Yes, I tried to show that a bit in Kim’s dialogue and a little with Kate, but I think I didn’t give it enough attention. I’ll try to explore that theme better in the future.
Since all the residents of the island lose their bad memories and negative associations, they become much more open. So it only takes a little horny for them to be unable to find an answer in their mind to the question “why not?” After all, there are no bad thoughts or memories connected to it. Kate mentioned this when she gave the flash drive with the dirt on Adam.
But it’s not only about that. As Kate said, even on the island some girls still refused and that’s when Adam resorted to force. Daisy and Clare were predisposed to this. Daisy just never had situations where she’d act that way, while Clare had issues with her personality and society. But after coming to the island, she changed a bit and became softer. And those “spontaneous acts” she’s always been prone to them, as she mentioned several times.
The situation with Kate is a bit more complicated, but I’ll reveal it once I finish her quest.
As for the dialogues being too short, yes, I’m aware. I’m trying to make them longer, but it’s difficult. I’m not a writer, and writing long, engaging dialogue is hard for me. I really dislike when dialogue exists just for the sake of it, full of filler with no meaningful content. I don’t want players to start skipping dialogues because they’re just fluff. I try to show only what carries important or interesting information.
It’s implied that in the cut between Adam and Clare’s scene, they talked more during the movie and got to know each other better. But it felt inappropriate to show that directly. We’ll learn more about Adam later and he was lying to her anyway, while we already know Clare if we completed her homework quest. So I try to keep dialogues focused on what matters, otherwise, with my lack of writing talent, they’d just end up full of pointless filler.