Wow, that would be really awesome!
If you could create 4 variants of the default project game that would be invaluable help for reverse engineering how the custom key is stored!
1. one without encryption (for a baseline)
2. one with the default key
3. one with an "abcde" key
4. and finally one with "bcdef" key
The first is needed to establish a baseline (get the plain text version of encryption for that particular SRPG version). The second is needed to rule out false positives, and finally comparing the third and fourth would allow me to locate where and how is the custom key stored in the exported game. For this I would need two known custom keys encrypting the same data.
If you could really create these 4 and upload it on meganz, gofile, pixeldrain (or just attach it here if possible), that would help me a lot and I would be extremely grateful!
About encrypting the game, there's a checkbox on the "Release Project" window. About specifying the key, I have no clue, I couldn't find that in the SRPG manual.
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