- Mar 25, 2019
- 3,577
- 4,959
dude! how i wish this would be a "what if..?" story. so good!I was finally able to build my new computer, to celebrate two new renderings just for testing
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dude! how i wish this would be a "what if..?" story. so good!I was finally able to build my new computer, to celebrate two new renderings just for testing
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IT WOULD BE A CONTINUATION OF WHEN BRENNA SHARED A ROOM WITH HUNTER AND OPHELIA CAME IN THE ROOM AT THE END....dude! how i wish this would be a "what if..?" story. so good!
this question is to all of you,any cool idea for another what if?dude! how i wish this would be a "what if..?" story. so good!
Personally I would be partial to the women unionizing and deciding to seize the means of reproduction since they outnumber Sterling 10 to 1, but that's mostly because I'm into femdom.this question is to all of you,any cool idea for another what if?
This looks great however I just can't unsee the hand reflection being wrong, it is a very small criticism but it is distracting, just thought I would let you know.
this is an old idea of mine:Personally I would be partial to the women unionizing and deciding to seize the means of reproduction since they outnumber Sterling 10 to 1, but that's mostly because I'm into femdom.
need more
Fed my original render intohow did you do that?
More AI GARBAGE. Just watch her hand at the start. The guy has zero skill using DAZ.how did you do that?
yes i know is IA but if you made a good image or render you can get a result that looks nice or at least better than some animation where they just pose the character and move it back and forward and a lot of games here sadly do thatMore AI GARBAGE. Just watch her hand at the start. The guy has zero skill using DAZ.
You can get great animations without AI using Daz with some practice and patience. The animation system in Daz is SUPER simple to use! It was the same with POSER back in the early 2000s before DAZ, when I used it. It's just laziness with AI now. You set up a set number of frames for your animation. You set the starting pose as your keyframe, simple. Then you adjust the pose to what you want, set the new pose a set number of frames later and set it as a keyframe. If you want a repeating loop, you set the first frame to also be the same pose as the final frame. Once you have it all set up, you render it...easy peasy. No AI garbage.yes i know is IA but if you made a good image or render you can get a result that looks nice or at least better than some animation where they just pose the character and move it back and forward and a lot of games here sadly do that
it's another tool, like DAZ or POSER, just another tool that can help solo or small devs to improve a bit their games, but i do undestand what you say, it not cool just making a bunch AI images a call it a gameYou can get great animations without AI using Daz with some practice and patience. The animation system in Daz is SUPER simple to use! It was the same with POSER back in the early 2000s before DAZ, when I used it. It's just laziness with AI now. You set up a set number of frames for your animation. You set the starting pose as your keyframe, simple. Then you adjust the pose to what you want, set the new pose a set number of frames later and set it as a keyframe. If you want a repeating loop, you set the first frame to also be the same pose as the final frame. Once you have it all set up, you render it...easy peasy. No AI garbage.
You can't use multiple character Lora on Civit as it merges the characters. You need to use stable diffusion if you want them separatehm cant get the ai gen girls (great loras by the way!) work with e.g. hunter lora... also males faces always out of frame and female tend to get male facial features but maybe i am doing something wrong here