10/10: Would Buy Again
Projekt: Passion holds a very unique place in AVNs, in my experience. The first thing I noticed when I started the game for the very first time was that there is voice acting in the cutscenes. Normally, this would have me rushing to the preferences to disable the voice channel, but this title's VA is superbly executed. It's not overdone at all, and the mouthing of words looks about as normal as you could rightly expect from Daz-based animations.
And that leads me to the second, immediately noticeable fact: The animations are superb! It's generally accepted that animations in Daz-developed AVNs are likely to be mid at best. Here, however, we see animation that essentially raises the bar for what devs should be doing in Daz. And a high bar it is.
Continuing onward, the foley, sound effects and music used in the story really add to the experience. I find that foley/EFX can be hit or miss. And, again, it's just superbly executed here. It seems pretty obvious to me that a great deal of thought went into the sound design. I find it all to tremendously add to the story.
Ah, yes. The story. Now we finally stop discussing things from a technical perspective and get to the real meat and potatoes of why you'd want to read the story in the first place: It's funny as all hell and the characters are well developed. Now, humour is a very subjective thing, but I think the writing and development of each character is charming. And our protagonist of an MC is written from a number of perspectives that enable the player to experience the game in a manner that matches their own choice of behaviours.
If you lean towards being a harsher, more aggressive team leader, the game enables you to express that via the choices. The same applies if you're more of a chill/friendly vibe. Flirty? The story's got your back. You be you and the story will play out somewhat differently depending on the alignment of your choices.
The rest of the characters on MC's ragtag team are all, to a person -- or to a Demian in Ves's case -- very well written. Each has a credible backstory and each character brings with them some sense of trouble and growth potential. Each of the girls are, I think, very cute. And each evokes a remarkable sense of balance for the skills they bring to the band versus the personal issues they face. In other words, this is a well balanced lot.
It's probably correct to say that it's a harem game in that you can be with all the LIs. That said, it's not orgy city and at least one of the characters later indicates that she's not at all interested in anyone other than MC. That said, there are no indications that engaging with all of the LIs will present a problem. That remains to be seen.
It's a delightful game. I think the environment designs are extremely well executed and nicely unique. They have a comfortable cyberpunk/sci-fi feel, but nothing feels as though it's already been seen a bunch of times in other VNs. When I take all of this into consideration, I can only give a full recommendation to give the game a try.
Projekt: Passion holds a very unique place in AVNs, in my experience. The first thing I noticed when I started the game for the very first time was that there is voice acting in the cutscenes. Normally, this would have me rushing to the preferences to disable the voice channel, but this title's VA is superbly executed. It's not overdone at all, and the mouthing of words looks about as normal as you could rightly expect from Daz-based animations.
And that leads me to the second, immediately noticeable fact: The animations are superb! It's generally accepted that animations in Daz-developed AVNs are likely to be mid at best. Here, however, we see animation that essentially raises the bar for what devs should be doing in Daz. And a high bar it is.
Continuing onward, the foley, sound effects and music used in the story really add to the experience. I find that foley/EFX can be hit or miss. And, again, it's just superbly executed here. It seems pretty obvious to me that a great deal of thought went into the sound design. I find it all to tremendously add to the story.
Ah, yes. The story. Now we finally stop discussing things from a technical perspective and get to the real meat and potatoes of why you'd want to read the story in the first place: It's funny as all hell and the characters are well developed. Now, humour is a very subjective thing, but I think the writing and development of each character is charming. And our protagonist of an MC is written from a number of perspectives that enable the player to experience the game in a manner that matches their own choice of behaviours.
If you lean towards being a harsher, more aggressive team leader, the game enables you to express that via the choices. The same applies if you're more of a chill/friendly vibe. Flirty? The story's got your back. You be you and the story will play out somewhat differently depending on the alignment of your choices.
The rest of the characters on MC's ragtag team are all, to a person -- or to a Demian in Ves's case -- very well written. Each has a credible backstory and each character brings with them some sense of trouble and growth potential. Each of the girls are, I think, very cute. And each evokes a remarkable sense of balance for the skills they bring to the band versus the personal issues they face. In other words, this is a well balanced lot.
It's probably correct to say that it's a harem game in that you can be with all the LIs. That said, it's not orgy city and at least one of the characters later indicates that she's not at all interested in anyone other than MC. That said, there are no indications that engaging with all of the LIs will present a problem. That remains to be seen.
It's a delightful game. I think the environment designs are extremely well executed and nicely unique. They have a comfortable cyberpunk/sci-fi feel, but nothing feels as though it's already been seen a bunch of times in other VNs. When I take all of this into consideration, I can only give a full recommendation to give the game a try.