Hey
Valaska what language is Price for Freedom coded in? I'm curious because I've recently started learning coding myself and am curious as to what seems to be the most popular language to learn to code games. So far C++ seems to be in the lead, but I'm curious if yours is the same. I'd like to kinda make a game like yours, big open world rpg, myself one day.
Whew, I've been out for a spell. Lots of work and family stuff to take care of for me. Price For Freedom is done in C# on Unity. We put in modules and such ontop of Unity, but don't have access to the source. So our dialogue editor, lighting model, etc are all added modules programmed in C#
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A good option for starting an RPG solo would be Godot engine. There's a ton of open guides and it's a bit simpler to program for.
It's open-source so if you choose to sell it you essentially get all of the profits minus distribution platform. So, Steam is like 30% take, I believe DL site is around 40-50% and such! There are also discords where you can join for some extra help and guides like EroDev
I look forward to seeing what you make!
Hate to be that guy. But until Verona gets more that that damn snake. I'll stay far away from this.
Seeing as most people here have die hard weird sexual likes we'll never get more Verona.
You hate to see it.
Hah, well Verona will never have more content than Hiho since Hiho is a companion, but Verona will definitely be getting more content than she has right now. Since the inn is our anchor point for the gang, all the characters in the inn will be immediate supporting characters.
Valaska Can you please add a dripping creampie to the latest scene? Its so odd for it to not be there considering the position.
Haha, yeah we are still working on effects. It's why we don't have flying jizz in facial scenes at the moment. Hard to say if we will be able to nail it or not but we will give it a shot.
Just started playing this and I enjoying it so far, but why is it 9GB? Are there a lot of animated scenes or something?
I'm kinda surprised cuz this is pretty big for this type of game.
Anyway, I'm liking how it plays and seems to be heavy in lore like isometric rpgs like Planescape and Original Sin.
Very ambitious, just the way I like it!
Eyy! Well, it's largely because of our canvas sizes too. Some of our maps are nearly a meter in real-world measurements. They're insanely massive haha. We do have quite a few animated scenes too, off the top of my head... 15? or so? Each with 2-3 pose changes. I think we can do a few things aboot it, but not for a while.
How long of gameplay (estimated) is in this version?
Update 12 alone was 3 hours, 2 if you skip combat. I haven't measured out the other content in terms of time but if you had me up against the wall with an airsoft gun to my head I suppose 8-9 hours of content currently. Maybe 10-11, depending on how you play. Shorter if you skip any and all combat.
How far along is this game? This was one I was always eyeing because it seemed really ambitious. I am not even talking about the sex scenes, but like the game in general. How far along is the plot? How fleshed out is the battle system? How much is there for character building, equipment, skills etc?
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jowishg
I'll answer both these in one go. So essentially we are just starting the MSQ's, we've recently built the bulk of our core architecture and added to our creation teams so we can push more content faster per update. But we have a lot of content to go. We are aiming for an actual game's worth of content with our release version.
Combat is still really in balancing and fixing though. We're not really sure where we are at with our combat system yet. We're going to wait for better effects and sounds to see how it is feeling. There will always be tweaks and balancing, but we are still working on how combat works. A few people like it, and quite a few people say we're on the right path. So we'll keep working towards our combat vision.
The plot is in the starting right now. Two first main quest segments, 3 of our companions have their starting quests with one more coming soon, and a few side quests are available. Companions will all have character arcs of their own.
We have the foundation of our skill system in and it allows you to customize your build as current, but there's a ways to go for that too. People are having fun tweaking what we have up for offer now and are making some pretty impressive builds especially with Samara and making her into a damage dealer. Our equipment system isn't there yet, and it will never be very deep. You will be able to change out a few weapons and there will be some secondary weapons later on.
And for sex content, we have aboot 15 scenes.
but thats the point he was making they werent using any more of their free time to work on the game
Well, I somehow doubt this will appease you anyway but the majority of the team has completely committed to the project. So much so that some of us are down to almost no free time other than development on this project. I get to boot up a game now and then but I haven't done much else other than working on the game the past few months. Making games aint easy, and this has taken a ton of time and commitment. Do I love doing it? Most of the time... sometimes it's pretty fucking gruelling. I was making a shit ton of money when I was working in the oilfield and now, not so much lol. I'm sorry we're not putting out as regular as some people would like, but I feel we're doing pretty damn well for our team size.
Especially since we are expanding the team. But we only have so much in the way of resources, and this is a mighty big game already. We're going all-in for this and I cannot express how amazed I am that our patrons are here for us through this ride. Even though a three-month delay. Also if you paid any pledge of $5 between September to now, you have a patreon code for this update even if you stopped pledging.
The locked scenes are an incentive to pledge a higher tier for those people who don't want to pirate the game. Think of it like the preorder bonuses for regular games.
You are only looking at it from a pirate's viewpoint.
Thanks a ton, it really means the world to us that people are helping us realize a dream. We understand that they definitely 100% want a product out of this, so we're trying to not spin tires or anything here. We have a duty and an obligation to deliver and will darn well do so. Even vocal support just blows us away, to be honest.
One of the most amazing to me so far was seeing people theory craft and debate one another on background lore for our game. It was surreal... like "whoa... I made that thing, and people are passionate about it." It was incredible. A shit ton of motivation to get my nose into the monitor and get to work. Actually I just bought a second one!
Is there anyway to have sex a girl more than just once in a single playthrough? Are there any repeatable scenes outside of the gallery?
I saw deck responded to this but I want to touch on it a bit as lead writer. I plan to have a few of these current scenes with characters be repeatable if you visit the character back again. I've slightly set up a few scenes with text preparation for that. The newest girl in Update 12, for instance, will have an in lore revisit. There are a few other scenes that are prime for it but not set up just yet. The Nailah scene for instance where the in-scene dialogue would be different but a lot shorter.
The goal would be to make the scenes shorter so that the content doesn't take much time to write, but will let people revisit their favourite content with a bit of a new twist to it. I think people would like that, at least... I should likely do it to a girl that is available to the public builds too so that we can get the most amount of feedback from people. Samara would be pretty easy to set up a second scene that revisits the first scenes artwork.