Games like these remind me why I should wait until the end of their development before playing them: when the end of content screen came up, part of me immediately exclaimed ‘But no! I want to continue!’
Project Venus is indeed a beautiful game, but let's go in order to talk about it.
The premise is absolutely classic, almost clichéd: an American city is infected by a mysterious virus and its inhabitants begin to turn into violent, flesh-hungry zombies, but our protagonist miraculously turns out to be immune and will have to find a way to survive and, perhaps, even solve the mystery surrounding this plague. And so far, nothing new.
Of zombie apocalypse-themed erotic games there are many, but this one definitely shines in terms of writing: the pornographic side does not lower the quality or ridicule the situation (like with undead wandering around with hard-ons, ready to jump on our Jillian), which on the contrary remains faithful to the video game (Resident Evil) and film inspirations, thus always taking itself seriously. Both Jillian and the characters she comes into contact with are acutely aware of the shitty situation they find themselves in and act accordingly, some for good, some for evil.
This certainly does not mean that the erotic component is sidelined, on the contrary: in addition to the constant slight exhibitionism of our protagonist, there will be no lack, whether by her own choice, the effects of her particular mutation or the necessities of the case, of moments in which Jillian will lay herself bare and follow her desires (with a lewd parameter that will increase the more we push her to let go). I liked the content, straight, lesbian or solo, available in the game, both in terms of animation and dialogue.
I would say that now is the right time to talk about the game's graphics: somewhere between mock 3D and pixel art, the game world is immersive and interesting to look at, while the character sprites, as well as the cutscenes, are all in beautiful 3D. All in all, I enjoyed it thoroughly.
The gameplay, then, is definitely inspired by the old horror video games: the ammunition is realistically limited, especially those of the stronger weapons, which are found as the adventure goes on, while the bladed weapons require the zombies to get very close, with the risk of being wounded.
Resources in general are scarce, obtainable mainly by rummaging around or through crafting, and must then be divided between a storehouse in the game hub and Jillian's backpack, which has a weight limit that cannot be exceeded, leading one to think hard about what one needs to carry around, generating what we can call a hobo economy (should I carry around this golden cup of considerable monetary value or prefer bandages and disinfectant?). A style that I personally enjoyed, but which I understand may not appeal all.
The music section, finally, is nice, serves to create atmosphere and quietly does its duty, without infamy or praise.
To conclude, Project Venus is, in my opinion, a great game without any doubt, which I would therefore highly recommend to anyone reading this review! Now we wait for the continuation...
Project Venus is indeed a beautiful game, but let's go in order to talk about it.
The premise is absolutely classic, almost clichéd: an American city is infected by a mysterious virus and its inhabitants begin to turn into violent, flesh-hungry zombies, but our protagonist miraculously turns out to be immune and will have to find a way to survive and, perhaps, even solve the mystery surrounding this plague. And so far, nothing new.
Of zombie apocalypse-themed erotic games there are many, but this one definitely shines in terms of writing: the pornographic side does not lower the quality or ridicule the situation (like with undead wandering around with hard-ons, ready to jump on our Jillian), which on the contrary remains faithful to the video game (Resident Evil) and film inspirations, thus always taking itself seriously. Both Jillian and the characters she comes into contact with are acutely aware of the shitty situation they find themselves in and act accordingly, some for good, some for evil.
This certainly does not mean that the erotic component is sidelined, on the contrary: in addition to the constant slight exhibitionism of our protagonist, there will be no lack, whether by her own choice, the effects of her particular mutation or the necessities of the case, of moments in which Jillian will lay herself bare and follow her desires (with a lewd parameter that will increase the more we push her to let go). I liked the content, straight, lesbian or solo, available in the game, both in terms of animation and dialogue.
I would say that now is the right time to talk about the game's graphics: somewhere between mock 3D and pixel art, the game world is immersive and interesting to look at, while the character sprites, as well as the cutscenes, are all in beautiful 3D. All in all, I enjoyed it thoroughly.
The gameplay, then, is definitely inspired by the old horror video games: the ammunition is realistically limited, especially those of the stronger weapons, which are found as the adventure goes on, while the bladed weapons require the zombies to get very close, with the risk of being wounded.
Resources in general are scarce, obtainable mainly by rummaging around or through crafting, and must then be divided between a storehouse in the game hub and Jillian's backpack, which has a weight limit that cannot be exceeded, leading one to think hard about what one needs to carry around, generating what we can call a hobo economy (should I carry around this golden cup of considerable monetary value or prefer bandages and disinfectant?). A style that I personally enjoyed, but which I understand may not appeal all.
The music section, finally, is nice, serves to create atmosphere and quietly does its duty, without infamy or praise.
To conclude, Project Venus is, in my opinion, a great game without any doubt, which I would therefore highly recommend to anyone reading this review! Now we wait for the continuation...