Create and Fuck your AI Cum Slut –70% OFF
x
3.80 star(s) 19 Votes

Kunt

Member
May 6, 2018
219
194
53
the game is good
the actual card game is fun and you actually have to use your brain for once
my problem with this game is that there are no quest hints and you can easily miss them
i've won all battles till the end of the game, ive exhausted all dialogues and im missing like half the content lol
also,how about expanding the quest UI so it actually tells you what to do or any kind of hint, it's not even a quest UI, it's just a gallery showing you how much content you are missing, without any help at all
pretty cruel, lol
 
  • Like
Reactions: Rogueleader69

goloro1122

Active Member
Nov 22, 2023
666
406
196
the game is good
the actual card game is fun and you actually have to use your brain for once
my problem with this game is that there are no quest hints and you can easily miss them
i've won all battles till the end of the game, ive exhausted all dialogues and im missing like half the content lol
also,how about expanding the quest UI so it actually tells you what to do or any kind of hint, it's not even a quest UI, it's just a gallery showing you how much content you are missing, without any help at all
pretty cruel, lol
Welcome to the park buddy, where you miss half the content in the first playthrough, it is actually kinda genius, if you fuck up and make the wrong choices, then you get locked out of some content, tbh I adds some spice to the game, it makes it less linear
 
Feb 28, 2021
410
1,217
243
Welcome to the park buddy, where you miss half the content in the first playthrough, it is actually kinda genius, if you fuck up and make the wrong choices, then you get locked out of some content, tbh I adds some spice to the game, it makes it less linear
That's kinda dumb tbh, especially when the combat has the same solution regardless how many times you play it; not much variability for your build because you're handed one card at a time. So it's just artificial cockblock and gameplay time padding. I don't like replaying the same shit over and over again just to unlock cgs.
 

goloro1122

Active Member
Nov 22, 2023
666
406
196
That's kinda dumb tbh, especially when the combat has the same solution regardless how many times you play it; not much variability for your build because you're handed one card at a time. So it's just artificial cockblock and gameplay time padding. I don't like replaying the same shit over and over again just to unlock cgs.
Did you play OPT? If yes then you know what im talking about, also I know that the combat has the same solution, and plus it is already hard early on as is, better be set in stone than random stuff, also, if everything is set in stone, and you missed any, first of all you should be saving regularly, the getting any CG would be a walk in the park, I was literally able to finish OPT 1 & 2 within 2-ish hours, also, you misunderstood me, you can unlock all the CGs in one go, you just have to know what choices to take, some of them migh actually lock some CGs
 

somebodynobody

Engaged Member
May 11, 2017
3,402
4,345
451
A text log would be nice to catch words you missed.

Needs a tutorial mentioning what the colors mean both for talking and game pieces.

Needs a better tutorial on how to play and why things happen.

Needs a button to show every interactable on a screen, so you don't have to look where there might be something.

When you are going to equip knowing what the symbols circle/diamond (attack/health) mean, especially since you have swords and heart elsewhere. Example is the card shows an attack value as crossed swords, if you hover over things that buff attack it has crossed swords, however an armor item that buffs attack shows a diamond... why not swords?

Not having info on what the purchases are when you are getting them. Buying a helmet but you can't see the stats to know if it is better prior to purchase.

Why are the stats switched, on one part it shows attack as the higher icon, but equip has health as the higher one. (example. circle and diamond and which is closer to the top of the item is different than the swords and hearts when talking about what the card does. One should always be on top and the other always below.)

If you are at 0 money you can reset a card and be negative money.

Some of the rares and other things aren't inherently different/better compared to common/uncommon, so it kind of makes differentiation moot. Even same level things are slightly weird, frog and armored frog, armored is just inherently better and you get them basically at the same time frame.

Needs a section to show your accessories, just like how you have one for the cards.

A way to get rid of accessories that have no more use.

When Lady Cards greets you she calls herself Lady Card, is it with or without the S?

The snow white preview of gnome if it is blocked will start overlaying multiple of them on same spot.

Information lacked of what the pieces do like banner troll etc.

When Tess asks player who they would bang, the MC calls Ross a he.

Massive white flashing the screen is kind of eye damaging. Emee orgasm.

Part 3 has an end point telling you it is part 2. Right after the pistol duel joke.
 
  • Like
Reactions: Rogueleader69

Kunt

Member
May 6, 2018
219
194
53
Did you play OPT? If yes then you know what im talking about, also I know that the combat has the same solution, and plus it is already hard early on as is, better be set in stone than random stuff, also, if everything is set in stone, and you missed any, first of all you should be saving regularly, the getting any CG would be a walk in the park, I was literally able to finish OPT 1 & 2 within 2-ish hours, also, you misunderstood me, you can unlock all the CGs in one go, you just have to know what choices to take, some of them migh actually lock some CGs
If I have to be permanently saving instead of the game being way more transparent and giving actual hints, that's on them as game designers, not me as a player
 

Kunt

Member
May 6, 2018
219
194
53
A text log would be nice to catch words you missed.

Needs a tutorial mentioning what the colors mean both for talking and game pieces.

Needs a better tutorial on how to play and why things happen.

Needs a button to show every interactable on a screen, so you don't have to look where there might be something.

When you are going to equip knowing what the symbols circle/diamond (attack/health) mean, especially since you have swords and heart elsewhere. Example is the card shows an attack value as crossed swords, if you hover over things that buff attack it has crossed swords, however an armor item that buffs attack shows a diamond... why not swords?

Not having info on what the purchases are when you are getting them. Buying a helmet but you can't see the stats to know if it is better prior to purchase.

Why are the stats switched, on one part it shows attack as the higher icon, but equip has health as the higher one. (example. circle and diamond and which is closer to the top of the item is different than the swords and hearts when talking about what the card does. One should always be on top and the other always below.)

If you are at 0 money you can reset a card and be negative money.

Some of the rares and other things aren't inherently different/better compared to common/uncommon, so it kind of makes differentiation moot. Even same level things are slightly weird, frog and armored frog, armored is just inherently better and you get them basically at the same time frame.

Needs a section to show your accessories, just like how you have one for the cards.

A way to get rid of accessories that have no more use.

When Lady Cards greets you she calls herself Lady Card, is it with or without the S?

The snow white preview of gnome if it is blocked will start overlaying multiple of them on same spot.

Information lacked of what the pieces do like banner troll etc.

When Tess asks player who they would bang, the MC calls Ross a he.

Massive white flashing the screen is kind of eye damaging. Emee orgasm.

Part 3 has an end point telling you it is part 2. Right after the pistol duel joke.
great points, I also thought of most of those but I centered my point around the hint non-system cause it's pretty silly that you dont even get half the content despite doing everything the game demands from you
 
  • Like
Reactions: Rogueleader69

Salty01

Member
Game Developer
Nov 26, 2017
145
813
241
A text log would be nice to catch words you missed.

Needs a tutorial mentioning what the colors mean both for talking and game pieces.

Needs a better tutorial on how to play and why things happen.

Needs a button to show every interactable on a screen, so you don't have to look where there might be something.

When you are going to equip knowing what the symbols circle/diamond (attack/health) mean, especially since you have swords and heart elsewhere. Example is the card shows an attack value as crossed swords, if you hover over things that buff attack it has crossed swords, however an armor item that buffs attack shows a diamond... why not swords?

Not having info on what the purchases are when you are getting them. Buying a helmet but you can't see the stats to know if it is better prior to purchase.

Why are the stats switched, on one part it shows attack as the higher icon, but equip has health as the higher one. (example. circle and diamond and which is closer to the top of the item is different than the swords and hearts when talking about what the card does. One should always be on top and the other always below.)

If you are at 0 money you can reset a card and be negative money.

Some of the rares and other things aren't inherently different/better compared to common/uncommon, so it kind of makes differentiation moot. Even same level things are slightly weird, frog and armored frog, armored is just inherently better and you get them basically at the same time frame.

Needs a section to show your accessories, just like how you have one for the cards.

A way to get rid of accessories that have no more use.

When Lady Cards greets you she calls herself Lady Card, is it with or without the S?

The snow white preview of gnome if it is blocked will start overlaying multiple of them on same spot.

Information lacked of what the pieces do like banner troll etc.

When Tess asks player who they would bang, the MC calls Ross a he.

Massive white flashing the screen is kind of eye damaging. Emee orgasm.

Part 3 has an end point telling you it is part 2. Right after the pistol duel joke.
Thanks for the great feedback, I'll check it all out!
 
  • Like
Reactions: Rogueleader69

goloro1122

Active Member
Nov 22, 2023
666
406
196
If I have to be permanently saving instead of the game being way more transparent and giving actual hints, that's on them as game designers, not me as a player
Uh... hints? Maybe the dialogue could help, it is in fact on you for not paying attention
 

MoreNow

Active Member
Nov 25, 2017
509
702
126
Play it and you'll see there's already a good amount of hcontent with animations !
thanks for trolling.
tried it.
incredible snoozefest.
extremely slow paced game. i alt f4'd after 20mins of boredom and no hscenes.
 

asod

Newbie
Sep 16, 2020
18
8
114
So I already finished chapter 2 and got wildwest coconut snow white and second round and it seemes like I can get a fourth one idk how, I would love it if someone would brightens me, in the secondaries, i got run into the android and the blue stranger and it tells me Im missing three scenes, finally in images I got Daisy private Lycorys 2897 and for Tess only. (help) :,)
 

asod

Newbie
Sep 16, 2020
18
8
114
Honestly for anyone saying this game is slow, It has good pacing and constantly rewards you by teasing, the only way it could be better is by giving hints on how to unluck content after completing the game
 
  • Like
Reactions: Rogueleader69

somebodynobody

Engaged Member
May 11, 2017
3,402
4,345
451
Roadmap from Patreon.

Newsletter / Roadmap to the final release!
New
3 days ago
Hello everyone!
I hope you're all doing great!
We're kicking off the month with a fresh new Newsletter and guess what? I've got lots of good news to share!
Let’s dive right in!
Porn and Cards / Roadmap Update:



We’re now entering the final stretch:
Only 3 updates left before we reach the epic conclusion of the game!
( And the moment when you will realize or not if you made nonsense in your choices throughout the game! Haha )
Because yes, there will be multiple endings!
( And I think I'll make one where you can just mess up the game and finish alone )

This final act will wrap everything up in a grand finale! The last 3 updates will all be in Part 4, creating a final part of the game bigger than the rest. And so, the last updates will be shorter than usual, which (if all goes well ) means we’re aiming for a full release this September!
The next update is already on the way, all the artwork is done, and we’re far enough ahead that most of the artists have already started working on the next OPT!



Now… let’s talk OPT!
(Because I know MANY of you are eager to see your beloved Tinker again… and those delightful princesses to corrupt! )
WWe’ve put a lot of thought into what we wanted to do, our goal for the next OPT is to make a good old Trainer game, but with top-notch graphics. Basically, I want to make a game worthy of AKABUR, but with my own twist, my writing, my mechanics, etc.
But the idea is just that.
A purebred trainer, with corruption and magic.Personally, I love replaying Witch Trainer from time to time, and damn, even after all these years, that game still holds up! It's crazy!
And I really want to recreate that feeling. I don’t know what you think, but I really miss a good old 2D trainer game.
We're making great progress:
  • Old characters are being reworked (I’m obsessed with the new Melissandre, can’t wait to show you )
  • We have also started drawing a brand new employee who will be joining the ranks of OPT!
  • Well, of course, we're actively working on the new princesses!
    But I won't say any more, ehehe~~
  • And we're working on all the scenery too!!
  • We are also improving the card system, as I mentioned before. We decided that the system with a big commander card featuring a sexy princess was a good idea, so we're going with that!
It feels so good to have Tinker speaking again... I really missed her!
That’s all for now!
Let me know what you think of everything!
I'm heading back to work —
Thank you all so much for supporting us and making these games possible. You're the absolute best ~~
See you soon!
Bye ~
 

pupitti

Member
Nov 20, 2023
237
302
149
Roadmap from Patreon.

Newsletter / Roadmap to the final release!
New
3 days ago
Hello everyone!
I hope you're all doing great!
We're kicking off the month with a fresh new Newsletter and guess what? I've got lots of good news to share!
Let’s dive right in!
Porn and Cards / Roadmap Update:



We’re now entering the final stretch:
Only 3 updates left before we reach the epic conclusion of the game!
( And the moment when you will realize or not if you made nonsense in your choices throughout the game! Haha )
Because yes, there will be multiple endings!
( And I think I'll make one where you can just mess up the game and finish alone )

This final act will wrap everything up in a grand finale! The last 3 updates will all be in Part 4, creating a final part of the game bigger than the rest. And so, the last updates will be shorter than usual, which (if all goes well ) means we’re aiming for a full release this September!
The next update is already on the way, all the artwork is done, and we’re far enough ahead that most of the artists have already started working on the next OPT!



Now… let’s talk OPT!
(Because I know MANY of you are eager to see your beloved Tinker again… and those delightful princesses to corrupt! )
WWe’ve put a lot of thought into what we wanted to do, our goal for the next OPT is to make a good old Trainer game, but with top-notch graphics. Basically, I want to make a game worthy of AKABUR, but with my own twist, my writing, my mechanics, etc.
But the idea is just that.
A purebred trainer, with corruption and magic.Personally, I love replaying Witch Trainer from time to time, and damn, even after all these years, that game still holds up! It's crazy!
And I really want to recreate that feeling. I don’t know what you think, but I really miss a good old 2D trainer game.
We're making great progress:
  • Old characters are being reworked (I’m obsessed with the new Melissandre, can’t wait to show you )
  • We have also started drawing a brand new employee who will be joining the ranks of OPT!
  • Well, of course, we're actively working on the new princesses!
    But I won't say any more, ehehe~~
  • And we're working on all the scenery too!!
  • We are also improving the card system, as I mentioned before. We decided that the system with a big commander card featuring a sexy princess was a good idea, so we're going with that!
It feels so good to have Tinker speaking again... I really missed her!
That’s all for now!
Let me know what you think of everything!
I'm heading back to work —
Thank you all so much for supporting us and making these games possible. You're the absolute best ~~
See you soon!
Bye ~
I think Im one of the few people who really really like P&C, and would like for ir to be a complete game, not just a Spin Off. This been said, I really loved OPT1, I think we all feel like OPT2 was not as good as the first one story and characterwise, but the improvement in graphics and animations was great, so mixing the best of each game will create a monster, so Im really looking forward to whats yo come
 

Parmdes

Newbie
Jun 23, 2017
26
19
112
Damn! This game is a constant teaser! lol
Btw, I rly love Tess' character design (both looks and dialogues)
 
3.80 star(s) 19 Votes