So there will be a lot of editing to be done in the future of course, this is sort of 2nd pass rough text everywhere currently. Final editing is to be done later on in the project's lifecycle."Soon."
Will there be a rework of some earlier scenes in the pipeline?
As a sole person, who was working on it i do not know myself either.I know this doesn't involve directly the game, but is the comic going to be continued or it got abandoned?
I would highly suggest you spend some time refining the combat and skill progression systems, as many characters have absolutely nothing in their skill tree beyond level 20 or so, and many of the current skills are only partially implemented.So there will be a lot of editing to be done in the future of course, this is sort of 2nd pass rough text everywhere currently. Final editing is to be done later on in the project's lifecycle.
I want to revisit scenes to be added for all the current scenes so you can have another go, with new unique text... but likely shorter dialogue and narration because people likely revisit just to get their jollies this time vs the character building aspects of our scenes (or narrative).
New writing takes priority for now.
I would highly suggest you spend some time refining the combat and skill progression systems, as many characters have absolutely nothing in their skill tree beyond level 20 or so, and many of the current skills are only partially implemented.
While balancing the combat will definitely take a long time, finishing implimenting the existing combat moves should not, and that is far more impactful to the existing gameplay loop than poor grammar or insufficient story content.
Finally, I suggest steepening the exp-level curve for later levels. There is no reason I should have gone from level 13 to 30 in one (admittedly long) mission when it took me around 8 missions to get to level 13. As it is, you practically gain a level each combat scenario which makes the difficulty utterly and comically vanish once you get those core combat skills to synergize.
Now yes, Hi! i downloaded and i dont know what i need to do D: are 2 folders one named mono and antoher bepinex and two thing with the name doorstep and another one, i put them in the game folder and nothing :c how can i use it?Yes, I tested on 24.2
Perhaps some changes to Assembly-CSharp or global-metadata are critical for the patcher, maybe there was an engine update. Try this one:
Hey Fasefive!Hi Valaska is it possible to buy the game outright e.g. on steam or Itch?
it doesn't work, don't botherNow yes, Hi! i downloaded and i dont know what i need to do D: are 2 folders one named mono and antoher bepinex and two thing with the name doorstep and another one, i put them in the game folder and nothing :c how can i use it?
Now yes, Hi! i downloaded and i dont know what i need to do D: are 2 folders one named mono and antoher bepinex and two thing with the name doorstep and another one, i put them in the game folder and nothing :c how can i use it?
FWIW, the game was updated from Unity 2019.x to 2021.3.12. So my PatreonPatch (or any BepInEx plugins) won't work untilit doesn't work, don't bother
kobutt
fast as fuq boiFWIW, the game was updated from Unity 2019.x to 2021.3.12. So my patch (or any BepInEx plugins) won't work untilYou must be registered to see the linksare ironed out. It might take a while though and the patch may need to be rewritten since the project was restructured.
TL;DR: For now, patching the assembly is easier.
Build 25 was released:
You must be registered to see the links
Mega
Gallery code:tail
Seems there's a Build 25.1 available on the website now. Would the 25.0 assembly work for it, or require an update?Build 25 was released
Is there a way to make one of these cracks for the Mac version of the game? I can run the game through Crossover but it gets super laggy and the added content doesn't justify the terrible performance problems I go through to get it to work.FWIW, the game was updated from Unity 2019.x to 2021.3.12. So my PatreonPatch (or any BepInEx plugins) won't work untilYou must be registered to see the linksare ironed out. It might take a while though and the plugin may need to be rewritten since the project was restructured.
TL;DR: For now, directly patching the assembly is easier.
Build 25 was released:
You must be registered to see the links
Mega
Gallery code:tail
Requires a new assembly, I'd rather wait for a bit in case more bugfix versions are released.Seems there's a Build 25.1 available on the website now. Would the 25.0 assembly work for it, or require an update?
Where there is a will there is a way. Not as easy as it is for windows or linux though, because reverse tools don't exist for it e.g.Is there a way to make one of these cracks for the Mac version of the game? I can run the game through Crossover but it gets super laggy and the added content doesn't justify the terrible performance problems I go through to get it to work.
seems someone has created a torrent, thanks