Yeah uhhh... I have no idea where I left that google doc so I got ZERO idea of all the triggers for that one but there are more triggers in the ladies night sequences than a lot of the dialogue. Since it's fluff stuff I chalk that shit full of triggers and qualifiers, also if your relationship stats are positive, neutral, or negative... uhhh depends on who you have recruited, also what point you are in story-wise changes some of them.I actually suspected something like that but I wasn't sure if I should beleive it, that the game takes little things like that into account. I noticed this when I was trying to reproduce the drunk night scene after I finished the current build and I just couldn't get the same dialogue that I got the first time, there are a lot of triggers for various dialogues, even single lines.
This was Hiho the first time, second time I couldn't get her to say the "and we had sex" line, and it was literally just that one line missing. I tried various combinations of things, including doing Tall Debt before finishing Crimson Dervish (in the end, that did it, even though she has no lines during the drunk night). I'm still not sure what it was.You don't have permission to view the spoiler content. Log in or register now.
Speaking of Hiho I might have encountered a bug, or the Walkthrough is wrong, because I got Hiho's sex scene the first time after finishing her recruitment quest and the walkthrough just says your reward is that she joins. So the second time I just got the same scene. I'm not sure if this is a mix up or I was so good to her that I sequence broke her romance.
Who is alive or dead also changes things (side characters), how you treated Buckle is a HUGE one, the scullery boy in the catacombs and if you killed him, also who witnessed you at the time doing it will change things.
It's one of the main ways I can really give the player feedback for the things they have done in the game world up to this point, these side-chats. A lot of our MSQ's need to track the same direction so we can't break completely what happens with decisions, but yeah. Not every quest can be Whispering Brook for instance... which, originally, was a sidequest! It was NOT meant to be a main story quest! That's why there were so many outcomes for it (3.5).