ArbuzBudesh

Newbie
Game Developer
Sep 12, 2018
89
71
I would say content wise we're past half point, hard to judge more precisely. We dont plan expanding girl cast either.

Does it mean it needs as much time as its in development right now? Hopefully and probably not because development back then was done with less people, under different pipeline and less experience but then again other irl conditions were a bit different too.
 

Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
610
886
"Soon." ;)

Will there be a rework of some earlier scenes in the pipeline?
So there will be a lot of editing to be done in the future of course, this is sort of 2nd pass rough text everywhere currently. Final editing is to be done later on in the project's lifecycle.

I want to revisit scenes to be added for all the current scenes so you can have another go, with new unique text... but likely shorter dialogue and narration because people likely revisit just to get their jollies this time vs the character building aspects of our scenes (or narrative).

New writing takes priority for now.
 
Aug 22, 2021
475
414
So there will be a lot of editing to be done in the future of course, this is sort of 2nd pass rough text everywhere currently. Final editing is to be done later on in the project's lifecycle.

I want to revisit scenes to be added for all the current scenes so you can have another go, with new unique text... but likely shorter dialogue and narration because people likely revisit just to get their jollies this time vs the character building aspects of our scenes (or narrative).

New writing takes priority for now.
I would highly suggest you spend some time refining the combat and skill progression systems, as many characters have absolutely nothing in their skill tree beyond level 20 or so, and many of the current skills are only partially implemented.

While balancing the combat will definitely take a long time, finishing implimenting the existing combat moves should not, and that is far more impactful to the existing gameplay loop than poor grammar or insufficient story content.

Finally, I suggest steepening the exp-level curve for later levels. There is no reason I should have gone from level 13 to 30 in one (admittedly long) mission when it took me around 8 missions to get to level 13. As it is, you practically gain a level each combat scenario which makes the difficulty utterly and comically vanish once you get those core combat skills to synergize.
 

Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
610
886
I would highly suggest you spend some time refining the combat and skill progression systems, as many characters have absolutely nothing in their skill tree beyond level 20 or so, and many of the current skills are only partially implemented.

While balancing the combat will definitely take a long time, finishing implimenting the existing combat moves should not, and that is far more impactful to the existing gameplay loop than poor grammar or insufficient story content.

Finally, I suggest steepening the exp-level curve for later levels. There is no reason I should have gone from level 13 to 30 in one (admittedly long) mission when it took me around 8 missions to get to level 13. As it is, you practically gain a level each combat scenario which makes the difficulty utterly and comically vanish once you get those core combat skills to synergize.

Yeah, we've mentioned in here we are doing combat revisions and changes. That's the reason skill trees are empty, we haven't made their specialisations.
 

DemonXros

Member
Apr 17, 2021
126
58
Yes, I tested on 24.2
Perhaps some changes to Assembly-CSharp or global-metadata are critical for the patcher, maybe there was an engine update. Try this one:
Now yes, Hi! i downloaded and i dont know what i need to do D: are 2 folders one named mono and antoher bepinex and two thing with the name doorstep and another one, i put them in the game folder and nothing :c how can i use it?
 
Last edited:

kuriru

New Member
Mar 6, 2022
13
25
Now yes, Hi! i downloaded and i dont know what i need to do D: are 2 folders one named mono and antoher bepinex and two thing with the name doorstep and another one, i put them in the game folder and nothing :c how can i use it?
it doesn't work, don't bother
 

xorxorrax

Member
Modder
Apr 12, 2020
221
1,083
Now yes, Hi! i downloaded and i dont know what i need to do D: are 2 folders one named mono and antoher bepinex and two thing with the name doorstep and another one, i put them in the game folder and nothing :c how can i use it?
it doesn't work, don't bother
FWIW, the game was updated from Unity 2019.x to 2021.3.12. So my PatreonPatch (or any BepInEx plugins) won't work until are ironed out. It might take a while though and the plugin may need to be rewritten since the project was restructured.
TL;DR: For now, directly patching the assembly is easier.

Build 29 was released:


Gallery code: kobutt

GameAssembly_25_0_Windows_x64.zip is only for Build 25.0 on Windows x64.
GameAssembly_25_1_Windows_x64.zip is only for Build 25.1 on Windows x64.

and so on..

Careful with the auto-updater as it overwrites the file.

You don't have permission to view the spoiler content. Log in or register now.
 
Last edited:
Mar 26, 2020
76
41
FWIW, the game was updated from Unity 2019.x to 2021.3.12. So my patch (or any BepInEx plugins) won't work until are ironed out. It might take a while though and the patch may need to be rewritten since the project was restructured.
TL;DR: For now, patching the assembly is easier.

Build 25 was released:

Mega
Gallery code: tail
fast as fuq boi
 
Apr 1, 2021
70
45
FWIW, the game was updated from Unity 2019.x to 2021.3.12. So my PatreonPatch (or any BepInEx plugins) won't work until are ironed out. It might take a while though and the plugin may need to be rewritten since the project was restructured.
TL;DR: For now, directly patching the assembly is easier.

Build 25 was released:

Mega
Gallery code: tail
Is there a way to make one of these cracks for the Mac version of the game? I can run the game through Crossover but it gets super laggy and the added content doesn't justify the terrible performance problems I go through to get it to work.
 

xorxorrax

Member
Modder
Apr 12, 2020
221
1,083
Seems there's a Build 25.1 available on the website now. Would the 25.0 assembly work for it, or require an update?
Requires a new assembly, I'd rather wait for a bit in case more bugfix versions are released.
Is there a way to make one of these cracks for the Mac version of the game? I can run the game through Crossover but it gets super laggy and the added content doesn't justify the terrible performance problems I go through to get it to work.
Where there is a will there is a way. Not as easy as it is for windows or linux though, because reverse tools don't exist for it e.g. . I won't do it, sorry.
 
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Elveskudd

Newbie
Dec 18, 2021
38
114
Cant wait to try the new build.
Also Serpents Solstice slaps so hard. I have to liste to it everytime I lunch the game :D
 
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