[v0.730.62.30]
Almost a game and for that file size, that's not enough.
There is:
Movement that feels both floaty for jumping, that does not go very far or and feels completely unnecessary , rigid for sudden step-ups for some terrain objects, stealth, which work only in specific areas, making it weird or mid-roll to make executions t all possible;
Combat is almost fine, just very rare in very large levels, skills that seem to have no key-bind (?);
Game world logic has items that do not obey physics and either ragdoll clipping straight through the floor or get launched out of reach, water kills and that's just dumb, since it hardly reaches the knees and has a harmless version used for decorating;
For now it's a large (file size, level size, unclear clothing stat amount) mess with a murky idea of gameplay: is it stealth? is it combat? maybe exploration and collection? perhaps crafting? Also the random clothing recipe buying and resource drops are more of a tedious task , rather than something interesting.
Almost a game and for that file size, that's not enough.
There is:
Movement that feels both floaty for jumping, that does not go very far or and feels completely unnecessary , rigid for sudden step-ups for some terrain objects, stealth, which work only in specific areas, making it weird or mid-roll to make executions t all possible;
Combat is almost fine, just very rare in very large levels, skills that seem to have no key-bind (?);
Game world logic has items that do not obey physics and either ragdoll clipping straight through the floor or get launched out of reach, water kills and that's just dumb, since it hardly reaches the knees and has a harmless version used for decorating;
For now it's a large (file size, level size, unclear clothing stat amount) mess with a murky idea of gameplay: is it stealth? is it combat? maybe exploration and collection? perhaps crafting? Also the random clothing recipe buying and resource drops are more of a tedious task , rather than something interesting.