- Aug 22, 2021
- 521
- 468
I would highly suggest you spend some time refining the combat and skill progression systems, as many characters have absolutely nothing in their skill tree beyond level 20 or so, and many of the current skills are only partially implemented.So there will be a lot of editing to be done in the future of course, this is sort of 2nd pass rough text everywhere currently. Final editing is to be done later on in the project's lifecycle.
I want to revisit scenes to be added for all the current scenes so you can have another go, with new unique text... but likely shorter dialogue and narration because people likely revisit just to get their jollies this time vs the character building aspects of our scenes (or narrative).
New writing takes priority for now.
While balancing the combat will definitely take a long time, finishing implimenting the existing combat moves should not, and that is far more impactful to the existing gameplay loop than poor grammar or insufficient story content.
Finally, I suggest steepening the exp-level curve for later levels. There is no reason I should have gone from level 13 to 30 in one (admittedly long) mission when it took me around 8 missions to get to level 13. As it is, you practically gain a level each combat scenario which makes the difficulty utterly and comically vanish once you get those core combat skills to synergize.