- Jan 30, 2018
- 3,287
- 4,699
I have no reason to use the party hat but it's new and like hell am I not going to use the party hat...Well I agree to an extent but to be clear I'm not opposed to being locked into an ending one ending out of X but that's all it should be an ending. I'm not sure if this is the best example but if you have ever played "Fallout New Vegas" you'll understand, at the end of that game it sort of gives you a run down of your performance, showing you everything you managed to achieve and what you managed to influence before you picked a faction to finally end the game and this is the best way for me to explain what a route should be like. It should be a means to conclude the game and that's it, I want to be able to help everyone before finally settling down with a princess and right now my problem is a lot of the routes seem to much like simply helping the princesses and not actually a means to end the game, like one route will be a princesses continuous en devour to clean that hard to reach place under the fridge and another princesses route is to take over the world, one of these scenarios makes sense to end on where as the other only takes five minutes and earns you a christmas card and an awkward exchange of pleasantries in the frozen foods section of the corner shop. Sorry my batteries are beginning to run flat and I'm getting distracted
I'm not opposed to routes either but it is a simple fence to prevent what if scenarios.