That's more on the heads of Hellion's dev team failing to know their own limits vs unity. Genshin Impact is a pretty complex and large world and there are some massive universe/world simulations being run on unity, risk of rain 2, satellite reign, etc. It's one of the most versatile engines out there but unfortunately... devs just bite off more than they can chew. With Unity's accessibility it makes it so more and more projects launch and flop in the engine giving it a little bit of an undeserved reputation imo. Unity is capable of a lot,
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haha.
Yeah! Though I am a bit of a unique case since I buy ships and sell them. Or used to at least, it's a lot harder to sell things as a smaller middle man these days with Kaine cornering the market in the grey market now. I've had a vanduul scythe, glaive, couple super hornies, 890jump, and many other all for LTI profit flips. SC has technically paid for itself several... tens of times more. I have a few ships laying around and might sell them all off later with only keeping the 325a. I think i have....
325a (ship I like)
Gladiator (Used to like until whiners got CIG to nerf it into shit)
M50 (Used to be one of the top 10 pilots before... whiners got CIG to nerf it into shit)
Mustang Omega
Mustang Alpha (only 6 months insurance but I got it for $20)
Avenger Titan (My buddy said he wanted to buy it but hasn't responded, it's the one with the prison cells.)
All these are LTI except the Mustangs, one came with the R9 290x I bought back in the day. But yeah I've made a good bit of change from Star Citizen, I paid an entire years tuition for university from Star Citizen profits and then had some money left over.