Would you be so kind as to tell us how exactly you did that? Which file specifically and the program you used?
There's a lot of unity games here on the forum which hide a lot o patreon stuff behind easily togglable options or codes, maybe your insight could help the internet illiterate like myself go spelunking for once as well.
(Best I can do is open random files with notepad++ hoping to find something)
Sure-- though I'm just as much of a rookie as the next person to finagle with this kind of stuff so take what I say with a few grains of salt. This isn't nearly as impressive as it sounds.
I use something called DnSpy. It's a program that can decompile .NET assemblies (e.g. unity games). You can easily find it online.
After someone finishes writing their game's code and tells Unity to put it all together into a workable game, Unity 'compiles' everything together into a bunch of system files that a computer can read and play - with some variance depending on the version of Unity they're using. DnSpy can interpret those files, convert them back into (usually) accurate code to sift through, and even lets you edit and recompile them.
Most Unity games you'll find end up with everything important tossed in a folder called
<GAME>_Data\Managed. In the case of this game, that's
Wild One_Data/Managed. The file
Assembly-CSharp.dll has all the game's code written in it. I could just drag it into the program, search up the term
"cheat", and... well, the prize is in the screenshot.
If there weren't already cheats in place you could've alternatively used this method to look up the bit of code that determines how much essence you get from fights, and set that number to something like "9999". And if you really want to go ham, you can technically change anything with this; what kind of creatures spawn, their base statistics,
your own base stats, and so on and so forth.
How well this approach works depends on the game in question and how much effort the devs put in to obfuscate game data and protect their code. So this doesn't always work, and I'm not clever enough to use some of the more impressive workarounds.