- Finished the Look At Controller to work while animations are running
- Characters heads and eyes turn independent and accordingly without being cross-eyed.
- Walk animations now work for different sized characters with flat shoes or high heels.
- Also added the 3d character models for Dina and Kristina with their wardrobe.
left to right are Grace, Kristina and Dina fascinated by some balls
- Some NPC navigation and Head Focus testing, still a bit buggy and missing animation adjustments for slopes.
- The navmesh is used by non-player characters (or maybe for point&click movement not sure).
- Characters change their field of view and gradually switch head focus between interesting targets in close proximity while moving.
- Also tested triggers for returning transition between character camera and level camera.
navmesh, field of view, head focus and camera testing still with noticeable bugs
- Added Body Morphing Support for character models.
- e.g. for future character editor and/or results of player choices.
get in shape with ingame body morphing for characters
- A lot of work went into the model import/export process
- Decimating the 3d models for different level of details
- Optimizing the textures while still keeping the original look
That's it for this week. Bye!