Eh. Just got lopunny, and after defeating everyone but the joey at the bridge, and after seeing he has a full team starting at 16.. yeah, no thanks.
I like difficult pokémon games, but this is not the sort of difficulty I like. This is just higher and higher levels, which just means grinding more and more. I like difficulty where you need to plan and prepare, not grind.
Obviously, some grinding is inevitable in pokemon, but this is just silly IMO. You go from trainers with two mons at level 9, 12, 14, and then suddenly a full team at 16.
Well, this is fairly easy to adjust, I reckon, but a bigger problem is that I have to use cheat engine to make the game run at 5x speed just for this to be tolerable. I don't want to hold down a button to sprint, the text is too slow, etc.
But, hey, at least the game didn't crash or bug out, so that's good.
The game definitely has potential, even as a non-lewd pokemon fangame. Having very few trainers per route but make each one a danger is a nice change, but the pacing/balance needs tweaking.
All in all, I think this is a project to look forwards to... assuming that your idea of difficulty is not just inflated levels and facing evolved pokemon at lower levels. I don't want to face a Hydreigon at level 25.
(Further info: First thing I did was buy pokeballs, then caught every type of mon I could find until I ran out of balls, so I had a full team quickly.. and then spent time grinding them up. Maybe this is not the intended way, but it's what I do.)