Plot holes / bad story equals abandoned project

Diconica

Well-Known Member
Apr 25, 2020
1,100
1,150
Ok, I am going to leave games names out so I don't have a mod trying to associate this with any specific game and saying I posted it in the wrong forum.

I've noticed a number of games over time I didn't like because the story was shit in the way it was executed have failed. What I mean by that is the story had massive issues in it caused usually by the lack of concern that the story actually made some sort of sense and characters actually acted the way they were presented to be.
It isn't that in every single case this is what happens but it seems to be more true for larger projects.

There could be a number of reasons this seems to hold up that I can think of.

1st, the nature of the authors lack of concern or work toward the story was reflected carried over to the rest of his work in a larger scale.

2nd, larger projects are often overly ambitious for those creating them. That again can be for a number of reasons I won't go into here.

3rd, people noticed it and lost interest ... I doubt this had much impact on it because on the internet there are always people who have no discerning taste that will pay for pure crap thinking it is golden.

There seems to also be a counter to those issues and that is if they can get a large enough following with money coming in it can offset this.
That could be because they are able to hire others. They can't easily replace that income it becomes the primary income.

In such cases I tend to see games be indefinitely milked rather than completed.
Every so often though someone does manage to complete a game.

However, you look at it statistically it isn't worth the investment if the person writes a shit story. When I say investment I mean either monetarily or just the time playing it.
That time spent playing it can certainly be put to better use.
I don't see the point of monetarily supporting something that is a literary pile of shit. Nor, is it wise to throw money away on something that won't likely be completed.

I want to clarify something though. I'm not talking about issues were English for example is a second language. I'm talking about issue were characters don't act as the way the author represented them as and plot holes. Author represents person as inteligent and they are in a world with smart phones but the person doesn't have the smarts to simply record a conversation knowing such a conversation is going to happen before hand. A character has 8000 ways to avoid a bad situation all easy but the author chooses to force the line by using lazy writing methods such as having the character use the line, "But I have no choice". O'yeah don't forget the 4 year old screaming voice thrown in as a voice effect.
 

Crimson Delight Games

Active Member
Game Developer
Nov 20, 2020
764
1,828
Good writing is something even AAA studios struggle with. Amateur made ero games are probably the last place you should be looking for competent writing. Not saying there isn't any to be found, but it's even rarer than in regular games which are made by dedicated professionals and employ literature majors and creative writing coaches.
 
Apr 21, 2022
174
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Please DM me with your suggestions of stories with bad writing. :) I'm trying to learn how to write better, and sometimes the easiest way to do that is by seeing what not to do.

That said, ero game dev is an absolute minefield, even conceptually.

What's the main difference between an ero game and an ero film? Well, the game needs to be interactive. Interactivity in games is best when there's a meaningful challenge for the player to overcome, and when there's the .

But "challenging" the player requires obstacles for the player to overcome. If the player's character is also trying to overcome those same obstacles, doesn't that imply the sex was unwanted? Or if the player is challenged but the player's character isn't, that invokes one of the lamest terms in game design, The path of least resistance is a series of "misunderstandings" that can eventually be resolved by talking it out... eventually... after as much dramatic escalation of tension as possible. Essentially, it's the plot structure of

But, wait! Aren't Rom-Coms , not arousal? Isn't the whole point of porn to present a fantasy-like encounter in an idealized world where the real-world barriers to sexual expression are either nonexistant or else trivial to overcome? On the surface, these seem like fundamentally opposite promises. I.E. one of the . The solution then becomes to partially compromise on one of the core promises of your game in order that the other promise can be strengthened and refined, benefiting the experience as a whole.

But then again, everything I've said so far assumes a pretty gendered view of porn, arousal, storytelling and the perceived value of stories about relationships. If gender is, in fact, an artificial social construct, do not Porn and Rom-Coms both have the potential to be equally appealing to audiences of all genders? Or does the question of which is more appealing-- exacerbating and then resolving the emotional tension of love being messy and unfair, or else abstracting it away in favor of fun sexytimes-- become purely a function of audience expectations?

Is it even possible for a single narrative to do both, at the same time, if expertly-written? Or is it better to know one's audience and genre, write a work of fantasy laser-focused on satisfying one particular emotional need, and

It's a surprisingly crunchy topic for something so often considered disposable, both in games and in porn.
 
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JustXThings

Member
Game Developer
May 22, 2022
210
1,224
I think that you are overthinking.

Hentai is full of the trope... "oh ! my gym teacher caught me holding hands with my boyfriend ! I am going to proceed to give him a blowjob and then this, and that.". The whole getting something to blackmail doesn't make any sense but it is just the mean for the porn. It just needs to be accepted by the majority, and since it is such a common theme it is.

The projects fail or are abandoned usually because they do not fulfill the expectations of their creators. Be it for lack of monetary income, not enough fan-base, insufficient appraisal or whatever. They simply aren't worth the effort. Because yes, making one of these games requires a TON of effort, stress and bad vibes (I had made 2 upload request w/o receiving a single +1 and I can tell you that it stings). It also doesn't help that there are so many successful projects with questionable quality which make devs compare and wonder. I am not saying the devs claims are right though, but they are in their eyes. It is just a matter of perception.

One thing that I agree though is that developers do not usually factor the exponential growth of branching. So, complex projects have more chances to fail. They have an idea. Then they just add too many characters, sub-plots and what not. In the end it is impossible to write a meaningful / consistent story out of it. The effort is bigger and the response of the player base way worse (things move too slowly). If it is a dating sim it is OK I guess, whenever there is "no story" and the focus is just bring scene after scene. This is porn after all, the main purpose of the game is to bring porn scene after porn scene.


(edit: oh I answer to quite a necro thing =D let's try keeping the death that way, even when close to All Saint's day.)
 
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