VN Ren'Py Project Codename: "Gauntlet" (Adventure Time) [Development Thread]

Axi_Ohm

Newbie
Dec 30, 2023
21
30
Progress Update

Good news? I think... I was play testing all the combat mechanics, It just didn't feel right having the same type of buffs and debuffs stacking on top of each other. The damage and effect calculations are working as intended but the values just seems counter-intuitive and unreliable as a player.

So, I've expanded the combat mechanics to include buff/debuff counters and immunity. For example higher-tier [Strength] buff cannot be negated by its lower-tier counter part. Passive healing that removes poison, elemental status negations etc. This should make combat flow more straight forward. In hindsight, this should've been the approach in the first place. Oh well, first game and whatnot....

The not so good part of the news is I'll be needing more time to ironed out the kinks and testing it. The sadder part of the news is the full scope of the combat will not be experienced in the first released but it's there... Hidden in the codes :'(

Thanks for stopping by ^_^
 
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Axi_Ohm

Newbie
Dec 30, 2023
21
30
Progress Update

Finished sprucing up the Combat UI and Loot Screen. Tested the ALL the combat mechanics and I can confidently say that everything combat related is ready to ship.

Here's what the finished UI looks like:

Inventory (Combat)
BUI_Inv.png


Gems of Power
BUI_Gem.png

Sword Skills
BUI_Skill.png


Loot Screen
UI_Loot.png

It ain't much but it's honest work...

Thanks for stopping by ^_^
 

Axi_Ohm

Newbie
Dec 30, 2023
21
30
Progress update

Finishing up on the intro and some other scenes. Progress for the past week has been slower than what I'd like to admit but hey, the important thing is that there is PROGRESS. *huff Copiums*

Here's a sneak peek on what I've been working on.
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Thanks for stopping by ^_^