2.90 star(s) 7 Votes

Synizer

Newbie
Dec 12, 2019
20
27
ok so I have encountered two bugs:

sometimes tease cards and finisher cards get stuck in your hand on the left hand side and become unplayable
when i went into the second game i had no cards whatsoever to play with


secondly, does this game have any sort of interaction? it looks like all "skill" in this game is play cards with bigger numbers...

The actual bug is that if you try and put any card into an invalid zone then it effectively locks it in your hand and makes it unusable.

There is another bug in relation to the discard zone where it doesn't register you putting cards into it. Leading to you being stuck in your turn not able to move on.
 
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Sep 5, 2019
17
6
i like the potential of this game.. and looking forward to new cards/girls to be added but the unuseable cards in hands bug really makes the game unplayable.. happens very very often that trying to win on harder modes is unwinnable because you are down to like 1-2 cards that you can actually use.. also just a suggestion.. maybe have numbers on atk/def be random or something.. because i wanna use some of the cards that i actually like.. but they are weaker compared to others.. so maybe for epic quality ones have it be random.. so we actually have a chance to get a good version instead of a weak version that has a set stat.
 

rainwake

Member
Jun 8, 2019
296
1,876
As for the game mechanics I didn't play a card game in a long time...
Then maybe you should play a few card games before making your own card game? This is literally why so many devs fail at making a good game. If you don't play card games, how would you have the understanding necessary to make a good one?
 

DarkVigilante

Newbie
Jul 26, 2017
29
24
Am I correct that the player only has access to the "Teasing" and "Blowjob" action cards at this time?

Because I have yet to get a finisher or action card from a pack, and the Witch story line seems to have gotten to a loop point (same dialogue, 4 hearts, but only plays low-level cards). The story is the only method I have found for getting more action and finisher cards, and the loop battle only gives money.
 

uneasy_speedy

Newbie
Feb 22, 2021
61
108
Okay, let me give you the cliffnotes:
Part of what makes card games so engaging is two things: customization and randomness.

First of all, you build your own deck. That means you have millions, if not billions or trillions of ways of putting a stack of cards together. So everyone can find their own way of having fun with the game. In order for that to feel fun and satisfying, cards need to be meaningfully different from another. Right now the only cards that are different from each other are pornstars and only in so far that bigger numbers are better. They don't have any effects, they don't have any playstyles. I do not and cannot care who is actually on the card because it makes no difference. Even worse, two of the three card types is completely devoid of any sort of effect or meaning outside of being necessary to attack.

On this note I must ask, why even make it so that you need three turns to attack? Whats the idea behind making us wait multiple turns to even get to the point?

Second, Randomness. Because you do not control the draw, none of the games are a guarantee. You have to make do with what you draw and adapt to the situation. Because this game forces you into a specific sequence to attack, you either have all three cards you need for a successful attack or you're just out of luck. You can't do anything if you don't have exactly a porn star and action and a finisher card. That is just frustrating.


Its so sad because you can tell from the presentation of this game and the details that you really did improve many technical aspects of making a game. But the problem is you have absolutely no idea how to make the game part of the game. If you need some card game inspirations for a simple game, the One Piece TCG, the Pokemon TCG, Cardfight Vanguard and Lorcana are allow fairly low complexity card games (rules wise) and you could try and play a few of those games to understand how to design a game like this.
 

WarblGarbl

Member
Oct 10, 2017
301
274
How to win every battle:

1. find your biggest card.
2. remove every card from your deck, sell everything but 1 tease and 1 cumshot and biggest girl.
3. liquidate your collection of the rest, buy better cards if you can.
4. play game because dev doesnt know fundamentals of card games and a 3 card deck is broken.
5. literally always have whatever card you need. get bored of seeing the same girls animation over and over (i got lucky with an 80/80 with link, dunno if theres bigger.)

Have fun!
 

Eterai

Newbie
Feb 26, 2020
48
43
If you press close to leave the page after buying a pack without revealing the cards, they are not claimed. So you just lose your money without gaining anything.
 

Buffalo Fred

Active Member
Aug 5, 2016
938
990
Just too broken atm. Concept seems great - but the item/action cards are unplayable, literally can't select them. Also it's cumbersome to view the cards.

E: To clarify - it appears that if you ever select a card and don't play it or misplace it - you can't pick it again. It just becomes dead filler in your hand.
 
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Vicissitudo

Member
Jun 23, 2020
160
265
Idea and mechanics looks promising but the game it's buggy as hell.
My decks constantly freeze and I won't be able to use/click cards anymore. Also the display of the deck doesn't work properly, that's because, as others mentioned, my native resolution isn't 1920x1080 (4k here).

Moreover, I'd suggest you to make the Deck to be at least a fixed number of cards, like, for example, you need 5-10 models, 5-10 actions, 5-10 extra and 5-10 finishers for a total of 30 cards.
In this way one can "build" a deck more strategically in order to have better opportunities.
Otherwise would be easy to leave just these 3-4 useful cards in order to beat the game.
The "draw cards" options should be also limited to a certain amount (maybe that can be increased in the game?)

Also different types of teasing/finishers to have different effects?
 

Morgan42

Active Member
Oct 9, 2019
712
3,689
This might be overkill, but here's my critique:

First, let me start by saying that card games (CCGs) like this are a huge opening in the market. I personally love CCGs, TCGs, deckbuilders, etc and I've teased the idea of trying to figure out how to do a simple "Supercard" war game.


1. The game is simple enough that you have a lot of design space. Card games tend to lend themselves to expansions and in this genre you can do a lot of different things (90's/00's stars, genres like school girls, moms, etc) with your expansion packs.

2. YOU NEED to fix the bug where if you touch a card and drop it somewhere you can't, you can no longer select the card, even to discard it. At this point, I'm memorizing the top left corners of my card sand their stats.

3. Same with the magnify (right click). Sometimes, I can't unclick the card and have to force quit.

4. Card interaction. An issue I'm seeing early is that there's no card interaction (the links are a good design though). If the opponent puts two 90 DEF cards down, that's it, I'm kind of screwed for the round, and I'm forced to attack to force new cards and the next round they just drop another 80/90 link. Think about removal, cards that reverse the ATK and DEF, etc, trap cards, equipment or enchantments.

5. Obviously, linked cards are the meta but you have design space for the unlinked that could make them useful. You can do evolutions, variations of First Strike, things like that. You may need to reduce the bonus that linked cards get to balance it but think about that.
 

DarkVigilante

Newbie
Jul 26, 2017
29
24
Sometimes, the people here are worse than people in the traditional gaming world...

This is a first version, basically not even an alpha yet. This was also, by all appearances, made by a single guy who previously worked with a team to make the last game. Can we ease up a bit and offer some constructive criticisms rather than just ripping the guy to shreds? It isn't like this is a 10 year old project with a team of experienced programmers putting out 5 MB updates every 6 months.

If you want to kill a game before it even has a chance, this thread is a perfect example of how. You are getting something for free in its infancy. You shouldn't expect a AAA finalized experience. Report bugs as accurately as possible, suggest improvements you think would make the game better, and don't expect immediate feedback/corrections. In other words, stop being such arrogant, ignorant little bitches!

Does the game have problems? Yes, of course it does. It is effectively pre-alpha, first version gameplay. Don't like it, move on and don't play it. There are literally hundreds of thousands of other options on this website alone. In the course of the creation of every thing, there was a point where that thing didn't work. Being vitriolic now just makes it less likely that it will ever get better, let alone be completed.
 
2.90 star(s) 7 Votes