Ok, I am going to leave games names out so I don't have a mod trying to associate this with any specific game and saying I posted it in the wrong forum.
I've noticed a number of games over time I didn't like because the story was shit in the way it was executed have failed. What I mean by that is the story had massive issues in it caused usually by the lack of concern that the story actually made some sort of sense and characters actually acted the way they were presented to be.
It isn't that in every single case this is what happens but it seems to be more true for larger projects.
There could be a number of reasons this seems to hold up that I can think of.
1st, the nature of the authors lack of concern or work toward the story was reflected carried over to the rest of his work in a larger scale.
2nd, larger projects are often overly ambitious for those creating them. That again can be for a number of reasons I won't go into here.
3rd, people noticed it and lost interest ... I doubt this had much impact on it because on the internet there are always people who have no discerning taste that will pay for pure crap thinking it is golden.
There seems to also be a counter to those issues and that is if they can get a large enough following with money coming in it can offset this.
That could be because they are able to hire others. They can't easily replace that income it becomes the primary income.
In such cases I tend to see games be indefinitely milked rather than completed.
Every so often though someone does manage to complete a game.
However, you look at it statistically it isn't worth the investment if the person writes a shit story. When I say investment I mean either monetarily or just the time playing it.
That time spent playing it can certainly be put to better use.
I don't see the point of monetarily supporting something that is a literary pile of shit. Nor, is it wise to throw money away on something that won't likely be completed.
I want to clarify something though. I'm not talking about issues were English for example is a second language. I'm talking about issue were characters don't act as the way the author represented them as and plot holes. Author represents person as inteligent and they are in a world with smart phones but the person doesn't have the smarts to simply record a conversation knowing such a conversation is going to happen before hand. A character has 8000 ways to avoid a bad situation all easy but the author chooses to force the line by using lazy writing methods such as having the character use the line, "But I have no choice". O'yeah don't forget the 4 year old screaming voice thrown in as a voice effect.
I've noticed a number of games over time I didn't like because the story was shit in the way it was executed have failed. What I mean by that is the story had massive issues in it caused usually by the lack of concern that the story actually made some sort of sense and characters actually acted the way they were presented to be.
It isn't that in every single case this is what happens but it seems to be more true for larger projects.
There could be a number of reasons this seems to hold up that I can think of.
1st, the nature of the authors lack of concern or work toward the story was reflected carried over to the rest of his work in a larger scale.
2nd, larger projects are often overly ambitious for those creating them. That again can be for a number of reasons I won't go into here.
3rd, people noticed it and lost interest ... I doubt this had much impact on it because on the internet there are always people who have no discerning taste that will pay for pure crap thinking it is golden.
There seems to also be a counter to those issues and that is if they can get a large enough following with money coming in it can offset this.
That could be because they are able to hire others. They can't easily replace that income it becomes the primary income.
In such cases I tend to see games be indefinitely milked rather than completed.
Every so often though someone does manage to complete a game.
However, you look at it statistically it isn't worth the investment if the person writes a shit story. When I say investment I mean either monetarily or just the time playing it.
That time spent playing it can certainly be put to better use.
I don't see the point of monetarily supporting something that is a literary pile of shit. Nor, is it wise to throw money away on something that won't likely be completed.
I want to clarify something though. I'm not talking about issues were English for example is a second language. I'm talking about issue were characters don't act as the way the author represented them as and plot holes. Author represents person as inteligent and they are in a world with smart phones but the person doesn't have the smarts to simply record a conversation knowing such a conversation is going to happen before hand. A character has 8000 ways to avoid a bad situation all easy but the author chooses to force the line by using lazy writing methods such as having the character use the line, "But I have no choice". O'yeah don't forget the 4 year old screaming voice thrown in as a voice effect.