>>wall of drivel incoming<<
This may sound silly but I haven't really been through the game completely in a while (probably version 15 maybe even before then) but does committing to a route actually lock you out of other routes? or does it just further the plot for that princess. Can you complete her route and that's that like a companion mission or something to unlock there loyalty. Other than the kobold princess (when I last completed the game this was the only route I completed) I couldn't complete a route that concluded the game. I'm not saying there aren't other plots back then that couldn't but I seem to remember something vaguely that even though a locked myself into the Kobold I still got offers to lock myself into other princesses, so would I have ran the two quests parallel to one another until one would have ended the game or would have one actually locked out the other. I suppose what I'm asking is for someone to explain what locking into a route actually does because it says you will have to wait for another play through but you still seem to take on other princesses routes.
Towerfag doesn't like Harems
https://f95zone.to/threads/princess-conquest-v0-17-1-towerfag.602/post-1930409
Yes, if you go to far down a Princess' Route it will lock the player out of other routes until you either finish that route or start a new game+. There was a time when the game didn't even bother telling you when you reached the point of no return.
Though you could hop the fence by turning these switches Off
Switch_1182 "Level 1 route"
Switch_1183 "Level 2 route"
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Turtle Shell Time Travel was an odd mechanic added so if players wanted they could reset the game without finishing a route. That was useful when Towerfag started routes, got high like towelie from south park, then just wandered off leaving the player stuck in a route they couldn't finish...