- Nov 24, 2019
- 95
- 92
Hello people.
My name is fabien. I'm french. Aannd i'm here for a while now. Like many other before me, i'll try to make a game.
My engrish is pretty bad.
My dev skill is egal to 0.
My pc is exhaust, i have an 1080 TI (i LOVE this card! Every owner of an 1080ti love it.) It's pretty old today (2017)
Cheer! x)
But my motivation is over nine thousand.
Like a lot of, maybe yourself, i tried to do games, each time i just stop after a while, cause you know, rpg maker is a "toy". It's not a good engine, it dont allow a lot of freedom? Not sure if i can say like this, anyway.
But this time i want to work and release something, to you guys, something i can release, no shame, even i hope you guys will remember i'm a master noob.
But before begin to work, i have all the asset (btw about the "3d" stuff, i'm using Studio neo. I consider Studio neo a toy, too, as rpg maker) to make something, at least correct.
Mane people released good game with rpg maker + studio neo.
Butt, but, i'm not sure if people will even "try to play" cause it's rpg maker. I think, well, i'm almost sure, ren'py is way famous than rpg maker.
For rpg maker:
1) I love it cause, i can add content pretty easily with the exploration system. No dont fear about create massive mazes, or boring fight, travels.
No no.
I want to use rpg maker for allow people to have freedom to explore this path, speak to this character back there, and such.
2) The fights, my heart is share betwen three kind of battle systems. Anyway, with rpg maker it will easy to make them.
There's one, a side view, with very dynamic battle, atb, and no pixel at all, no default battler from rpg maker engine.
It will force me to create my own sprite, and yes it's a long time to make, because i'll make sritesheet with more than the usual 3 frames, and with a waaayyy more "animations", motions.
Because yes i dont want to make an rpg maker with lew scenes only on defeat. I want it possible in the middle of an fight.
The two other "battle systems", i'm not sure about them cause at the end, they would be very similar to one in ren'py.
3) The plugins!
Plug and play!
Rpg maker come with many plugins i enjoy and theses could enhance the gameplay.
Leveling for leveling is boring, you can have something way more interesting with the plugins and you probably already know that, at least if you played some recent rpg maker games.
That's the "positives" point in rp maker.
The bad?
Well i meet "wall", technicall walls in rpg maker that force me to modify a little bit my plans.
And for the side view battle system, even if it would be a very nice +, it's a looot of work. It cost some time i could spend in story, or renders, etc....
Now, ren'py.
1) Free. I dont know very much ren'py but it's very similar to python, i did few tests already and things works well. So yes, i'm not restrain by the game engine.
2) Way more visuals renders. It mean also more works but i think i'll put more effort in theses renders, because it's a massive part of the ren'py game (with the engrish, argh, RIP ).
The bad?
1) My engrisshhhhhh... is strong. You know i was a young teenager at school, and like 3 hours a week, i had english lessons.
*cough* Errr, it's been 20 years from now...
Yes, obvisously, i'll put effort in writing. But let's be honest it scare me a lot There's writing in rpg maker too, but it's... i dont know... less consequent.
2) Boring? I mean, no, i wont release a boring ren'py game. Or i'll try to avoid this. But, clic for skip/pass some text, well...
And clic to move to the next location.. and clic , more, pass, skip, etc...
That's all! Thank you , community!
Now the poll:
My name is fabien. I'm french. Aannd i'm here for a while now. Like many other before me, i'll try to make a game.
My engrish is pretty bad.
My dev skill is egal to 0.
My pc is exhaust, i have an 1080 TI (i LOVE this card! Every owner of an 1080ti love it.) It's pretty old today (2017)
Cheer! x)
But my motivation is over nine thousand.
Like a lot of, maybe yourself, i tried to do games, each time i just stop after a while, cause you know, rpg maker is a "toy". It's not a good engine, it dont allow a lot of freedom? Not sure if i can say like this, anyway.
But this time i want to work and release something, to you guys, something i can release, no shame, even i hope you guys will remember i'm a master noob.
But before begin to work, i have all the asset (btw about the "3d" stuff, i'm using Studio neo. I consider Studio neo a toy, too, as rpg maker) to make something, at least correct.
Mane people released good game with rpg maker + studio neo.
Butt, but, i'm not sure if people will even "try to play" cause it's rpg maker. I think, well, i'm almost sure, ren'py is way famous than rpg maker.
For rpg maker:
1) I love it cause, i can add content pretty easily with the exploration system. No dont fear about create massive mazes, or boring fight, travels.
No no.
I want to use rpg maker for allow people to have freedom to explore this path, speak to this character back there, and such.
2) The fights, my heart is share betwen three kind of battle systems. Anyway, with rpg maker it will easy to make them.
There's one, a side view, with very dynamic battle, atb, and no pixel at all, no default battler from rpg maker engine.
It will force me to create my own sprite, and yes it's a long time to make, because i'll make sritesheet with more than the usual 3 frames, and with a waaayyy more "animations", motions.
Because yes i dont want to make an rpg maker with lew scenes only on defeat. I want it possible in the middle of an fight.
The two other "battle systems", i'm not sure about them cause at the end, they would be very similar to one in ren'py.
3) The plugins!
Plug and play!
Rpg maker come with many plugins i enjoy and theses could enhance the gameplay.
Leveling for leveling is boring, you can have something way more interesting with the plugins and you probably already know that, at least if you played some recent rpg maker games.
That's the "positives" point in rp maker.
The bad?
Well i meet "wall", technicall walls in rpg maker that force me to modify a little bit my plans.
And for the side view battle system, even if it would be a very nice +, it's a looot of work. It cost some time i could spend in story, or renders, etc....
Now, ren'py.
1) Free. I dont know very much ren'py but it's very similar to python, i did few tests already and things works well. So yes, i'm not restrain by the game engine.
2) Way more visuals renders. It mean also more works but i think i'll put more effort in theses renders, because it's a massive part of the ren'py game (with the engrish, argh, RIP ).
The bad?
1) My engrisshhhhhh... is strong. You know i was a young teenager at school, and like 3 hours a week, i had english lessons.
*cough* Errr, it's been 20 years from now...
Yes, obvisously, i'll put effort in writing. But let's be honest it scare me a lot There's writing in rpg maker too, but it's... i dont know... less consequent.
2) Boring? I mean, no, i wont release a boring ren'py game. Or i'll try to avoid this. But, clic for skip/pass some text, well...
And clic to move to the next location.. and clic , more, pass, skip, etc...
That's all! Thank you , community!
Now the poll: