What else can be said about this AVN with its pleasant graphics, cinematic animations, non-tense (at first glance) plot, pleasant LIs and well-written dialogues?
Well, first of all, it's the humour. There's a lot of it here, and it's top-notch. It's not a dumping ground for all kinds of gags and memes, or endless irony and a collection of witticisms. The humour here is diverse, not too intrusive, and fits perfectly into the narrative. It's pointless to talk about it; it's best to experience it for yourself.
Secondly, there is not only humour here, but also dramatic and touching moments. And they are beautifully interwoven, complementing each other, with transitions from one to the other conveyed as naturally and seamlessly as possible. This fills the game with seriousness and drama, and in many ways with epics in the best sense of the word. It is very nice that all this is conveyed without an abundance of words, often only with images (and music!), allowing the player to understand everything for themselves and empathise with the characters' emotions, to feel the drama of what is happening.
And here we come to what is probably the most noteworthy aspect of this game — the characters. They are not just extras serving the plot, needed only in a couple of moments. Each of them has a character and personality, with all their strengths and weaknesses, which influence the plot. And almost everyone has their own backstory — dramatic and touching, not less than the main plot (in fact, each one is worthy of at least a spin-off). And this is presented not just as exposition, but throughout the plot, in how the character reacts to the events around them, how they develop, what they say and how they act. It is easy and enjoyable to empathise with them.
This applies not only to the main characters, but also to many secondary ones. And, of course, to the antagonists. They are not simply embodiments of evil that act that way just because they are evil (well, except for the Deep Ones, of course), but personalities with complex pasts, living in captivity of their illusions and delusions. They act, as they believe, with the best of intentions, and sometimes they too are tormented by doubts (although they would never admit it). They can be understood. But whether to accept them or not (or forgive them at all) is entirely up to the player, and the game does not impose any opinion on them.
Despite being a parody, it does not borrow too much from the subject of the parody, at least not directly. This makes it similar to "Space Balls" in many ways – the plot and characters, as well as the world, are unique and self-sufficient enough to be interesting in their own right. It parodies many of the significant films and games in this genre, as well as the genre itself. Therefore, in my humble opinion, it should appeal to both fans and non-fans of space adventures.
There are many more sweet words to say, but it's better to try it yourself and decide — your opinion is the most valuable. And if you don't like the game, that's okay — everyone has different tastes, and you don't have to like what others like.
But, in my opinion, rejecting the game without trying it because you're afraid of negative reviews is foolish, to say the least. After all, it's completely free (to try).