- Aug 8, 2023
- 3
- 2
I mean, it is in the game, just in a very limited amount.Always nice. Mind controlo tag and the Message " Oh its not in here. But its planned. "
I use DAZ3D for all the 3D images. I wish you good luck in trying.what program do you use to create renders? I would also like to try myself in this field
And remember folks.0.3 Content Roadmap - Draft 1 (Patreon)
Hey all, here's the roadmap on the next update.
Keep in mind that this is the first draft, so it is very much subject to change. I will periodically update this once I make decent progress, which can also introduce new scenes/items.
If you have any questions or ideas on how to improve on this, do let me know!
Thank you all!You must be registered to see the links
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Assuming you mean Amelia, you need to use the control panel in the body shop room before you make Victoria the subject.How do you reach these paths?
Maybe I've missed something. Ive fully modified and freed Amelia, and I've freed her without changing her, either way has had the same ending/no different path. There is also the red path way up top away from everything else.Assuming you mean Amelia, you need to use the control panel in the body shop room before you make Victoria the subject.
Strange, that should not be happening. The path up top is the same as Victoria's, just shows what modifications you've made. I'll look into it!Maybe I've missed something. Ive fully modified and freed Amelia, and I've freed her without changing her, either way has had the same ending/no different path. There is also the red path way up top away from everything else.
Thanks for the kind words!hehey, i thoroughly enjoy the game, the look, the idea of the selectable "enhancemens" of the girls and i also like the story so far. One thing i would very much request is a way to speed the game up: some texts and animations are quite slow, even when skipping and that has thus far stopped me from playing again. I get the pacing idea but for someone who wants to start anew, uff, please make the "skipping" faster, just my two cents, thanks anyway for a game i frequently check for updates
I can understand that the movement system is not for everyone, but personally I enjoy creating the game with this approach, especially considering the non-linear story lines I plan to create. The benefits outweigh the negatives to me.While I find the renders to be amazing. I find the ui to be clunky and the movement system to not be necessary. I'm not going to give it a review because my review would be a 3 star at the moment and I feel it's too early to do that to a game. I can personally say that I honestly didn't enjoy it in it's current form. A game/vn is supposed to be fun-- something I think most devs have long since forgot-- and this one doesn't quite do it for me outside of the visuals.
I just find the ideal of looking at a tiny box at the top of the screen that I constantly have to be looking at to move around one block at a time to just to be clunky. It just seems the typical way of having a list of rooms to be better and more intuitive. I don't hate your vn. It's just not for me.I can understand that the movement system is not for everyone, but personally I enjoy creating the game with this approach, especially considering the non-linear story lines I plan to create. The benefits outweigh the negatives to me.
The idea of a VN in my eyes is for the viewer to play along the story, which the game perfectly adheres to.
Also you say that the UI is clunky, but never mention what exactly is clunky.
I dont like it as well.I just find the ideal of looking at a tiny box at the top of the screen that I constantly have to be looking at to move around one block at a time to just to be clunky. It just seems the typical way of having a list of rooms to be better and more intuitive. I don't hate your vn. It's just not for me.