Cool. Thanks for listening to feedback.
Also, keep up the good work. Your games rock.
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Cool. Thanks for listening to feedback.
Also, keep up the good work. Your games rock.
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closer...but not enough. Here some tips,mb will help
Thank you for that long review. With the new crafting system my intention was to make the crafting more fitting for a potion brewing game. I know that I didn't want to go totally complex, but I definitely wanted something that fits more to the theme.Here are my Two Cents for Version 0.22
The new crafting system is a good idea and I like the Recipes you need to find, but I think it is a downgrade to some degree to the old system.
The old crafting system allowed you to Craft more than one Potion / Powder at a time and you could use alternative Ingredients. Right now, if you put the double amount of Ingredients in, (which is a pain in the Ass with the Arrows, but you can click on the Number and do it manually) you waste the ingredients.
The Drag & Drop system is in my eyes useless, especially when you have the Recipes (which you find pretty fast), because then you use only the Auto-Fill button. I don´t see the need to experiment with the ingredients because it is just a waste and there is no reward for it, and I think there is no Player who tries to remember the Recipes.
Now to the loss of the alternative Ingredients, which makes the producing of Potion and Powders pretty much imbalance (I created a Chart for that to highlight it). Blue Head, Pellet Stem and Stone Fungus are used the most from the total amount and the amount of different Potions / Powders. Blue Head and Pellet Stem are used in 5 different Potions / Powders, because of that I´m always low on it but have a ton of Saltpetre and Ectoplasm. The same with the essences, which I always have too much of the Plant-, Spectral- and Rodent Essences because all the essences are only used in one Potion each, but every Potion uses the Pellet Stem.
And at last, the Bats, the Bats who annoys me the most since they are in the Game. I know that Stamina and Damage is reduced and that in the Version 0.23 the speed, but there are just too many in the Mansion.
The Mansion is a smaller area, and the Enemy can see you through the wall, which is not a problem, but when you try to avoid the Bats or other enemies it's a lot harder because the Bats are always after you and by trying to run away you most likely trigger other enemies or just more Bats.
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My Opinion on what should be changed:
Keep the design of the new crafting system but drop the Drag & Drop function. Just let the player click on the Potion / Powder they want to create and then on the Recipe to auto-fill.
Ad buttons for the amount to create at once.
For the imbalance, adjust some of the ingredients, maybe use some Potion who use two Essences and different amounts. Every Potion uses 100 Essences, make some use 50 or 150.
Example:
Arousal Potion old: 2 Boob Shroom , 100 Human Essences
Arousal Potion new: 2 Boob Shroom , 50 Human , 50 Plant
Inconspicuous Potion old: 6 Pellet Stem , 3 Saltpetre , 100 Rodent
Inconspicuous Potion new: 2 Pellet Stem, 4 Saltpetre , 150 Rodent
Now back to the Bats. I don´t know how they are now in Version 0.23, but maybe adjust the spawn amount to max. three for each Floor.
This are just my two Cents and I don´t want to disrespect RandomCrow here. I think that it's a great Game and RandomCrow is a great Creator and need more love!
PS.:
Bug Report:
Crafting Menu, Light Potion:
If you hover with the Mouse over the middle Ingredient Ectoplasm, there is just a black dot and no Window that says Ectoplasm. Same with the Inconspicous Potion (Saltpetre) and Hypnosis Powder (both Ingredients, Saltpetre and Ectoplasm).
PPS.:
What are your thoughts on a Remake of "zum Damenhaus", after RandomCrow finished "Potion Shop Schwesterherz"?
Personally, I like a good Brothel Manager and "zum Damenhaus" is still one of the best that I like to play.
You can see that it was RandomCrow´s first big project but you can also see how much improvement there is with "Potion Shop Schwesterherz" and that makes me think how a Remake or Sequel would look and play.
Thank you for that long review. With the new crafting system my intention was to make the crafting more fitting for a potion brewing game. I know that I didn't want to go totally complex, but I definitely wanted something that fits more to the theme.
I know that this currenty system doesn't allow for experiments really, but the reason was rather to give players who already played the game somekind of advantage. If they know a recipe by heart they can craft it whenever they like.
About the chart: Please remember that you gather more ingredients with a single pickup on some flowers. Like blue heads: You pick up up to 7 at once.
Also even if it looks random the ingredients all acutally have their own value of rarity. An Ona Shroom can only be found deeper in the forest, while Blue Heads can be found plenty in the beginning.
And I embrace every suggestion. I think changing the crafting system was the right step, even though if it's not quite there yet. So yeah, feel free to continue telling me your thoughts, guys.
About the zum Damenhaus remake:
I expect Potion Shop to take about 2 more years. I have a short list of rough ideas what I wanna do next, and yes, zum Damenhaus is one of them (but not my current favourite).
Eventually I will make a new zum Damenhaus. And I'd rather do a zum Damenhaus 2 than a remake. A sequel.
You can also unlock the recipe by putting in what it would take to make it, basically as a 'hey you made it once by hand, here's the automatic recipe'. A full list of potion recipes should be somewhere in this thread.How do you unlock the red-potions?
Ok so apparently you are supposed to find them from random crows in the forrest? I found one, but it was literaly a blank paper and I got no recipes. I haven't seen a random crow since then, in the last 10 Forrest runs I've done.
You sadly ran into a bug:How do you unlock the red-potions?
Ok so apparently you are supposed to find them from random crows in the forrest? I found one, but it was literaly a blank paper and I got no recipes. I haven't seen a random crow since then, in the last 10 Forrest runs I've done.
Ok thanks for clarifying.You sadly ran into a bug:
---IMPORTANT INFORMATION REGARDING VERSION 0.23.1---
There is a bug that shows a blank monologue text when picking up a recipe note that gets delivered by "random Crow".
If this happens to you, immidietly re-boot the game, else you won't find this note again, but you also don't have the new recipes.
The best course of actions is to quickly look for those notes (one in each location) to make sure you don't loose much progress (auto saved) on your current travel. Or, if you have already found lots of stuff, ignore this note till your next run.
Well, I have nothing against it. This one is "heavily inspired" from the original art though.Ok thanks for clarifying.
On another note, how do you feel about AI fanart?
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Yes I told the AI to use it as a stencil. I could produce more 'original' fanart if you prefer.Well, I have nothing against it. This one is "heavily inspired" from the original art though.