No, I was asking if natures and abilities could be changed by you using the injector. I said that I could do this with developer mode, but going into developer mode automatically makes every pokemon a "shiny" version (or a different color), and couldn't find a way to stop this so I asked if you could add the ability to change nature and abilities to the injector.
I'm sorry, I really don't mean to be rude, but is English not your first language? If it isn't, something must've been lost in translation.
English isn't my first language but it is my dominant language. The reason why I asked for clarification is because what you wrote is essentially, from a programmer's point of view, "I went to unlock the driver's side door of the car and that caused the rear window to go down." It doesn't make any sense for that to happen, but yet,
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. There is no logical reason why developer mode should cause all pokemon to be shiny. So I wanted to ask to make sure that is what you're saying. Also, in regular during gen II, whether or not a pokemon was shiny was actually
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. An ask to tie shiny to stats is not the craziest thing I've heard/requested from me.
To answer your question:
No, my injector does not allow you to change natures and abilities. Mostly because there is no GUI that can provide that in a sane manner.
But also, as Jaime Hyneman says on Mythbusters:
Code:
def IsShiny(self):
return self.GetShinyValue() <= 1.0/8192.0 or config.developer
There's yer problem.
That's on the file ./classes/pokemon.rpy on line 37. Just remove all of
or config.developer from that line and run the game and your problem of "oops, all shinies" is solved.