This is a very interesting game. The devs clearly have a lot of ambition and want this project to succeed. The problem, though, is that many of the game's issues lie in the main mechanics in my opinion, and what the devs really want out of this game.
Let's start with the gameplay. It's a top down RPG with many features such as different attacks, companions, and skill trees. However, the game gives no tutorial on combat whatsoever. You are forced to learn everything yourself and for many, including myself, that is an instant turnoff; especially when the combat system seems incredibly complicated at first glance (and it is). I tried to get into it after multiple different playthroughs on different builds but honestly it just isn't fun to me. I'm extremely thankful for the option to skip it, but I shouldn't WANT to skip it.
Then there's the dialogue. While I think the dialogue itself is very well written, sometimes scenes can drag on for way too long because the writer feels like describing every little possible detail about the scene, the environment, and the characters. I get that there being a "decent amount of text" is kind of the point, but that doesn't mean it's a good thing. Sometimes the walls of text are necessary to paint a more vivid picture of what's happening without having to make specific art for it, but more often than not they really aren't, and I hope that - in general - there's less word vomit in the future.
Another problem I have is with the "dialogue choices," and they really shouldn't even be called that because the choices hardly matter besides some slight dialogue changes for the following few lines. You do get the option to ask characters different questions but not even those change anything in the story itself. You could skip almost all of the optional lore bits from characters and you wouldn't miss a thing besides some more (often unnecessary) exposition. It would be nice if more dialogue options in the future actually made scenes play out differently, or if some choices allowed you to increase your relationship with a character further than others.
Now, with all that out of the way, let's get into what the game does well. The art is fantastic, and the erotic scenes are decently animated. It's a far cry from any professional animation studio, but hey, it gets the job done; that's all you can really ask for when it comes to erotic games like this. The characters are unique in both designs and personalities; and believe it or not there is actually some decent character development. I personally really enjoyed Samara's route, for example, and seeing her start to open up to others and become more reliant on her friends; it was really nice. I hope more characters are taken down this path, because I think - ironically - the wholesome parts of the story/character interactions are where the game truly shines. It's a nice contrast to an overall dark universe where there is a lot of conflict and bloodshed; it gives the game some well-needed humanity.
Overall, there are some serious issues that need to be addressed, but I still think that there is a lot here to like. The main problem here is that there's a serious lack of IDENTITY. The devs want it to be this epic, in-depth RPG when really that's not even where the game shines. They need to realize that the game is at it's best when you're interacting with its likeable characters and growing your relationship with them/seeing how they develop as characters themselves. If they start to focus on putting even more of that into the game and less of the disappointing RPG stuff, I think this game could end up being an extremely solid adult game.
Let's start with the gameplay. It's a top down RPG with many features such as different attacks, companions, and skill trees. However, the game gives no tutorial on combat whatsoever. You are forced to learn everything yourself and for many, including myself, that is an instant turnoff; especially when the combat system seems incredibly complicated at first glance (and it is). I tried to get into it after multiple different playthroughs on different builds but honestly it just isn't fun to me. I'm extremely thankful for the option to skip it, but I shouldn't WANT to skip it.
Then there's the dialogue. While I think the dialogue itself is very well written, sometimes scenes can drag on for way too long because the writer feels like describing every little possible detail about the scene, the environment, and the characters. I get that there being a "decent amount of text" is kind of the point, but that doesn't mean it's a good thing. Sometimes the walls of text are necessary to paint a more vivid picture of what's happening without having to make specific art for it, but more often than not they really aren't, and I hope that - in general - there's less word vomit in the future.
Another problem I have is with the "dialogue choices," and they really shouldn't even be called that because the choices hardly matter besides some slight dialogue changes for the following few lines. You do get the option to ask characters different questions but not even those change anything in the story itself. You could skip almost all of the optional lore bits from characters and you wouldn't miss a thing besides some more (often unnecessary) exposition. It would be nice if more dialogue options in the future actually made scenes play out differently, or if some choices allowed you to increase your relationship with a character further than others.
Now, with all that out of the way, let's get into what the game does well. The art is fantastic, and the erotic scenes are decently animated. It's a far cry from any professional animation studio, but hey, it gets the job done; that's all you can really ask for when it comes to erotic games like this. The characters are unique in both designs and personalities; and believe it or not there is actually some decent character development. I personally really enjoyed Samara's route, for example, and seeing her start to open up to others and become more reliant on her friends; it was really nice. I hope more characters are taken down this path, because I think - ironically - the wholesome parts of the story/character interactions are where the game truly shines. It's a nice contrast to an overall dark universe where there is a lot of conflict and bloodshed; it gives the game some well-needed humanity.
Overall, there are some serious issues that need to be addressed, but I still think that there is a lot here to like. The main problem here is that there's a serious lack of IDENTITY. The devs want it to be this epic, in-depth RPG when really that's not even where the game shines. They need to realize that the game is at it's best when you're interacting with its likeable characters and growing your relationship with them/seeing how they develop as characters themselves. If they start to focus on putting even more of that into the game and less of the disappointing RPG stuff, I think this game could end up being an extremely solid adult game.