I felt mostly disengaged throughout my playthrough. I didn't feel like my choices matter or if there was anything it wasn't too memorable. Most of these games tend to look over the power of choices when developing VNs. AVN's a more than just yes or no choices (go with(A) or go with (B)). That's why most new VNs fail to draw a passionate audience because they fail to grasp the concept of making your players feel involved. If you want to be a hands-on creator and control the entirety of the story; make a kinetic novel (add the tag), but if you want to make a memorable VN focus on interactivity and choices.