define cynthya = Character( "cynthya" )
define p = Character( "player" )
define fn = Character( "fn" )
default objeto_robado_disco = 0
default cynthya_velocidad = 0
default cynthya_importar = 0
default preguntas_caso1_1 = 0
default cynthya_ordenadores = 0
default cynthya_comida = 0
default cynthya_tecnico = 0
default cynthya_cama = 0
default cynthya_aspecto = 0
default case1 = False
default info_cynthya = False
screen notes():
modal True
add "black"
vbox:
xalign 0.5
yalign 0.5
if preguntas_caso1_1 ==2:
text "-Cynthya is rich and famous, but she gave me the address of a rundown alley. Something doesn't add up."
text "-Cynthya's address is: Niemira Street, number 12"
text "-I need to find out if this is an insurance scam or if she was truly robbed."
if cynthya_ordenadores ==1:
text "-Cynthya seems to have a lot of old but functional equipment running at full capacity. What could she be using it for?"
if cynthya_comida ==1:
text "-Cynthya is dirty and disorganized, something not typical of someone famous like her."
text "-There are takeout food scraps scattered all over the place."
if cynthya_tecnico ==1:
text "-There is installer equipment. Possible suspect? What was being installed?"
if cynthya_cama ==1:
text "-There's a bed in the room, suggesting that she might live here."
if cynthya_cama ==2:
text "-Cynthya says she lives in this apartment to escape prying eyes and find peace."
if cynthya_aspecto ==1:
text "-In the photos and videos, Cynthya doesn't have any tattoos and dresses very well."
text "-Now, however, she looks dirty, disheveled, lacking style, and covered in tattoos."
if cynthya_importar == 1:
text "-What was stolen from Cynthya holds more value due to being something personal, perhaps sentimental, beyond its material worth."
frame:
xalign 0.5 yalign 0.6
hbox:
textbutton "{u}{size=+6}Close{/size}{/u}" action Hide("notes")
screen clues():
frame:
xalign 0.5
yalign 0.3
vbox:
if case1 == True:
textbutton "{size=+2}Cynthya Vals Profile{/size}" action Show("cynthya_vals_profile"), Hide("clues")
if info_cynthya == True:
textbutton "{size=+2}Article about Cynthya's arrest{/size}" action Show("cynthya_vals_arrested"), Hide("clues")
textbutton "{size=+2}The day of the robbery{/size}" action Show("cynthya_day_robbery"), Hide("clues")
textbutton "{size=+2}Notes{/size}" action Show("notes"), Hide("clues")
else:
text "{size=+20}No leads yet{/size}"
frame:
xalign 0.5 yalign 0.75
hbox:
textbutton "{u}{size=+6}Close{/size}{/u}" action Hide("clues")
screen UI():
frame:
textbutton "{u}{size=+1}Menu{/size}{/u}":
xpos 0 ypos 0
action Show( "Menu" )
screen Menu():
frame:
xpadding 20
ypadding 1
xalign 0.5
yalign 0.3
vbox:
textbutton "{size=+5}Clues{/size}" action Show("clues"), Hide("Menu")
textbutton "{size=+5}Stats{/size}" action Show("Stats")
textbutton "{size=+5}Attributes description{/size}" action Show("attributes_description")
textbutton "{size=+5}Skills description{/size}" action Show("skills_description")
textbutton "{size=+5}Implants description{/size}" action Show("implants_description"), Hide("Menu")
textbutton "{size=+5}Cheats{/size}" action Show("cheats"), Hide("Menu")
frame:
xalign 0.5 yalign 0.6
hbox:
textbutton "{u}{size=+6}Close{/size}{/u}" action Hide("Menu")
label start:
show screen UI
"From now on, you will always have the menu button in the top left corner, which allows you to view your stats and review the definitions of everything. In addition to being able to follow the clues of your investigations."
$ case1 = True
cynthya "I'll send you a full report with all the relevant information. You can review it when you have time."
p "Alright..."
#play sound "search.mp3"
$ objeto_robado_disco +=2
$ cynthya_velocidad +=1
$ cynthya_importar +=1
fn "Receiving information..."
fn "and... done!"
p "I hope it's useful and... truthful information."
cynthya "Yes, you have it now, start doing your detective work."
"New clues added."