RPGM Problem with proportional font in RPGMMV

tired_one

Newbie
Mar 15, 2019
40
17
I'm trying to translate RPGM MV game with Translator++ and it works fine, but when I translate text that is drawn by FTKR_PopupSpriteMessage.js plugin's command, everything looks like this
Translator_JIKHkF31XT.png
Same text in usual game messages looks fine. It can be fixed by replacing game's default font with monospace one (like Courier), but it's better to keep default font as it works fine everywhere else.
 

TechnoParagon

Member
Mar 16, 2022
244
900
You need you edit the plug-in in RPG Maker. If you dont have it I can help you but basically that plugin has options that are set in engine.

1671861674589.png

The default parameters for the plug in are like this.

You want to edit the Popup Message Status Parameter

1671861731416.png

And it looks like it has options for font face size color etc.
 

TechnoParagon

Member
Mar 16, 2022
244
900
Already tried to check it in RPGM

View attachment 2260040

Don't see anything that can break fonts
Why don't you set the fontface for this plug in? instead of having it use the default one maybe try Arial.

Also I would try lowering the font size, the reasoning is RPG MV handles font scaling poor at times. So there is a chance those "artifacts" are actually a result of this poor scaling done in engine.