I like the rep system to slow progress down. Gives a rewarding feeling unlocking new features and doesn't overwhelm the player all at once. Although, I like a good grind so I enjoy the rather slow start (how does the average player feel? Could add a difficulty slider if they complain too much) and prostitutes are rather a rough way to start for the male starting.(could add a more humorist element getting washed out actors at a movie set.. Could even add a named celebrity as a special npc, First washed out celebrity I thought of ~Brittany Spires
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Reflecting on the current stats, beauty feels so out of place. Being graphic based you get to see if the model is beautiful or not. Starting a new game I'm not sure most folks would like to think their character had low beauty. The word beauty is objective but to some it's a very abstract notion. Not sure how hard it is to relabel it but having a trait that would be fun to increase would be subjectively nice.
I really like the tag system. The scenes feel like they're alive. If you have a lot it's bit overwhelming, it would be nice if they were organized into categories.
Maybe it's just me but I find the scenes rather repetitive. You probably have a master plan already or maybe folks don't find scenes repetitive in a bad way. For fun I'll give my attempt to address this problem (if it is one):
Manual Scene: Player would have an energy (just a random name) stat. Once you click a sexual act you get the animation and at the bottom you get a score. You can click until you run out of energy and the score adds up. If more than one model lowest energy stat counts. Reason for the energy is to limit the tags to the level the actor currently is and give the player a fun stat to improve. Score for each act gives the player the jackpot emotion for high scores and determination for the next scene to be better for low ones.
Automatic Scene: Player can only select the amount of acts the models have energy for. So low level models have low energy and experienced ones have the ability for many tags. The lowest model energy determines how many tags although. Once the player accepts the results are given based on models skills.
So score would depend on the current acts skill... high deepthroat skill or blowjob etc. This gives more impact for those skills to support a repetitive game loop that feels less.. repetitive.
The lowest energy stat only counts: This helps models keep in their tier and give the player something to grind up so they can maximize profits using them with higher tiered models.
Anyway, it was a nice update.