3.50 star(s) 33 Votes

vicmala

Newbie
Jul 4, 2017
36
14
245
Loving this game, can't wait to see how it improves over time. Sorry if this is a bug you're already aware of but if you use the laxative to remove the opponents main card when they have two cards in play the remaining cards stats get cut massively. Can't remember the exact numbers but cards with 40-50 attack and defense were dropping down to 12-15.
Cause DUO CARDS adds 30% of the stats of the card dropped in Duo Zone.
 
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LewdMonkey1

Livin' la vida tranquila
Game Developer
Dec 31, 2020
147
193
180
I tried to recreate it and values are OK for me.
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Maybe you have an older version, before some changes made to card stats. Your best bet would be to sell your cards and get new ones or reset the game state.

If it's latest version and it's your first time playing the game, I will try to find what is wrong but so far I'm clueless :/
 

LewdMonkey1

Livin' la vida tranquila
Game Developer
Dec 31, 2020
147
193
180
1)Please add a skip button, there is only GIVE UP button (this is actually an exit) - this button is needed IF THE PLAYER DOES NOT HAVE A CARD IN HAND and I DO NOT WANT to just throw away a card to skip a turn. Here is an example (which lasted exactly a minute, there was not enough Benny Hill music). I had - Actress Card + Action, but there was no red final, the PC had an Actress Card + final and for about a minute of real time we just threw away cards waiting for who would be the first to get the right one (for me Final, for him Action). And the thing is that you do not always want to throw away the cards that you have in your hand and, as luck would have it, I was given the right card. In order not to get extra cards at the time of skipping, just set their limit (in hand). Because in such a situation it is easier for me to surrender (leave).

2)Also a little about the balance of videos, maybe I'm so lucky but in the example (Olivia Austin) I was missing one Action (Teasing) scene and out of all her videos in this section I saw the same video in blue underwear most of all. One time there were even 4 videos in a row. Some kind of roulette. I have nothing against it, but we need to think about improving the chances of opening the video. I understand that the whole game is GRIND, but when it's even difficult to open scenes (considering that you have everything on hand), well, it's a little sad.

3) I also noticed that (again) not all girls have Anal scenes, I understand that actresses may not have them, but it seems to me that we need to come up with a way around this situation. a) maybe on the cards themselves or in the collections under the actress (as was done with whom she may be in connection with the HEART) just add mini icons of Action available and it will be immediately clear that 3 out of 4 (let's say) icons will be. b) Add some COLOR effect to the card - for example, an Action card with ANAL is already on the table and if the player drags a card with an actress onto the field, it will glow RED - this will say that there are no scenes with it (and vice versa, if a card with an Actress is already lying, and we are trying to put a card with Action).
4)It would also be good to come up with Selected cards (put a heart or something else on the side of the card) so that it would be easier to group them, search, etc. Because there are more and more cards and it is difficult to search.

In short, good luck with fixes and updates.
I will not add a skip button. Part of the discard card to end a turn mechanic is that you may have to sacrifice a card sometime. Sure, sometimes it falls back on luck, but if you have 4 action cards in a deck of 40 cards, it surely will be less frequent to draw one. A skip button would then make the deck building less important and the card discarding mechanic useless.

As for the videos, next update will allow you to view multiple videos in a round. You will now be able to unlock many videos in a single match, therefore improving your chances of watching a new one :)

As for the girls that don't have anal scenes, next update will display an icon in Collection when a girl has no scenes. I'm not sure I would add that icon on the card since I see the video scenes and the TCG elements differently, we'll see in the future if that's something many people would like.

Thanks for your feedback, it is really more enjoyable reading your comments now :)

Cheers!
 

Cracatoa

Newbie
Apr 28, 2018
92
424
308
The videos are not running for me. Not even the one in the main menu. Anyone else with this issue?

Edit: This happened after I reseted the data.

Edit2: Solved the issue by changing the Vsync setting on my graphics card to "Use the 3D application setting"
 
Last edited:

LewdMonkey1

Livin' la vida tranquila
Game Developer
Dec 31, 2020
147
193
180
The videos are not running for me. Not even the one in the main menu. Anyone else with this issue?

Edit: This happened after I reseted the data.
Can you send me the log located in "C:\Users\YourName\AppData\LocalLow\Lewd Monkey\Pornstar Battle II" named "Player.log"? Never encountered that before.

Thanks!
 

Ijustdunno

Newbie
Feb 25, 2020
18
22
111
I will not add a skip button. Part of the discard card to end a turn mechanic is that you may have to sacrifice a card sometime. Sure, sometimes it falls back on luck, but if you have 4 action cards in a deck of 40 cards, it surely will be less frequent to draw one. A skip button would then make the deck building less important and the card discarding mechanic useless.
I completely agree that the proposed solution doesn't really make sense for your game. However while a game designer should be wary of just implementing every suggestion, they should look at the problem that made the player make that suggestion. I believe the true problem is this:

and for about a minute of real time we just threw away cards waiting for who would be the first to get the right one
It is just incredibly boring and frustrating gameplay to sit there for a prolongued time drawing and discarding for turn. It is the same problem I already mentioned here:

And finally the biggest problem of the gameplay in its current state. Long periods of both players just drawing and discarding without anything else happening. This is peak boring.
For me that was a bad enough problem to drop the game entirely. While you shouldn't think of our proposed solutions as more than just suggestions, I strongly urge you to do SOMETHING about that problem. Because I guarantee you that more players are annoyed by it.
 

Zirenaz

Active Member
Feb 20, 2020
649
670
329
I completely agree that the proposed solution doesn't really make sense for your game. However while a game designer should be wary of just implementing every suggestion, they should look at the problem that made the player make that suggestion. I believe the true problem is this:



It is just incredibly boring and frustrating gameplay to sit there for a prolongued time drawing and discarding for turn. It is the same problem I already mentioned here:



For me that was a bad enough problem to drop the game entirely. While you shouldn't think of our proposed solutions as more than just suggestions, I strongly urge you to do SOMETHING about that problem. Because I guarantee you that more players are annoyed by it.
To me that sounds more like a deck-building issue, than something the dev should fix. If you feel you spend too much time waiting on a specific type of card, then maybe you have too few of them in the deck. I have never experienced very long periods of draw and discard, 3 to 5 rounds maybe I guess. I have a fairly simple setup:

- 2/5 pornstars
- 1/5 items
- 1/5 actions
- 1/5 finishers
 
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DeathbyKimchi

Newbie
Oct 11, 2017
35
43
271
To me that sounds more like a deck-building issue, than something the dev should fix. If you feel you spend too much time waiting on a specific type of card, then maybe you have too few of them in the deck. I have never experienced very long periods of draw and discard, 3 to 5 rounds maybe I guess. I have a fairly simple setup:

- 2/5 pornstars
- 1/5 items
- 1/5 actions
- 1/5 finishers
Agreed. Another potential issue is having too large a deck. I've played enough TCGs and deck-building games over the years to know that as nice as having a large amount/variety of cards sounds, limiting the size of one's deck to the bare minimum helps establish consistency. The same applies to this game. As tempting as it may be to hit the 40 card limit, I personally find much more success staying as close to 30 as possible.

Anyway, as an aside to the dev...
I noticed that, according to the Collection screen, Kenzie Reeves has Gina Valentina listed as a possible Duo interaction. Notably, Gina does NOT have Kenzie listed under her own profile. And indeed, actually pairing the two together in-game doesn't seem to have any video connected. Should this be considered a bug?

An aside to the aside [:p]...
Got any plans for a JAV/Asian themed pack? If so, and if you're taking requests, may I humbly toss these names into the hat:
Alina Li
Suzu Honjo
Rae Lil Black
Maria Ozawa
Clara Trinity
Yura Kano
Dakota Tyler (not Asian... but she cute, so figured I'd mention her while I've got your attention, too)
 

Ijustdunno

Newbie
Feb 25, 2020
18
22
111
I suppose if you have already played long enough you can do that. However you start out with 5 action cards. The minimum deck size is 40. So in the beginning you only have 1/8 action cards for example.I don't remember the exact number of finishers, but I imagine it is somewhat similar. In the couple of boosters I opened while I was playing I got only one additional action and no finisher cards.

I suppose rebalancing these starting numbers is another way the dev could go about fixing this problem.

Agreed. Another potential issue is having too large a deck. I've played enough TCGs and deck-building games over the years to know that as nice as having a large amount/variety of cards sounds, limiting the size of one's deck to the bare minimum helps establish consistency. The same applies to this game. As tempting as it may be to hit the 40 card limit, I personally find much more success staying as close to 30 as possible.
Wait is the minimum 30? That improves the starting deck to contain 1/6 action cards, I guess. I too know that you normally play your deck as small as possible. It is in fact what I do when I play.

If you allow a Magic the Gathering analogy: It could be that I am screaming at the dev to fix mana screw in their game when really it's just that there are too few basic lands in the starter-decks. And the issue resolves itself if you play enogh to have a larger collection.

That would shift the issue from a problem in the game design itself to a problem in the "product design" (if we stay with the starter deck analogy) or a problem in the new player experience.

Nevertheless I still think it is an issue and I think the dev should do something to resolve it.
 

LewdMonkey1

Livin' la vida tranquila
Game Developer
Dec 31, 2020
147
193
180
For me that was a bad enough problem to drop the game entirely. While you shouldn't think of our proposed solutions as more than just suggestions, I strongly urge you to do SOMETHING about that problem. Because I guarantee you that more players are annoyed by it.
You're right, I honestly have no idea how that could be improved. As you were discussing it with DeathbyKimchi, it is pretty common even in professional TCG (Yes I did some homework playing more card games :LOL:) I'm open to suggestions!

Anyway, as an aside to the dev...
I noticed that, according to the Collection screen, Kenzie Reeves has Gina Valentina listed as a possible Duo interaction. Notably, Gina does NOT have Kenzie listed under her own profile. And indeed, actually pairing the two together in-game doesn't seem to have any video connected. Should this be considered a bug?

An aside to the aside [:p]...
Got any plans for a JAV/Asian themed pack? If so, and if you're taking requests, may I humbly toss these names into the hat:
Alina Li
Suzu Honjo
Rae Lil Black
Maria Ozawa
Clara Trinity
Yura Kano
Dakota Tyler (not Asian... but she cute, so figured I'd mention her while I've got your attention, too)
Thanks for the feedback! I fixed the Kenzie/Gina duo for next update. I also modified "Collection" to indicate the possible Duo in both girl's screen.

There is an Asian themed pack planned, but the way I do it is draw 4 randomly selected theme I have and the Patreons vote for one of them for the next update. So far, it has not been a winner but I will keep your suggestions in mind having no Patreons under the tier that can propose ladies :)

Just a side note, Kenzi doesn't interact with Gina. Alexis and Cherie.
I fixed Kenzie/Gina, but Alexis and Cherie works fine for me :/ Thanks for reporting though!
 

PornHero

Member
Feb 12, 2018
110
395
257
Wouldn't a mechanic like pot of greed, from yu-gi-oh make sense to make each game more dinamic? Or a card that allows to discard more cards or one to hold more cards for, like, two rounds.
 

dbporn

Newbie
May 6, 2017
42
23
197
It is just incredibly boring and frustrating gameplay to sit there for a prolongued time drawing and discarding for turn. It is the same problem I already mentioned here:
To your point about this being an issue with new player experience, not wrong; the starting deck is very unoptimized.

This is definitely a deck-building issue. I've been building 1/3 girls, 1/3 actions, 1/3 finishers with a 30-card deck and almost never have a bum hand. I'm not sure that that's completely optimized but it's close enough; if you're pushing for duos you might bump your ratio up slightly to 12/9/9 to get a few more girls in the mix, but that feels like overthinking it. I probably could add some of the item cards in there too but honestly, as powerful as they are, I haven't felt like bricking my draws with them. Sure, the games take longer sometimes but at this point I'm mostly just trying to collect new scenes.

Big issue is that without a source of card draw outside of discard, and the punitive consequences of a bricked draw if you don't have initiative, it's almost never a good feeling to draw a situational card. You're better off just drawing and playing as fast as you can. So items and situational girls have no real use.

It's simplistic gameplay; I'm not playing MTG here and have no expectation to. It's designed to be played one-handed. If the gameplay is good it's a bonus. I'm just happy to have a porn game that scratches the CCG itch that isn't TF Card Battle (cause chicks with dicks do nothing for me).
 

ninjahedgehog

Member
Oct 23, 2018
451
335
267
There's a new bug with selling. you only get money for your cards sometimes. and It doesn't seem to take into account how many copies of a card you're selling
 

Ijustdunno

Newbie
Feb 25, 2020
18
22
111
It's simplistic gameplay; I'm not playing MTG here and have no expectation to. It's designed to be played one-handed. If the gameplay is good it's a bonus. I'm just happy to have a porn game that scratches the CCG itch that isn't TF Card Battle (cause chicks with dicks do nothing for me).
I mean the reason I am this active in a thread for a game I don't play is because with some new mechanics in future expansions and maybe a few changes here and there I can see it become one of my favorite porn games.
I am all for cutting devs some slack because a) it's porn and b) for the most part they don't have anywhere near the resources of actual game companies. However it isn't an excuse for everything. Because at some point I wonder why I am even playing instead of just watching porn.
(btw I encourage you to give tf card battle another look. There are 11 possible transformations and aside from sissy and futanari the other 9 do not feature chicks with dicks. Well aside from the 3d rendered opponent, but only temporarily and the actual porn is in the cards you play anyways.)

You're right, I honestly have no idea how that could be improved. As you were discussing it with DeathbyKimchi, it is pretty common even in professional TCG (Yes I did some homework playing more card games :LOL:) I'm open to suggestions!
Since now multiple people have reported that they don't really face this problem with more of a balanced mix between pornstars, actions and finishers in their deck I think the most immediate step would be to change the starting decks to reflect that.

To further prevent this issue I recommend not changing something about the games core mechanics, but rather simply introducing new cards in new expansions that help you dig through your deck towards the cards you currently need.

Card advantage is the principle of spending a card to draw more than one card like the already mentioned:
pot of greed, from yu-gi-oh
This is the easiest to implement from a techical standpoint as you already have "drawing cards" implemented. However note that this becomes really powerful really quickly. Cards like pot of greed from yu-gi-oh or ancestral recall from magic are both so strong that they ended up on banlists and are regarded as one of the strongest cards in the entire game.
This issue is likely even more severe in your game, as currently you always have the same number of cards in hand. Contrast that with magic or yu-gi-oh where you draw a card at the beginning of your turn and if you don't do anything you now have one card more in hand than before.

This brings us to the next best thing: card selection. You get some form of control over the cards in your hand without actually increasing their number.
This is an enormously large design space. From a technical point of view again, simply drawing but also discarding is the most easy to implement, as your game can already do both of those. Drawing first and discarding second is of course stronger than discarding first and then drawing.
But if you want to go the extra mile there could also be cards that allow you to put cards from your discard pile or deck into your hand or into play, cards that allow you to look at the top card(s) of your deck and decide to put them away (for example at the bottom of the deck or into the discard pile), cards that can either be played or discarded for a new one, ...

Also I want to draw attention to the fact that from a purely balancing and technical implementation point of few the game's "end the turn by playing or discarding a card" brilliantly simplifies things. BUT from the player's perspective "play a card or waste it by discarding it" is a pretty big psychological feel-bad. This probably contributes to how quickly and how strongly it becomes frustrating to not have anything to play.

All previous suggestions focus on making this feel-bad occur less frequent. However another angle to attack this issue would be to make the feel-bads feel less bad. For example there could be cards that do something when they are discarded.
 
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3.50 star(s) 33 Votes