You just need to pick up your sword... That's obvious when you read the dialogue, or check the objective, or check theWhan I read comix and found outt there is a game, I hoped there is somthing akin to that rpgmaker things. But this... they clearly not suited for making games. Overcomplicated combat without obvious mechanics is shitty at least.
Save-load made so poorly, you cant even tell - are you loading or saving.
Perfect example of situation when art is NOT everything.
No obvious pointers is making you reload again and again without any understanding - what the fuck did you do wrog this time. From gamedesign point of view - complete shit.
When you escaping prison, second room, SECOND FUCKING ROOM - and they're keep catching you. What to do? Where to hide? How stupid and blind devs are to shit this crap to life? Hope they will never make games again, they are imbecils anyway. Even BG3 has combat more comprehansible than this shit.
When reading comprehension is your biggest enemy... I never had trouble with the game pointers, Though yeah the combat has much to be desired but it is in it's early stages with the art and story being the main focus at the moment dev wise. If you want something done then supporting the dev and having patience would be the logical and ideal thing to do. and honestly? The art does carry the game this early on and that's more that can be said for most that end up being abandoned.Whan I read comix and found outt there is a game, I hoped there is somthing akin to that rpgmaker things. But this... they clearly not suited for making games. Overcomplicated combat without obvious mechanics is shitty at least.
Save-load made so poorly, you cant even tell - are you loading or saving.
Perfect example of situation when art is NOT everything.
No obvious pointers is making you reload again and again without any understanding - what the fuck did you do wrog this time. From gamedesign point of view - complete shit.
When you escaping prison, second room, SECOND FUCKING ROOM - and they're keep catching you. What to do? Where to hide? How stupid and blind devs are to shit this crap to life? Hope they will never make games again, they are imbecils anyway. Even BG3 has combat more comprehansible than this shit.
Not as stupid or blind as the guy that fails to read the quest, the objective or even look at the bloody screen.How stupid and blind devs
Hate to ruin your imaginary world, but "obvious coz of dialogue" is not a gamedesign. In games "obvious" is where highlighted markers placed. Or at least, when your taskbar tells you to search for doors. Or at least , HIGHLIGHTING the doors. There is issues with contrast settings. While in comix you can use that blurry 50 shades of beige, in games where player INTERACTS with your world, you should at least make decent contours. AT LEAST. Or kill that filthy thief who stole colors, leaving only that 50 shades of beige.That's obvious when you read the dialogue,
There is Fire Emblem Heroes where seasoned devs implement a simple Rock-Paper-Scirsoss system. And AFTER THAT they begin to complicate things. About a year and a half after the complete release. Here we have unnececarry overcomplicated shit instead of battle system. Is it contributes to story? No. Is it maybe somewhat emphasizes artstyle? No. Maybe it is highlights character backgrounds? No. Then why the fuck it is here at all? What for? To frustrate? It is one of the most basic rules of gemedesign - WHAT THIS ELEMENT IS FOR?Though yeah the combat has much to be desired but it is in it's early stages with the art and story being the main focus at the moment dev wise.
Say hello to Concord devs for me. It seems, they are your dear friends with all that "No-no-no, you're lying! It is not like we made shit, it is gamers who is guilty".Tip for the future, when YOU are the problem, it's best not to make it obvious by trying to blame the devs.
No, this is more a soulslike issue, it's not the devs fault you're shit at the game.Say hello to Concord devs for me. It seems, they are your dear friends with all that "No-no-no, you're lying! It is not like we made shit, it is gamers who is guilty".
Obviously there no way we are going to pay someone to check the million words of the game in russian.The Russian translation is so fucking disgusting. Do you not give a shit that much that you just embedded unedited Google translation into the game?
You're not too far off, we are using a paid ML service to do it... but ML is pretty shit, sadly, as most all AI services are at the moment.The Russian translation is so fucking disgusting. Do you not give a shit that much that you just embedded unedited Google translation into the game?
So now it is another excuse?No, this is more a soulslike issue, it's not the devs fault you're shit at the game.
The hoodlum who was sighted spreading yellow paint all over game worlds was arrested, tried, and sentenced to death in the PFF universe. As such, we have a cohesive world designed as if it is lived in and fairly realistic for the logic/setting.There is issues with contrast settings. While in comix you can use that blurry 50 shades of beige, in games where player INTERACTS with your world, you should at least make decent contours. AT LEAST. Or kill that filthy thief who stole colors, leaving only that 50 shades of beige.
Characters SHOULD stand out from surroundings. Interactive objects SHOULD stand out from interior clutter - or there SHOULD be "highlight interactions" button. Videogame industry is more than 50 years old now, it has its own rules and tips. If developers choose to ignore that rules - well, the end is predictable. Examples is hundreds.
I'm not sure what the rock paper scissors example means exactly, do you mean we should have a like "High attack, low attack, medium attack" and the choice will auto-beat 1 of the 3 and negate for the 2nd or do half damage? Or certain characters just auto delete other characters based on their type?There is Fire Emblem Heroes where seasoned devs implement a simple Rock-Paper-Scirsoss system. And AFTER THAT they begin to complicate things. About a year and a half after the complete release. Here we have unnececarry overcomplicated shit instead of battle system. Is it contributes to story? No. Is it maybe somewhat emphasizes artstyle? No. Maybe it is highlights character backgrounds? No. Then why the fuck it is here at all? What for? To frustrate? It is one of the most basic rules of gemedesign - WHAT THIS ELEMENT IS FOR?
From what I see, simple Rock-Paper-Scirsoss system would be more than enough for this game. Ok, if too simple, then 1>2>3>4>1 systemm but it would rise a question about 1&3, 2&4 interaction. And after that - introduce character skills of weapons which somewhat changes the usual Rock-Paper-Scirsoss order. Period. No body part focus, no wierd bleed mechanic, armor which resets and all that.
Say hello to Concord devs for me. It seems, they are your dear friends with all that "No-no-no, you're lying! It is not like we made shit, it is gamers who is guilty".
It's an rpg, reading quest text is a requirement. It's been part of game design since the first rpg pixelled it's way into our lives.So now it is another excuse?
What does this have to do with soulslike games? Through bad gamedesign? Didn't play any soulslike, so I cant tell how good or bad are they. But It is hilarious to see how obvious shortcomings are attributed to some reasons unrelated to the game. Bad player, skill isues, etc. Whats next, bad weather maybe?
If I'm unable to press 5 keys simultaniously - is it enough reason to excuse any obvious design problems? What about 3 keys? Or 2? Does this brings any changes to coloring scheme where is no visible highlighting of interactive objects? Does it changes the fact the battle system is overcomplicated without any actual meaning behind it? If it does - ok then, fell free to think only problems with this game is that I'm unable to press 5 keys simultaniously and I can't distiquish one shade ob beige from 49 others.
This is obviously not true of every RPGIt's an rpg, reading quest text is a requirement.
As long as you don't wash them with Arrow Lake reviewsWoaw ! This page is cursed with unnecessary arguments !
Gotta wash my eyes with holy water !
Well, nice. Had to disassemble my keyboard to find out my left alt was not touching contact groups(... also, hit left Alt, it highlights interactables :x
I'm not sure what the rock paper scissors example means exactly, do you mean we should have a like "High attack, low attack, medium attack" and the choice will auto-beat 1 of the 3 and negate for the 2nd or do half damage? Or certain characters just auto delete other characters based on their type?
As we are still working on the combat system and trying to figure out a happy area for it we are open to suggestions, but a bit more depth to this would help a lot?
Well, your characters have sex appeal, so PFF certainly will not follow concords fate.Also... we have more players and a larger community than concord so, whatever.