Alrighty criticism of the combat and my solution
The combat and gameplay in general is....meh.
It's fairly simple click on guy until all limbs are crippled and health goes down. The limb system is fun but it doesn't save it.
I feel like expanding the combat to include things like more environmental hazards, teammates starting at random positions so you don't have to waste all your movement on the first turn running across a flat field. More enemies types and certain factions of enemies that do special things would help too. Like having the human enemies be more tactical, having archers stay back and shoot while Frontline melee defenders attack them or having medics/support rouges . More animalistic enemies could attack more and have more movement but are generally predictable. Bosses could have special abilities etc. I do however understand if this would be a lot of work.
My personal solution and Another option could be reducing the combat down to a more traditional turn based all party members attack at once(think early final fantasy or earthbound). I honestly feel this would improve the game alot, (atleast for me) and make combat feel less slow.
I also suggest this because of the limb system. The game Fear and Hunger has a similar limb damage system but I think it handles it pretty well, having you cut off limbs to disable certain strong attacks and being able to go for the head for an insta kill if you disable the right limbs. I feel with a bit of work that combat system could really flourish and even fit in with the more ruthless theme of the game at times. It would also allow a ton of possibilities to open up.
It could also fix two of my other problems with the game, Lack of companions and companion skills. Having a more simple, less cinematic game system I feel would allow for more companions to be available from the main cast or at the very least have the skills of companions we already have be more useful. Treating it like a traditional RPG would allow you to fill certain roles with the cast of characters. Tank, healer, support, mage etc.
as rn in game we have 3 Melee specialists and one support. Focusing more on a more flat and less movement based combat system would really make the game alot more enjoyable.
And frankly it would feel easier to implement with more potential for depth and a chance for more interaction with the cast of characters, which are in my opinion the best part of the game. I understand if it's too late for a dramatic change or if you feel it would be too similar to other games with cgs like this.
that is my critique and I'm happy to explain more.
good luck with the game!