Unity - Price for Freedom: Avarice [Build 31.2 Public] [Team Dead Deer]

  1. 5.00 star(s)

    yagha22

    Great game so far! Despite a lack of stats/skills used outside of combat, it's really reminiscent of Baldur's Gate 1 & 2. The art is beautiful and the characters are likable - between what's there and what this promises to shape up into being once it's finished, I definitely think 5 stars are warranted.
  2. 5.00 star(s)

    R4nd0mguy

    This is a legitimately good game set in an interesting world full of engaging characters.
    Just like the comic, it's fun and captivating with attention to detail.
    The game aspect is done well, the writing is great and you can get rewarded with some beautiful 18+ content.
    Can strongly recommend anyone willing to embark on a lengthy journey.
  3. 5.00 star(s)

    someonenontimportant

    + interesting setting and lore
    + nice writing
    + sweet art and visuals
    + fun even without H scenes
    - combat is overcomplex (lots of mechanics and questionable skills), unbalanced (easy to become overpowered), repetitive

    To summarize, this isn't really a porn game but an indie baldur's gate. Honestly, I think this game can be made into a streamlined CRPG without H scenes and it would be successful. Would really love to see this one reach completion.
  4. 1.00 star(s)

    yasyasyosino

    A game that doesn't even bother to explain the combat and essentially encourages you to press the skip combat button... why even have it in the first place? I will never get back the 30 minutes I spent trying to figure out this game's terrible combat system.
  5. 5.00 star(s)

    Reblocho

    I arrived for the scenes but stayed for the characters and the plot. Excellent writing and development and universe ! Thus far this is the best 2dcg roo-game I have played... The combat system is a bit slow but it is being reworked in the last updates so we'll see (and it can be skipped anyway)
  6. 4.00 star(s)

    Ateler5

    First of all I think it's important to mention that if I had to rate it as a pure porn game this would probably be 2.5 out of 5. If you are looking for a pure wanking material you should probably skip this game, cuz there's usually at least 40-60 minutes of GAMEplay in between sex scenes.

    Pros:
    - Beautifully drawn. You can see there's a lot of effort put no only in characters but also locations, furniture, e.t.c
    - A LOT of monster girls, if that's you cup of tea. And a nice variety of girls in general in terms of shapes, races, e.t.c.
    - The writing is nice and you can say it was done by a person who has an idea how it should be done.
    - The gameplay and turn based fights are okayish. Nothing fancy and nowhere close to a real CRPGs like PoE or Pathfinder but can be enjoyable...for a while
    - Great animations in general and animations of the sex scenes

    Cons:
    - Too much battle encounters. The fighting system is not THAT good to make 15 fights in a row in 1 dungeon enjoyable (all the fights are skippable tho, so it's not really that bad)
    - As stated in the beginning, it's a bad porn game. By the time you get 1 sex scene here you would have probably gotten like 3 in an average porn game.
    -Even though the sex scenes are beautifully done and have great animations they really lack in terms of variety. You get 1or 2 scenes for each character and there's not really much pose switching or anything to them, TLDR 1 sex scene =1 foreplay pose + 1 sex pose, that's it
    - TOO MUCH TEXT. Even though I mentioned that it's well written it way too hard to read that much when none of it has any voice acting. Usually the games that have so much text have at least part of it voiced which makes it easier to read.

    I would advise to play this if you're a CRPG fan and looking for a good game with some spicy content on top of it. If the main thing you expect from the game is some content to beat your meat to- skip it.
  7. 5.00 star(s)

    Agryos

    Ok this game is just amazing, straight 10/10, the art the animations the variety, hell finally a game with a snake girl!
    The story is also decent and the characthers are fun o talk to. If Monster Girls are your thing you know there's a short supply of good games for that genre and I consider this one top 3 best games for that niche.
  8. 4.00 star(s)

    Jon Humbert

    Well is good, besides the nice art, animations and mechanics tries to have actual characters and a plot, kinda, you can tell the same story with fewer words.
    Content is mostly well placed between gameplay, but if you dont like it there are skipping methods.
    There is quite a bit of bestial stuff tho.
  9. 4.00 star(s)

    mbay16

    Dont write many reviews, partially because character minimum and partly because 99% of the games on this site are pure trash. That out of the way, this game is the 1%. Art is on par with or better than most 2d stuff. Writing is good enough to not be a skipfest. Gameplay side, its not as bad as some say, but pretty uninteresting. Combat needs a tutorial but is simple enough; the issue comes later on when the battles are absolutely spammed. Thankfully its all skippable with no impact. Onto more important things, the characters are mostly uninteresting but generally attractive enough. The amount of furbait is kept to a minimum, and there were only 1 or 2 scenes that I would call uncomfortable for those who arent into the monster gurl/bestial shit. Sex is a combo of average smut writing and (better than average) animations of still scenes. Overall worth your time, I'd say.
  10. 5.00 star(s)

    Crestrial

    Looking at some reviews, damn some people are extremely critical of this game compared to others.

    Flat out, this is high quality. The art is great, the world is detailed, the gameplay isn't braindead, there are very few grammar/spelling mistakes (which I'm a stickler for), and most of the monster girls are at just the right amount of monster features. Easy 5 stars. I would recommend it to anyone.

    There are some complaints about the combat. Personally, I like it, but it does have a learning curve and your combat ability caps off too early imo. It also gets very repetitive in a dungeon where you fight the same enemies 15x over. Sometimes it's buggy as well. This is all but a small hindrance in my opinion however, not enough to take me away from it. Either way, apparently it's getting overhauled soon, but the gameplay is different enough to separate itself from others and thus be interesting as is.

    This is a reader's game but like, so what? It is not War & Peace, Wheel of Time, or Morrowind. This is a patrician's game, don't let any lowbrow instant-gratification chasing coomers lead you astray if you're looking at this game, because it is not a chore to read through.

    Great porn game with small issues. 5/5, among the best poon games you can find.
  11. 4.00 star(s)

    Fatalmasterpiece

    This game follows the main character's capture by a group of bandits in a fantasy setting populated by anthropomorphic and mythological people. The world building is mostly original with some familiar tropes such as elves and demons making up the cast along with animal like characters. The art is beautifully hand drawn and fully animated. What follows are my experiencing in a very enjoyable game.

    The writing is well crafted with the overall plot being very enticing. I found myself becoming somewhat bored during the first act only to be intrigued by the plot twist which sets up the main premise. At this point I was drawn in and wanted to see where it was going though I'm not sure how far along the main story line is developed at this point. Primarily I would really like to see a lot more content with Lady Wolf and a better relationship develop with our protagonist. The main character seemed outright hostile to this dynamic and I wanted to smack him and say "go for it!", all the while hoping that she would be visiting him more often.

    The writing and dialogue are verbose and handled fairly well. At times I found myself wishing it were actually simplified to match some of the mundane settings but it serves the reader well enough to articulate a scene. I'm not sure if there are more than one writer since the style seemed to change and improve after the intro. Later scenes in the city feel more direct and make more sense since you have a chance to breath and take everything in.

    The artwork is gorgeously hand drawn and animated with a muted color scheme that is very original. The world is well detailed and the backgrounds blend seamlessly with the character sprites. Animated npcs populate the areas and do a good job of bringing settings to life. The adult scenes are all animated and bolstered by descriptive writing. Overall they are satisfying but could potentially be filled out a little more as they tend to focus only on a single position and are over fairly quickly. In general though these are some of the best love sequences of this genre for any game.

    Combat, while fun, can become convoluted and overly complicated. It is handled in a hex grid system which each character taking turns. Each fighter has body parts with hit points, along with your overall health points, then you have stamina points AND action points. This is in addition to having "cards" each in turn which enable actions... then there is bleeding, other injuries, movement, strengthening/weakening. At some point I honestly stopped caring because it became too complicated with little to no explanation. Most importantly I felt like there was no reason for it to be so complex unless you are really into that sort of thing.

    I found myself rather confused by the inventory, status and items in this game. How do you use an item once it is equipped? Is my character bleeding or not? What does "bleeding" even mean since I don't seem to have health points in the overland navigating world? Again, a lot of this seems overly complicated for a game which should be focusing on narrative, art and romance between NPCs. There are complicated character builds with branching skill paths, unlockable card slots and many different skills to choose from. Some of the skills deal with the game's card system, effectively debuffing enemies or manipulating the flow of battle. This felt really overwhelming and I wasn't sure what skills to use or how to spend my points. Ultimately I just focused on the starter skills and took the direct approach to combat which seemed to work alright for the time being but I couldn't help but feel like I was missing something. To be completely honest I had no interest in learning this complex card system and wish the game had a more straightforward method of combat.

    The denizens of the world are not surprisingly open to amorous advances and there are a good number of love interests, potentially too many. This is true almost to the point there is a bit of bloat in the number of potential partners and I'm hoping instead there could be some focus on particular relationship development. Either way these characters are all very cute and I found myself wanting to get to know each one better. Your favorite characters may differ but several actors have recurring appearances which I am hoping amount to more meaningful relationship building than simple handful of spicy scenes. Characters like Aya could really use more development rather than what feels like a rushed substory. Will more solid relationships evolve? Will any of the characters get pregnant and how will such a polyamorous situation resolve? Either way the player will not be disappointed by potential mates in this world with a good number of well animated scenes for many of them.

    To sum up, this is a very beautiful and ambitious game with some of the best content of it's type available. There are a few wrinkles to be ironed out but the developers have themselves a real gem here worth polishing. If you are a fan of fantasy settings, anthro-art, mythology or RPGs, this game is definitely worth checking out and supporting.
  12. 5.00 star(s)

    kandur

    Build 21.0.

    The Combat: 5/10
    The part of the game that needs the most improvement. It is fun. It needs finishing. The grid-based system is having a resurgence so I wouldn't say the groundwork is bad. Pathfinder 2 did it, in fact it did a whole ass HoMM system and it was well-received. It's just that the skill trees are half-finished and skills have [not implemented] in their descriptions. Like, what does that even mean? Should I even unlock the skill? What part of it is not implemented? The graphics? The mechanics? Forget I asked, it doesn't need elaboration, it needs finishing. I say: drop everything and finish the combat. In one update. Just do it. Because chances are you'll have balancing to do after that anyway, and you don't want that to be the last thing on your plate. Other than that, it's ok. I do not understand the need to call the skills cards, and to pretend that it's a card system of some kind. It's a pretty standard skill system. Other than what skills will the enemies use there is really no random element to it. Maybe that whole aspect could be phased out and the game could just stop pretending it has anything to do with cards,. The base is good, however. I could rate it up to 8/10 if it was fully done and good.

    The Story: 7/10
    There's a lot of lore and politics (always a good thing), and the companion characters are adequately-written. Sam and Hiho in particular, the other two... perhaps not so much, but I'll take the hit for that being a case of personal taste. Two gripes:

    1: I don't see how skipping the prologue is an option. It shouldn't be. Unlike some games that start winding up near Act 2 this one establishes the direction of the story, the stakes, and a sort of power ceiling too for what could be the main antagonist (?) at the end of the prologue. By skipping it you skip context so crucial you might as well start reading a book in the middle.

    2: The main character wants to be a combination of blank slate and established character with an established past. This is very difficult to pull off and it's not being pulled off well. It is a sort of ongoing mystery that there are actions in your character's past that are supposedly criminal or immoral in nature but, without any spoilers, I have played up to the part where some of this past is sort-of revealed, and... it's a wet fart. Like, at this point, you, the player, will have done things much much worse than what is being talked about here and the reactions are unwarranted. There is also a problem with the lack of agency that this brings. There are dialogues where you character is being directly asked about his past and the character pretty much wrestles control out of your hands to say cliche things like "I care more about the present than the past", then uses his pelvic sorcery to get out of having to answer the question. Which is problematic, to say the least. The pertinent implication is that you have a room of corpses behind you, but you pretty much have an even larger road of corpses ahead of you, so...

    This "moral discrepancy" is also not an isolated case. There is a choice you get where you get to spare a rapist who says he was forced and wants to repent, after being told by the person he raped that you shouldn't believe a word he says. The case of the rape is written very tastefully, not lewded with scenes or whatnot. It is played straight. The issue is not the choice itself, but the reactions from your companions, and it is a problem by context. By this point you will have massacred half a million people in this fortress without asking a single question, so Hiho, my sweet cinnamon roll, I understand your religion asks you to consider life as a series of challenges resulting in self-improvement, but I literally just had you kill a hundred guys by smashing their limbs into fine mashed potato paste. Gameplay and story separation is a hell of thing. I think this could be improved upon. Like dedicate a quest to these themes if you want to explore them, so that it's not so back-to-back with the fact of the gameplay.

    Other than that, I applaud the game for appearing to have a lot of branches and referencing your past choices as you had done them. It's not exactly Mass Effect but it is good enough that I have stopped several times to consider what I should do becasue the game does seem to remember choices and reference them in casual dialogue. How you've dealt with quests, in particular, which makes the story feel organic and your decisions non-isolated. I don't know to what extent this is an illusion but the writing is good enough that it doesn't feel like one, so the goal was accomplished. In short, it doesn't seem to aspire to be an RPG in name only.

    I've seen no drop in the quality of writing between main characters and side characters either, which is refreshing. The main companions are all lovable and memorable, distinct characters. The banter and chemistry between them is very good and very well -written. The side characters, even merchants are their own distinct characters. The brothel is one of the most involved quest-lines with a lot of memorable faces (and other body parts), not just a place where all the leftover sprites go for easily scripted encounters. The politics is engaging and the characters there are memorable as well. The writing improves a lot as the games goes on. I would say right now it is the game's strongest point, other than

    The Art: 9/10
    The art of the game is absolutely seamless. There is no cornucopia of different styles from different stages of the development, it's all on the level. The city, the characters, the backgrounds, the scenes, the animations, it's all great. I have encountered exactly two portraits that seemed like they were placeholders or something. They are both from the newer content and I'm suspicious of them being placeholders becasue Ive seen a better artwork of Uuluk on the Walkthrough page. In other words, I have zero gripes here. Sometimes you can see NPCs sprites slide across the floor instead of walking but that seems more like a programming issue.

    The sex scenes are all tasteful and the overall good writing supplements the well-drawn scenes well. In short, it's porn with context, so the best kind of porn. The scenes blend into the game's story and overall theme and don't feel tacked on, nor does the game feel like a delivery service for the porn. So it's actually good.

    Conclusion:
    Lore good, plot good, sex good, art good, writing that has already been written can't really be fixed anymore but seems to be - and is hopefully continuing to be - getting gooder. Combat needs to be finished ASAP. Needs more Terri, needs more Iski.... Hiho is bae. 0/10, it's shit, please support the devs.
  13. 1.00 star(s)

    JackFateRipperNight

    Its all Presentation and no substance. Combat is turn based similar to Xcom but much more simple. Nothing really too complex or engaging. "Classes" if you can call them that have very definitive roles with 0 flexibility. You just hit each turn and if someone is wounded you pull him back a second basically.
    The story is very convoluted and has too many information thrown at the player. There are constantly new characters introduced, who also lack any depth. You basically only get to know a very shallow version of a character.
    The shy one, the snippy one, the prideful one and so on.
    All I could get from the story is you strand somewhere, meet a demon per chance, who you help because she has sex with you and then you explore some desert city.
    All the rules and the factions seem so uninteresting, there is 0 world building. There are a bunch of thugs with their own kind of thug den and dudes guarding the place. Oh and a brothel which kinda acts like its own faction more or less.
    The art is decent but not great to be honest. The Animation is good that is true but when it comes to the Art itself you see all kinds of ugly lines, body parts being disproportional or lack details. You can clearly make out some of the art was done in a rush. The Animation and Effects save it a little bit but really I rather have a good, static image than a rushed well animated one.
    Writing for the scenes is a little bit hit and miss. You're being robbed by a lizardgirl while she sucks your Hyperweapon right next to a busy street? While threatening you to castrate you if you don't comply? Eh... you know there is a guard nearby?
    You compete against another girl about who kills more enemies and if you win you straight up mating press her? Not a bad idea but there could be a little bit more build up to that. Like she could do other, more reasonable things first before eventually after a long quest chain you get the big reward.
    Its a lot of hot air but nothing behind it in my opinion. I'd rather play a RPGmaker game with the regular RPGmaker combat mechanics and have some good looking Art to it. With a story that isn't so unnecessarily bloated with largely useless information, pompous descriptions and 0 actual progress.
  14. 3.00 star(s)

    Zorg771

    This is a very interesting game. The devs clearly have a lot of ambition and want this project to succeed. The problem, though, is that many of the game's issues lie in the main mechanics in my opinion, and what the devs really want out of this game.

    Let's start with the gameplay. It's a top down RPG with many features such as different attacks, companions, and skill trees. However, the game gives no tutorial on combat whatsoever. You are forced to learn everything yourself and for many, including myself, that is an instant turnoff; especially when the combat system seems incredibly complicated at first glance (and it is). I tried to get into it after multiple different playthroughs on different builds but honestly it just isn't fun to me. I'm extremely thankful for the option to skip it, but I shouldn't WANT to skip it.

    Then there's the dialogue. While I think the dialogue itself is very well written, sometimes scenes can drag on for way too long because the writer feels like describing every little possible detail about the scene, the environment, and the characters. I get that there being a "decent amount of text" is kind of the point, but that doesn't mean it's a good thing. Sometimes the walls of text are necessary to paint a more vivid picture of what's happening without having to make specific art for it, but more often than not they really aren't, and I hope that - in general - there's less word vomit in the future.

    Another problem I have is with the "dialogue choices," and they really shouldn't even be called that because the choices hardly matter besides some slight dialogue changes for the following few lines. You do get the option to ask characters different questions but not even those change anything in the story itself. You could skip almost all of the optional lore bits from characters and you wouldn't miss a thing besides some more (often unnecessary) exposition. It would be nice if more dialogue options in the future actually made scenes play out differently, or if some choices allowed you to increase your relationship with a character further than others.

    Now, with all that out of the way, let's get into what the game does well. The art is fantastic, and the erotic scenes are decently animated. It's a far cry from any professional animation studio, but hey, it gets the job done; that's all you can really ask for when it comes to erotic games like this. The characters are unique in both designs and personalities; and believe it or not there is actually some decent character development. I personally really enjoyed Samara's route, for example, and seeing her start to open up to others and become more reliant on her friends; it was really nice. I hope more characters are taken down this path, because I think - ironically - the wholesome parts of the story/character interactions are where the game truly shines. It's a nice contrast to an overall dark universe where there is a lot of conflict and bloodshed; it gives the game some well-needed humanity.

    Overall, there are some serious issues that need to be addressed, but I still think that there is a lot here to like. The main problem here is that there's a serious lack of IDENTITY. The devs want it to be this epic, in-depth RPG when really that's not even where the game shines. They need to realize that the game is at it's best when you're interacting with its likeable characters and growing your relationship with them/seeing how they develop as characters themselves. If they start to focus on putting even more of that into the game and less of the disappointing RPG stuff, I think this game could end up being an extremely solid adult game.
  15. 1.00 star(s)

    Beeeeeeeeeeeeeeeeeeeeeeep

    The games combat is very basic, no real explanation on how it works.
    i dont know where the whole idea of this game being inspired by BG comes from but you have very few options when it comes to character customization or skills, no equipment as well.

    the story is just an off shoot of the comic, where they insert their boring "oh shes very complicated and cool and not all one dimensional please just give her a chance!" demon character and force you to work with her, you really dont have many choices so there's that.
    the sex is meh, ive seen much better and ive seen worse nothing to really write home about and you have no control in it so its pretty boring.

    the art is passable but nothing special. the writing is just bad.

    in the most basic sense this is just a game version of the comic if youre not a fan, dont bother, if youre looking for a better story or gameplay play something like CoC2 , TITS or liliths throne.

    in short its a big waste of time.
  16. 2.00 star(s)

    Mr. Spanks

    To be honest I can't recommend this game right now unless they fully revamp some stuff.

    Pros:

    - Great art and thought out character designs
    - Cool ideas and attempts of execution for a setting
    - Fleshed out lore for said setting
    - Decently solid animations that have weight to them
    - An okay-ish skill tree

    Cons:
    - No tutorial for combat
    - Lack of Choices
    - Combat is rather slim and I can see it getting monotonous because of the wait times to switch between characters.
    - Speaking of, I've had the game freeze several times during combat, luckily I've been able to skip the combat, that's a gamebreaker for the hardest difficulty.
    - Very little in the way of skill checks or interactive world pieces, unlike Balder's Gate.

    I had to stop playing it as for the 5th time in a row it froze up in combat and I couldn't skip it. Had the girlfriend try it for a second opinion and she loved the RPG elements like I did, but instantly became frustrated for the same reasons as above. Also said that the scenes were very "tame" and "too far and few between for me to hold interest for a sweet jilling session" which I can't disagree with.

    Overall, 2/5 until they figure out what kind of game they'd like to make, fix their bugs and flesh out their story/decisions. Also, GF passed out from sleep deprivation/boredom during one of the exchanges and made my leg fall asleep, and I hold you responsible for those pins and needles I felt.

    But yeah, cool game, just figure out what direction you want to go with it is all, and you'll have one of the best games on the site.
  17. 3.00 star(s)

    Sh4ark

    The game wants to be a CRPG with some lewd stuff. For a CRPG, the game is average at best. For the ero stuff, it's quite below average. Some decent art, considerable amount of writing which you may or may not find interesting - personally i would have found it much more interesting if the game offerend multiple paths but so far it seems it does not.

    Games are more than the sum of their parts - in this case however, it's less. My advice for the dev(s) though: pick a direction, either ero or CRPG and steer hard.
  18. 3.00 star(s)

    everglade47

    I have difficulty evaluating games like this. It is executed with great love and skill, and certainly a lot more competence than your run-of-the-mill puzzle game or RPGMaker. However, as a game that aspires to be a good CRPG, it has functional turn based combat and a functional plot, but neither of which are at a high enough caliber for me to consider enjoyable. This is a problem, since a cheap puzzler might be played for the adult content alone, while this one requires the time and emotional investment of a "real" experience from you. For me it has not earned that.
  19. 3.00 star(s)

    PhoenixRage23

    Played this quite awhile and thought I would try it again not playing it for quite a few months. Still way too much text to go through. The animations are ok, but a lot of the text doesn't match up with the scene it's describing. It's a shame you can't have sex more than one time with the Elf from the Inn and Hiho from the temple. With a lot more events, more locations to travel too, less text, and more h-scenes this game could be really great.
  20. 3.00 star(s)

    Musicfruit

    The art is really great. The lore of the world is quite flashed out and interesting.

    The battle system is OK. Half of the skills are not fully implemented jet, the balancing of the skill system is also still horrible. (You get way to many skill points and not enough reasons to use them).

    Now to the bad sides.
    Not enough content for all of it's development time. Way too much patreon only content. (not only scene, but also full quests, so you have even less to do). The world feels not really immersive, way too many random NPC have no walking animations and just glide around while you take way too much time to get anywhere, because you are so slow, even if the walking animation looks like you are running. There is yet only one girl that has more then one scene and she isn't even an companion. The companions are also lackluster after all this time. You can't talk more with them outside their quests, at last they interfere regularly while you are talking with someone.

    Honestly it feels more like this game deserves only three stars, but I think that would be not very fair from me.