Try writing a synopsis.
I'll highlight first what got me hooked on the game.
1. Pixel character models are a cool art style pleasantly reminiscent of the first fallouts.
2. The setting of corruption in the global world of the zombie apocalypse. Almost any plot of corruption looks natural and harmonious in such conditions.
3. Sometimes I felt like I was playing old silent hills-it's WW.
4. A variety of partners for our heroine, I hope there will be more in the future. Nasty bastards and various critters are cool.
5.A tall heroine. I love tall girls and it's extremely beautiful and hot. And we have a strong and big heroine here, what you need for a zombie apocalypse, huh?
Now that's what I have questions about.
1. Strange level design. At the very beginning of the game, in the church, I did not find the right door that leads to the common room. I just didn't see that there were pixels there, I thought I had caught a soft lock. In the location with the bandits, where the kid was standing near the fuel, I did not immediately notice that you can approach him if you rest against the bottom wall and the way to him appears. So I ran around for a while, thinking that a path would open up to him after some event.
2. Porn events. They are short both in terms of text and frames. I'm not a fan of reading an entire poem in one event like some developers do. But everything has to be in balance. In this case, it's too short, I look forward to and open these events, and they reward me with a couple of frames and a couple of lines of text, I don't even have time to feel them.
I'll highlight first what got me hooked on the game.
1. Pixel character models are a cool art style pleasantly reminiscent of the first fallouts.
2. The setting of corruption in the global world of the zombie apocalypse. Almost any plot of corruption looks natural and harmonious in such conditions.
3. Sometimes I felt like I was playing old silent hills-it's WW.
4. A variety of partners for our heroine, I hope there will be more in the future. Nasty bastards and various critters are cool.
5.A tall heroine. I love tall girls and it's extremely beautiful and hot. And we have a strong and big heroine here, what you need for a zombie apocalypse, huh?
Now that's what I have questions about.
1. Strange level design. At the very beginning of the game, in the church, I did not find the right door that leads to the common room. I just didn't see that there were pixels there, I thought I had caught a soft lock. In the location with the bandits, where the kid was standing near the fuel, I did not immediately notice that you can approach him if you rest against the bottom wall and the way to him appears. So I ran around for a while, thinking that a path would open up to him after some event.
2. Porn events. They are short both in terms of text and frames. I'm not a fan of reading an entire poem in one event like some developers do. But everything has to be in balance. In this case, it's too short, I look forward to and open these events, and they reward me with a couple of frames and a couple of lines of text, I don't even have time to feel them.