Oh, and a offer:
How about telling me what you guys think really sucks in the game (aside from Sonja
) and what you think is really cool.
One of each.
I could need more input.
I really like the format this game takes. That you prep at a base (home) and go harvest ingredients to use them for more preping items/leveling up. While exploring, you get horny encounters that either hurt or sex you. I like how you have some control over the situation, whether it being via dialogue options, escaping, clothes you wear, or using pots to make them always sex you and actually control the sex. (I think it's good that they are permanently under the effect, so you can affect them and continue exploring and decide when you can sex them.. this is a GOOD feature, please never rush the player this way).
Usually I would like some kind of permanent regeneration of health or stamina, so that the player wouldn't feel too punished for the very reason he's playing the game - to fap over the sex scenes(as long as the player doesn't overdo it). It's not supposed to be too punishing, but there should be consequences so that the player can feel the gravity of the situation to make it interesting. So thanks to leveling up, pot using, the random blessing you might get every time and the fact that you're gathering resources with sex - it makes a lot of sense and is actually very well done, the way balance is right now. So the regen is unnecessary!
The fact that there's some plot, interactions and secondary sex going on (Sonja's sister in the background of home) is very good and adds to the immersion too.
The character models are okay, but I really like how you actually put some effort into the female feet. I'm not into the fetish, but I think they are underrated in complementing the scene as a whole.
Really this game basically doesn't have any flaws outside of bugs and whatever outside gameplay problems it might have, like compatibility. Only 3 nitpicks that come to mind - is that the plot progresses too fast. You could simply 1 hour sleep spam and you'll be done with the plot in one day, basically. It needs like a cooldown or something.
-Additionally, I think you should add either an option setting, or make it so that enemies that DON'T have pause with dialogue progression - wouldn't progress animations until you press "continue". Their duration is alright already, but they could be a bit longer, especially since you can just skip them. Or maybe add the "continue" button, when you use the mind control potion on them.
-And lastly, I would encourage you to be more confident about your own game and the kinks you include in it. Make it so that they would all be turned on be default (futa and the other one were turned off and I think they turned off themselves somehow, not sure how or when).
-Keep in mind that you CAN'T please everyone. I wish you to be always confident in the kinks and mechanics you want to include in this game. There are suggestions that were mentioned already that I don't want personally (getting dirty and having to do extra chores like washing for example.. leave it to the abstraction; potions to make boobs bigget as a mechanic- just mae a mini character customization with no effect on the gameplay), but at the end of the day it's up to you to decide and not try to please everyone, because it always fails 100%. As always, having to turn something off is always a perfect compromise if you truly have a big split in the fandom if you made something like a poll on discord.
So what I think would benefit the game - as I said, for what it is and what it's going for - nothing really. Just.. first and foremost: JUST MORE CONTENT. More maps, more enemies, more sex variations and positions, maybe more item variation and mechanics? Clothes, Quests, side quests, NPC's, both at home and in the wilderness maybe. Especially pregnancy if you like that kink yourself. If you want sex animations to only have 2 variations max per enemy who don't have dialogue progression, you could just implement a copy paste of the same enemy, but with a little different color palette, so that the player could tell the difference. So for example bandits with different bandana color.
Secondary improvements could include more player upgrades, like upgrading the movespeed, backpack space, maybe even stamina/life drain for specific situations, like struggling, masturbating, running or overall consumption. Even the amount that you can zoom out a bit more. Character customization/creation... but again, this is just more content, not game being bad.
Another personal thing I'm not a fan of that is relevant to the game - financial platform. I think we all know about patreon's censoreship policies, regardless of their reasons. Also just generally not a fan of monthly subscription, unless it's like a streamer. NOT IMPLYING anything about devs of this game! But the milking potential is there and strong on this kind of platform, as we know from many examples, so I just can't trust anyone there, and don't want to challenge anyone's enticement and struggle to give in. If this game becomes purchasable on something like itchio, I'm buying it for at least 10 bucks immediately