Currently reviewing the 0.3.0 version. Will drop another review much further into development.
Aside from the limited amount of content to be expected from an early demo, the game's fundamentals are all there and function great. Breed monsters and humans, hand babies over to milking stations, create monsters, station monsters around the base and collect your spoils from battles won.
Pros: Straight-foward gameplay loop, breeding mechanics altering stats, allied and enemy units which cover the basic fundamentals for a 2D tower defense/RTS hybrid. Also like the previous game Apple Pie put out it has some much needed shortstack representation. It all gives you a good taste of what's there and what's likely to follow.
Cons: Not a lot. You can't really do very much with the Main Character, no upgrades to boost monster numbers at the towers, and Shortstack units feel very overpriced (4 vs 2) compared to generic Goblin archers while not doing a whole lot different to them. Waves are always cranking up in number while you're stuck with the same old 10 per tower population cap. Also being able to use slave units in your army like healers and such is considered a bug, and will be removed in further versions of the game.
Aside from the limited amount of content to be expected from an early demo, the game's fundamentals are all there and function great. Breed monsters and humans, hand babies over to milking stations, create monsters, station monsters around the base and collect your spoils from battles won.
Pros: Straight-foward gameplay loop, breeding mechanics altering stats, allied and enemy units which cover the basic fundamentals for a 2D tower defense/RTS hybrid. Also like the previous game Apple Pie put out it has some much needed shortstack representation. It all gives you a good taste of what's there and what's likely to follow.
Cons: Not a lot. You can't really do very much with the Main Character, no upgrades to boost monster numbers at the towers, and Shortstack units feel very overpriced (4 vs 2) compared to generic Goblin archers while not doing a whole lot different to them. Waves are always cranking up in number while you're stuck with the same old 10 per tower population cap. Also being able to use slave units in your army like healers and such is considered a bug, and will be removed in further versions of the game.