This is probably one of my favourite H-Games. I'm one of those people who prefer to have some semblance of gameplay rather than a visual novel-esque experience and Princess Go Round provides some semblance of gameplay combined with great artwork and compelling events to make this an enjoyable corruption experience.
The gameplay is a classic RPGM affair where you'll battle various kinds of monsters using Attacks, Skills and Items. The monster and protagonist images are cleanly done and the fight menu looks good since they put some heart into it rather than just using the standard RPGM stuff. However, one of the most annoying things about this game and probably its biggest detraction is the sheer number of random encounters. You can't walk five steps without running into a monster and the battle experience becomes repetitive fast.
The story is also pretty standard. Princess gets caught in various unpleasant situations. Each situation is well-done with the artwork and scenes meticulously crafted and thoroughly enjoyable. In corruption stories, I prefer that the player is forced to choose the corrupt path rather than going out of their way to fill the gallery. Unfortunately, PGR doesn't deliver here as each scene is marked with a heart symbol making it easy to find and the player is in full control whether they want to encounter the scene or not. So it's not circumstances but the player themselves who end up corrupting the protagonist and that isn't too fun. The linking of XP to H-Events is more of a gameplay choice rather than a story-driven one so am not a fan of that.
All in all, the experience was highly enjoyable albeit a short one. There's a few drawbacks to the game but the artwork and ditzy protagonist make up for it.
The gameplay is a classic RPGM affair where you'll battle various kinds of monsters using Attacks, Skills and Items. The monster and protagonist images are cleanly done and the fight menu looks good since they put some heart into it rather than just using the standard RPGM stuff. However, one of the most annoying things about this game and probably its biggest detraction is the sheer number of random encounters. You can't walk five steps without running into a monster and the battle experience becomes repetitive fast.
The story is also pretty standard. Princess gets caught in various unpleasant situations. Each situation is well-done with the artwork and scenes meticulously crafted and thoroughly enjoyable. In corruption stories, I prefer that the player is forced to choose the corrupt path rather than going out of their way to fill the gallery. Unfortunately, PGR doesn't deliver here as each scene is marked with a heart symbol making it easy to find and the player is in full control whether they want to encounter the scene or not. So it's not circumstances but the player themselves who end up corrupting the protagonist and that isn't too fun. The linking of XP to H-Events is more of a gameplay choice rather than a story-driven one so am not a fan of that.
All in all, the experience was highly enjoyable albeit a short one. There's a few drawbacks to the game but the artwork and ditzy protagonist make up for it.