- May 1, 2017
- 17
- 36
Here's a crazy idea:
A game that, given a suitable character description, is able to generate an image of a 3D model and show to the user.
The way I see it working is one of two ways: either by a
The options for what to use as such a subprocess is harder, though. There are a few things to consider, in order of importance:
Do you guys think this is a good idea? Am I on the right track so far? Is there anything I'm missing? Does anyone know of a good repository for CC-licensed hairstyles, clothing etc? Preferably pre-fitted for ManuelBastioni models. And lastly, does anyone know if there is a way to download a version of Blender (preferably a single release for all OSes) without the components you don't need, such as the GUI in my case?
A game that, given a suitable character description, is able to generate an image of a 3D model and show to the user.
The way I see it working is one of two ways: either by a
You must be registered to see the links
system with prerendered images, or, the much cooler way: by calling a subprocess which takes the parameters as input, and renders an image on the fly.The options for what to use as such a subprocess is harder, though. There are a few things to consider, in order of importance:
- It needs to be a 3d program capable of generating chacters from parameters.
- It needs to be able to output the rendered image in a suitable way, perhaps as just a bitmap file in a specific place.
- It needs a headless mode, with an API of some sort, to allow the game to pass the parameters. We can't have a GUI pop up whenever a character needs to be generated.
- It should be reasonably fast and light on resources, as well as a small install size, to permit running in the background, even on lower-end harware.
- It should have a repository of asset which allow for redistribution (i.e. creative commons), since assets would have to be distributed with the game.
- It should be cross-platform, and support at least the three major PC OSes.
- It should look pretty.
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You must be registered to see the links: Fulfills conditions 1, 2, and 7, but fails 3, 4, 5, and 6.
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You must be registered to see the links: Fulfills 1, 2, 3, 4, 5, 6, but in my opinion fails 7.
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You must be registered to see the linkswithYou must be registered to see the linksFulfills: 1, 2, 3, 6, and 7, but kind of fail 4 and 6.
You must be registered to see the links
, and technically, ManuelBastioni's characters can be made to wear any clothes that are in the .obj file format, including those in the MakeHuman repo, but that doesn't seem ideal to me.Do you guys think this is a good idea? Am I on the right track so far? Is there anything I'm missing? Does anyone know of a good repository for CC-licensed hairstyles, clothing etc? Preferably pre-fitted for ManuelBastioni models. And lastly, does anyone know if there is a way to download a version of Blender (preferably a single release for all OSes) without the components you don't need, such as the GUI in my case?