suzaku200388
New Member
- Aug 24, 2021
- 2
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No offense, but I'm not going to play all 9 weeks to look at the GUI. Can someone send me a save file?
No offense, but I'm not going to play all 9 weeks to look at the GUI. Can someone send me a save file?
here you go man sleepingkirbyOkay, i'll send it later tonight when i get home. Thank you very much
I got the file. Thank you. This might take me a little bit. The GUI's not exactly forthcoming on what is going on in the code/algorithm. But the good news is, there's a pretty good GUI area to add a button. The contest help menu. I might just plop a button at the bottom of the help that says like "+50 points" or something.here you go man sleepingkirby
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The save file for before the contest is at page 30, 5th slot.
Thank you.
Okay. So I've got a handle as to what's going on. This is...not going to be easy.here you go man sleepingkirby
You must be registered to see the links
The save file for before the contest is at page 30, 5th slot.
Thank you.
When to do tests happen? I've played for a little bit but haven't ran into any tests yet.Bruh, can you add some way to skip the tests? These things are written by someone who doesn't understand that the majority of us aren't masocists.
Hey, so I'm just doing some clean up now that F95 will finally show me images. I'm looking through the code for "coordingatingknowledge". I found that it's eventually assigned to a coordinator's condition. Coordinator's condition is as follows in code:There may be a differrent way, this is how the stat screen looks like at week 9
If you can make it so we can increase Coordinating Knowledge, that should help as that gives passive points during performances, and if you can also make it to increase Trait points as well that would be great.You don't have permission to view the spoiler content. Log in or register now.
PS: the screenshot's not mine it's from the discord I'm still in week 7
So you'd think that'd help out. But the current points is tallied as follows:./coordinator.rpy:5: self.ActionRecord = {}#has a series of entries, where the 'turns' are recorded. Each key is an int with the turn number, and the value is an int of how many points they won at end of turn. Turn zero is the initial condition factor
python:
for i in range(1, 11):
Turn = i
for coord in Coordinators:
coord.CurrentPoints += coord.GetPointsOnTurn(i)
renpy.pause(1)
tests happen every monday and thursday at the end of the schoolday but before free roam.When to do tests happen? I've played for a little bit but haven't ran into any tests yet.
I just solved a priority 0 bug at work today so I'm tired. I'll get to this tomorrow or Wednesday my time.tests happen every monday and thursday at the end of the schoolday but before free roam.
Kinda sorta, not really. The cheat injector works by modifying the game itself. So, in a game's interface, it'll have a text box with a value like exp or money. This cheat injector turns that text box into a text button so that when you click on the text, it, besides displaying the value, will also modify the value.Question 1. Should I delete the game and download it back for it to work?
Question 1a. If so, will I be able to inject it into my save files will I have to start a new save.
Please refer to the screen shots in the OP of this thread. What's boxed/circled are the interfaces set to change values for you. There's actually to more in addition to those. Money and time. Clicking on money will increase. Clicking on the time of day will reset the current time of day back to morning.Question 2. At what point is everything changeable? Is it just the moment I get access to said menus?
We all start somewhere. As long as you're respectful and have modicum of actual thought and comprehension, I'm fine with more questions. (You'd be surprised how many times I'll get someone coming on to one of my cheat injector threads going. "It doesn't work. How do I fix it?" And refusing to provide any more information. I'm looking at one right now that's asking how to fix an out of memory issue. Like, that's not even the cheat injector's fault.)I'll be so honest, I still have no clue what to do because I'm not good with computers but you've done a lot (that you weren't required to do already) so I'm not gonna pester you with more questions. I'll just start experimenting until I find out what I need. Thank you.
Edit: Realized the issue. I'm just incredibly idiotic.
Oh... Those were the tests? I just assumed they were mock battles with rental pokemon or something. I also assumed everyone knew how to pass those because they're pretty common pokemon mechanic things >.< (I don't play this game, but I've played pokemon for decades).tests happen every monday and thursday at the end of the schoolday but before free roam.
yeah they start as easy battle mechanics and then turn into puzzles. But yeah if they are that much work, then I understand. Thanks for looking at least.Oh... Those were the tests? I just assumed they were mock battles with rental pokemon or something. I also assumed everyone knew how to pass those because they're pretty common pokemon mechanic things >.< (I don't play this game, but I've played pokemon for decades).
The tests are real battle events. i.e. there's no good way to skip them without editting every scripted event or make a "win this battle" button.
If I recall correctly, there are online guides to solving every puzzle in the game.yeah they start as easy battle mechanics and then turn into puzzles. But yeah if they are that much work, then I understand. Thanks for looking at least.
I'll look into it. It might be a bit though since my wife's in the hospital.Would it be possible to increase Pikachu's Liberation Limit? It allows him to learn new moves and it increases after every trainer battle.
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Bro, take a break. I think everyone here would be more than fine with you taking some time off to spend time with your wife.I'll look into it. It might be a bit though since my wife's in the hospital.