OK. Will look into it. Thanks a lot for the info!Bug when going for the Cargo Bay waypoint
Not only is it sorrounded by invisible walls making it VERY difficult to get to and I do mean surrounded, showing the game is not as open world as it appears, and it doesn't register as being picked up once you walk through it.
View attachment 2674948
Yes, all the Developer Previews published so far are unpacked. I'm working on packing it and releasing smaller sized updates, containing only the modified files. Same as updates and patches on mainstream games. But it's still in testing. I'll keep everyone posted! Thanks!I won't say this game is so horrible in terms of performance. I've seen much worse with 3-rooms size maps.
Btw game distrib is not packed and even contains uproject file.
Yes she's there but I approach her and press every key on the keyboard. She does nothing.There is a naked woman standing right in front of you, at the beginning of the game, at the gate of the house. Am I missing something? Is she missing or what? Please report if that's so and you can't find her and can't talk to her. Thanks!
ThanksOK. Will look into it. Thanks a lot for the info!
There is a naked woman standing right in front of you, at the beginning of the game, at the gate of the house. Am I missing something? Is she missing or what? Please report if that's so and you can't find her and can't talk to her. Thanks!
You need to approach her in a certain position, then she'll start talking to youYes she's there but I approach her and press every key on the keyboard. She does nothing.
Ok well I got her to talk to me but it's all the same beause the map is un-navigatable. This game is so heavy and laggy that the display keeps having a stroke.You need to approach her in a certain position, then she'll start talking to you
The "Enter" key is only used to move onto the next line of dialogue
Wohoah, don't go revealing the master plan yet. I was already cautious before lol.But what if I want to make that porn game that uses Nvidia's Audio2face or ML deformer? Hm? What then? I think most people forget that some projects expand on a longer period of time, and not all expand just to milk supporters.
You need to look for a column of blue light, it will show you the wayOk well I got her to talk to me but it's all the same beause the map is un-navigatable. This game is so heavy and laggy that the display keeps having a stroke.
I would also like to addOK. Will look into it. Thanks a lot for the info!
I've noticed you can't see them until you're right next to them. An actual map would be nice too because it's extremely difficult to get hopelessly lost and there are mazes of random invisible walls everywhere. I did find her at the Comm Center but again she's just standing there. Did you figure out how to interact with her?You need to look for a column of blue light, it will show you the way
the issue is they are difficult to notice
Just walk through themI've noticed you can't see them until you're right next to them. An actual map would be nice too because it's extremely difficult to get hopelessly lost and there are mazes of random invisible walls everywhere. I did find her at the Comm Center but again she's just standing there. Did you figure out how to interact with her?
Walk through the invisible walls? The problem is I can't.Just walk through them
Unfortunately there is a bug with the "Cargo Bay" way point, it won't register as picked up if you walk through it
I've reported it, hopefully it will be fixed soon
https://f95zone.to/threads/project-bounded-v0-4-fireblade185.162458/post-10928814
Ah, that's what you meantWalk through the invisible walls? The problem is I can't.
I honestly think I'm just going to abandon this until it's optimized. Getting to the checkpoints is a nightmare with the lag and sometimes the picture goes crazy and becomes static, then I have to restart.Ah, that's what you meant
yeah, you're going to have to find you're around the invisible walls
there is a path to it, you just have have to find it, which isn't easy
best advice I can give you is stick to the pathways, hug the invisible walls until you find the open path
All I can really tell you is by doing that, I was able to find a path to it. It just took a while.
I've also reported this, hopefully the dev will remedy it.
Why do I get the feeling you understood everything I've said the other way around? I'm not complaining and not going to. I've chosen Unreal BECAUSE it gives the least amount of problems in the long run and gives me the necessary tools to create, update and upload really fast. Especially UE5 and it's future updates. Nanite gets better and better, Lumen gets improved and less demanding, PCG, in the 5.2 makes world building a breeze, compiling is much cleaner, visual scripting got better in a lot of user scenarios and, when metahumans will be customisable and usable enough (not just a Lamborghini head on a pick-up truck body), creating a believable character interaction along with the already powerful world building tools, will turn this game in what I've been always wanted it to be: a triple A quality title.Wohoah, don't go revealing the master plan yet. I was already cautious before lol.
I look forward to hearing you complain about unreal with every second breath in the future, like every other unreal dev. lol.
And your super fast computer has what specs exactly? Throwing a sentence just for the sake of it doesn't help me, the game development or the community... Specifics are recommended, if you want to help. Just saying...Again a fucking unreal engine game, it starts, my super fast computer, completely turned in a 8086 cpu or so. Only for a fucking picture...