- Apr 3, 2019
- 63
- 49
hey,
let me just preface this by saying i'm not really a dev. i never played with any game engine (though i've heard some names), i never "properly" learned a programming language, but i've been dabbling in some random languages (mostly python). by "dabbling" i mean mostly taking code snippets online and adapting it into my projects to fit my needs. these projects were nothing special, but they were enough for me to mostly get a grip in understanding the code i'm using.
so there's this game that runs on adobe flash player. it's essentially a glorified video player - there are pre-rendered looping scenes which you transition between by choosing particular dialog lines. with some swf decompiling/extracting tools, i was able to pull .flv files from that game, among other things like audio and code to help me understand how that game ticks under the hood.
i'd like to try and port it to some other engine for my personal use (and maybe share it here if sharing ported games is fine here). why?
let me just preface this by saying i'm not really a dev. i never played with any game engine (though i've heard some names), i never "properly" learned a programming language, but i've been dabbling in some random languages (mostly python). by "dabbling" i mean mostly taking code snippets online and adapting it into my projects to fit my needs. these projects were nothing special, but they were enough for me to mostly get a grip in understanding the code i'm using.
so there's this game that runs on adobe flash player. it's essentially a glorified video player - there are pre-rendered looping scenes which you transition between by choosing particular dialog lines. with some swf decompiling/extracting tools, i was able to pull .flv files from that game, among other things like audio and code to help me understand how that game ticks under the hood.
i'd like to try and port it to some other engine for my personal use (and maybe share it here if sharing ported games is fine here). why?
- to lazily, but effectively make use of AI tools to upscale the videos from 720p 30fps to 1080p 60fps
- to try and avoid as many limitations imposed by using flash as possible, by that i mean improved video scaling when the game window is in a non-standard size, more modern and efficient video codecs, maybe even windows + android support (like unity/godot?)
- to maybe try and implement support for devices such as "The Handy"