Gameplay:
+ Has upgrades and shops
+ Dialogues are skip-able
- repetitive and very linear.
- Like an Idle Fighter game, with the difference, that you can't idle. You have to manually click for attacks and be present.
- Not rewarding and grind will be proably alot later. Even first beginner levels were not that easy.
Frequency of scenes:
- Only enemy animation exist. And they feel like a byproduct.
Dialogues:
- Trivial. They exist, but based on gameplay they are not needed.
--> All in one: The pixel graphic looked interesting. The execution is bad. Game is neither fun nor rewarding. You can look into it, if you still want to give the graphics a chance. Maybe you will like this type of game better than me. 1 of 10.
FYI: Ngl here, I dropped the game very fast within the first under 10min and assumed it will be as linear and unrewarding as the start.
+ Has upgrades and shops
+ Dialogues are skip-able
- repetitive and very linear.
- Like an Idle Fighter game, with the difference, that you can't idle. You have to manually click for attacks and be present.
- Not rewarding and grind will be proably alot later. Even first beginner levels were not that easy.
Frequency of scenes:
- Only enemy animation exist. And they feel like a byproduct.
Dialogues:
- Trivial. They exist, but based on gameplay they are not needed.
--> All in one: The pixel graphic looked interesting. The execution is bad. Game is neither fun nor rewarding. You can look into it, if you still want to give the graphics a chance. Maybe you will like this type of game better than me. 1 of 10.
FYI: Ngl here, I dropped the game very fast within the first under 10min and assumed it will be as linear and unrewarding as the start.