Unreal Engine - Project Extermination: Operation GroundZeroes [Phase 2 - 2023-07-16] [MATEYDEV]

  1. 5.00 star(s)

    fuck this site

    the game has an unbelievable ammount of potential in my eyes
    it honestly needs a lot of work but it can be fun even in the current state i really belive if given time this can become one of the best porn games out there
    h scenes are nice and they got good camera work, options and controls
    combat is not super intuitive but it feels really nice and smooth
    there really isnt much to do right now unless im missing something but i really cant wait to see where this game goes
  2. 4.00 star(s)

    boobalover1

    One of my favorite third-person X games. In terms of mood and game loop, it is somewhat similar to Death Stranding, but without the most important thing - the delivery of everything from A to B. At this stage, it's just a free "adventure" with interesting action mechanics from MGS 5 and pleasant shooting. The scenes are executed at the same decent level as in previous studio projects. Decent performance with FSR.
  3. 1.00 star(s)

    lnomsim

    Nope, Nope, Nope, and a big NOPE

    I spent 20minutes trying to put the game in 1080p borderless, and even then, it wouldn't take all the screen for some reasons.

    You have a mouse, but it's useless 99% of the time, you can place the cursor on a menu, but then, you have to use A/D keys to select the option you want for some reasons. Oh, A/D also move your mouse cursor. You know? The cursor that highlights other menus without clicking on them?

    Changing screen resolution should never be this tiedious.

    Ok, now that this nuisance is done, let's actually star the game. Hmm, most of the game modes are greyed out. Why leave me a choice then, just start the game.

    There are also two mercenaries modes, but only one playsable. That's not confusing.

    Under the mode selection, there is a confirm button. Once you have clicked the confirm button (because clicking on buttons works now, by the way), it opens a window that ask you to push and maintain E to confirm again... Why? And if you don't want to confirm, you just have to push the escape button. No need to hold that one, just push it, at this stage, let's not ask for consistency.

    Now, we need to choose a slot to customize the game experience.

    There is no customization. You can click on a completely uninituitive box to open a customization window, that is empty. Is it a bug, is it bad design, is it not implemented yet? Hard to know with how bad simple other things are.

    Ok, let's just confirm and launch the game already.

    Wow, that's were yet another Nope comes puking in your face.

    You are on a very cubic completely untextured building, and there is a UE store asset chest in front you. You can open it and... that's it.

    To the right, there some more untextured blocks with two women, apprently one of them is a medical store and the other??? Heck if I know.

    There is writing on the wall I can interact with that says stocks properties. Ok, what does that mean, is there a stock market or something?

    And another UE store asset chest you can open, but there is a twist, you can interact with that one. But, huh... Are the objects I see in my inventory or in the box? I assumed they were in the box, so I clicked on one of them, but then the game asked me if I wanted to send the object to the stash. With once again, push and hold E to confirm, and push escape to cancel. And for no reason, a yellow context box you can't interact with.

    And that was the last NOPE. Nothiing I did to try and close the dialogue box worked. E did nothing. Escape did nothing. trying to click on the dialogue box button did nothing.

    Did I aslo mention everything, when it has textures, looks extremely generic, as if someone pressed the generate terrain button and went with whatever appeared on screen.

    This not even on the level of a day1 tech demo, it just feels like I stumbled upon the dev debug room. Except it's extremely buggy.

    And the game has been in development for over two years!!!

    Yes, two years is not a lot of time for a full 3D game with inventory management, gameplay elements, etc...

    But tit's more than enough to at least create custom models for the chests, put textures on the starting building, you know, the very first thing one will see when launching the game (if they manage to do so), and put a little effort in the terrain.

    For F* sake, the first time I created a level in a game was in SC4 back in 2001, it was ugly, but with little effort, you could already do something interesting in less than an hour.

    UE has better terrain tools, and can do incredible things. A flat map with random assets randomly placed here and there just screams laziness. 2 years, just a quick reminder.

    A last point, the game is compatible with controllers. Neat, huh? At least they spent some of those two years doing something, huh? Nope, it just emulates the mouse. You know, the useless mouse that can't click or interact on 80% of the menus?

    This game is just horrible, even for a tech demo. And I mean especially for a tech demo. There are already plenty of UE games out there, we don't need tech demos, we know what it looks like and what it can do.

    What this 'game' does is subpar to that. Especially after years.
  4. 1.00 star(s)

    Cashhh

    OGZ Fundamental Build v1

    Do yourself a favor and download the old build before they update the links. Oh boy. I'm sure for the dev it makes sense when he looks five years down the road, for me the new build is a step back in every aspect when it comes to user experience and "gameplay". I would've never released the build in this state. I'm starting to believe the skeptics, and I really hope this is not another patreon milking project. I know he's been working on the new tech and systems, but it's been a year, and you give me this to test? What?
    I hope with the new patch system, he can bring this back to life.
    I'll update the rating when new patches builds come out.

    Update: 10/31/2024
    Yeah, it's a Patreon milking project. The latest progress report talks about 2025-2027 at the latest 2030 hahahahah
    He's all over the place, now there will be spaceships......he's confirming things 5 years ahead of time. Amateur hour. This guy wants to get paid to play around with Unreal engine. No mention of any sex stuff in the plans.
    Here is tip. If you want support, first create a solid game loop to hold people interested in the project. I'd say he had one last year, but now it's gone. Sounds like now he's making Star Citizen 2. Oh boy good luck. I'd play it, if it's good........and I'm alive.
  5. 2.00 star(s)

    shin_

    Rip. The game has encountered a fatal error, and even froze my PC. This is clearly unplayable for me. I'm out for the time being, so I'll try later and will adjust my rating when the full game comes out. Terrible experience.
    EDIT: Managed to get it up and running. The concept is good but there's a lot of work to be done until this project becomes enjoyable.
  6. 5.00 star(s)

    ewwman79

    very good game, the combat and movement system performs very fluidly. so far the current sex animations and other animations in general look very good and i can tell this will be a a good game once it is finished, i would say this is one of the more advanced games on this site. i could see myself playing this game not even for the hentai aspects of it. 60 fps max settings on my mid range pc (y)
  7. 4.00 star(s)

    Iguita123

    How i see it,this game is one of the best out there(in this genre ofc),if not the best one!Huge potencial!Giving 4 stars becouse of very slow updates!Yes i understand there is alot of work in making this kind of game,but still,its slow!
    Likes: Alket
  8. 4.00 star(s)

    Nuklel

    Pretty good.

    We have good graphics, and good gameplay. The movement is smooth, gunplay feels a little off. There is little lore or story at the moment but I like the premise

    The optimization is ROUGH, I have a I5-7500 and a RX580 8GB. And the performance in the cave is reaching 12FPS, on lowest settings with FRS. But I have my hopes high.

    The potential is great and everyone should check it out for themselves.

    I can't say anything for H-Scenes, Haven't seen them.
  9. 5.00 star(s)

    EmmaIstoria

    Really like the look and feel of this game. Kind of reminds me of Metal Gear Survival but in every good way possible.
    The modeles and animations and great and it's clear that a lot of love is going into this game. Excited to see more! :giggle:
  10. 5.00 star(s)

    btyoung21

    Lore 1/5 - Not much to see here, seems like the MC is a planetary explorer/settler.

    Graphics 4/5 - Still a lot of missing textures, but wow. Good stuff

    Gameplay 3/5 - Very smooth, Mass effect/MGS-like shooting and moving mechanics. H-scenes are okay but can be improved.

    Potential 4/5 - Barely playable at this point but the working concept is there. If the story, lore and character are built? There's great potential.

    If you feel the same, please support the MATEYDEV on Patreon or Subscribestar. usd2.00 is the minimum level.

    Verdict - YES (with reservations - id like to see it progress more)
  11. 5.00 star(s)

    axelmad08

    Feels like a Metal Gear Solid fan was horny and started developing.
    The way you move around and control the caracter feels fluid and nicely done although sometimes may feel unpolished interacting with ladders and other items. The quad motorbike addition was hella fun and now that is open world-ish you actually feel "somewhere" unlike previous versions.
    I honestly still don't understand everything in the game but i am looking forward to this piece. The 'interesting' scenes are good although a they need some work and more variety (which according to the developer is not the priority right now, so it will be some time before we see progress there).
    Overall there is a solid base for both a normal game and an H game with some decent content, not what often one finds here, but certainly a pleasent surprise.

    Kind of my fetish 5/5 stars
  12. 5.00 star(s)

    jkamoore

    Technically the game is good, the graphics, the details that make the game feel of quality like opening a box and those little things I hope they continue with the project because it looks like the game has good art direction, concept and gameplay. I will try to support the creator because I like how he is taking the game.
  13. 5.00 star(s)

    Church the Cat

    While I'll miss the spooky space station of the defunct 3D prototype, I enjoy open world games. What's there is to see is pretty to look at, with the rolling hills and wet and rocky caves. The gunplay is okay, and the pistol sounds beefy. The melee combat is so-so, I wish I could block and parry attacks. Riding around on the ATV is fun, I spent most my time looking for jumps to take it over, until I inevitably wreck it. Air drop missions are tedious, I wish I could load them all at once on the ATV, instead of carrying them back to base on the ATV, one by one. H-scenes are decent, with jiggling/bouncy tits and butt cheeks. But, her vagina and anus doesn't seem to be fully modeled yet, looks like it was drawn on a Barbie doll. :LOL: She is cute, though. Pretty face that shows a bit of expression during H-scenes, and a nice heart shaped butt and nice and jiggly D-cups. No "cumflation", which I personally would like to see, I see what I assume is a cum meter, since it increases after every H-scene. So, I hope that is eluding to a future bouncing belly full of monster cum and maybe baby abominations. I would also like to see her covered in bukkake cum with it oozing from her three holes, after having a train run on her. I eagerly await the 1.0 release, and hope my filthy dreams are fulfilled. Thanks, for reading. Take care. (y)
  14. 5.00 star(s)

    Derples

    Incredible potential, OGZ is probably gonna blow most other sex games out of the water. It's only in pre alpha and it's already quite well fleshed out, now I'm just waiting on more fucking/rape scenes
  15. 4.00 star(s)

    Zazazap

    [v2023-01-03] Very impressive tech demo, amazing animations, but some odd choices that might be because of its early alpha state.

    For instance, I fell flat on my face while trying to go down a small ledge and apparently got injured, but couldn't reproduce it next, so it might be a bug. The UI being unfinished, it's pretty hard to understand what's going on. There is no controls explanation in-game and there are annoying things like menus waving around with the camera, meaning exiting the game after being hurt feels like a duck hunt session.

    So take this review with a grain of salt as this game is in its early development stage. It's VERY promising but the paint is not dry right now.

    TLDR : Graphically the game is very impressive, the animations are incredible, but very criptic and rough for now.
  16. 5.00 star(s)

    yencrown12

    I have to say the gameplay mechanics are top notch, excellent feel to movement and combat, Character model could use a bit of more polish in terms of detail which will come eventually i presume. Sure more lewd stuff will also come along the way.

    Keep up dude, this good start.
  17. 5.00 star(s)

    увпыфвацу

    It definitely isn't much of a game yet, but as a "concept" it's really good. I like what you did with the heroine being used up and then left. I'd love it if you found wways to make the game without game overs. For example, if falling from big height would result in a sex scene and then the heroine would have a broken leg forcing you to move without sprint. Kind of a shame dying from falling like 10 cm after managing to survive for a while.
    There's actually a lot of things that could be done with sex scenes, like pregnancy and docile/seducable monsters or monsters that are only interested in you erotically. But maybe you as a dev want more pf a hardcore and gameplay oriented experience which i respect.
    I like the design of the heroine but i seee you are trying to make some sort of a character creator? Pretty nice
    The upgrade system from Dying Light looks pretty promising. I wonder what you can get your character to do with enough experience. I'd like an ability to roll, push, stealth kill and...Maybe some lewd skills too i mean we all know why we're here :p
    The core gameplay is very fun and i think there's just a few things to polish. What it really needs is an interesting map that'll let us utilize all the mechanics to its max.
    All in all i have big hopes for this, feels very professional and genuinely fun.
  18. 4.00 star(s)

    Elven_D

    A ton of inspiration from Death Stranding, and nails the feel and sound of Kojima games.

    With that said however, this is currently clearly a tech demo, and what has been achieved, has been executed extremely well. There is a bug that soft locks you into a stash, but it's fun to imagine would could be.

    If I had to give stars for the quality of work alone, I'd give it 5, but since this is supposed to be a game, and playable, for now it will stay at 4. Even though in reality it should probably float around 3 if the project were completely dropped now.
  19. 4.00 star(s)

    Deleted member 5009843

    It definitely exceeded what I expected from a proof of concept. The systems work all well together, and there seems to be some systems in place which don’t have an effect yet. For example, after defeat there’s a symbol and percentage which appears on the HUD that slowly counts down. Not sure what that’ll signify in game.

    Character design looks good for both the protagonist and the initial creatures, be interesting to see the other creature designs. In both cases the animation is very fluid and the starting zone has some interactable objects to showcase some of the planned environmental interactivity.

    Combat is simple but enjoyable and has some real punchy moments. In melee RMB locks you to the head of a target and lets you keep focused on them. The melee balance feels geared towards 1 on 1 (maybe 2 on 1), and attacks from behind ruin your day. It feels intentional though as ranged combat provides crowd control. A nice touch in the ranged combat is the laser dot changing colour to give you a visual clue of how much ammo you have in the mag.

    Currently defeat leads to a scene in a darkened room where you’re surrounded by assailants. To explain the change of scenery, the protagonist gets her head slammed into the ground. It actually made me wince. Persona preference, and idea but I’d like to see an animation where the creature rips the armour off; I don’t know if that’s feasible though. While there’s multiple angles and positions it’s a perfectly functional demo of what’s planned. The perspective camera needs looking at, as they seem to be too low positioned within the body. After defeat you wake up having lost access to your inventory including weapons and armour. To regain it you simply need to reach the spot where you fell.

    Due to the plain grey-white test environment the UI feels a little blurry due to its transparency and the plain environment of the demo, I expect that stop once the environment gets some details. It’s perfectly functional otherwise and does what you want it to; letting you manage your inventory and slots.

    Both aspects of the game have gone beyond what I expected. It shows a lot of potential but very early days. The combat meshes excellently with the NSFW content and with regular updates over the coming year, it looks as though it’ll evolve into a high-quality game.
  20. 5.00 star(s)

    tomwilliams9911

    Work in progress, of course, but it's very promising. Though you may not be able to tell from the current game version, there's a lot of core systems work that's been established. Even just simple things like the infection meter (which currently has no effect), no purpose interactables, etc provide the code structure for all the future systems that will be used.
    At the minute, it's got good character models (for the player character and enemies both), good sex animations, and a pretty decent combat system. Plus, it's got a lot more scope and scale than most porn-related games do, and it's intended to a be a game, not just a porn simulator like many games are.. While that's personal preference, I like H-games that are more than their porn content
    It does have flaws, of course. The movement system and controls need some tweaking and fine-tuning, and yes, some things don't work as intended or at all. But it's got a hell of a lot of potential.

    Ignore some of the other reviews (like the person who couldn't work out basic gameplay stuff, such as picking up the weapon on the floor in front of you, assigning items to quick-bind, using the sex camera (which literally has the control buttons there for you on-screen) etc, or complaining about early access having "interactables with no purpose" like dude it's literally an early version of the game of course there's gonna be stuff that's not done). People sometimes have an unrealistic expectation of games that are very early in development.

    Look, what I'm trying to say is that it's a very promising game, give it a chance. Development isn't an exact science, and furthermore it's generally slow. The progress the dev is making is very fast compared to many others, but it's not instantaneous, and he's made good progress given that he's had to build everything but the engine from the ground-up in a few months.