Unity - Completed - Protect Harem City [Final] [PinkySoul]

  1. 1.00 star(s)

    Loro

    Gameplay:
    + Has upgrades and shops
    + Dialogues are skip-able
    - repetitive and very linear.
    - Like an Idle Fighter game, with the difference, that you can't idle. You have to manually click for attacks and be present.
    - Not rewarding and grind will be proably alot later. Even first beginner levels were not that easy.

    Frequency of scenes:
    - Only enemy animation exist. And they feel like a byproduct.

    Dialogues:
    - Trivial. They exist, but based on gameplay they are not needed.

    --> All in one: The pixel graphic looked interesting. The execution is bad. Game is neither fun nor rewarding. You can look into it, if you still want to give the graphics a chance. Maybe you will like this type of game better than me. 1 of 10.

    FYI: Ngl here, I dropped the game very fast within the first under 10min and assumed it will be as linear and unrewarding as the start.
  2. 2.00 star(s)

    SonaraFox

    Everything about the guy behind the pixel work, assuming its the same one who made the games like sexy caravan and sea of whores, is basically at its core just low effort cash grabs. It's always the same thing every time. Take an extremely simple mobile game formula and add okay to decent pixel porn to it. Simple controls that are very one dimension, usually only one type of mechanic that dictates the whole game, its the same thing with a different concept every time. You'll experience the entirety of the game in the first minute of playing it and then be given like 10+ more levels of the exact same thing with different enemies that don't really change the way the game is played. Slap on a 1 to 4 usd price tag on steam and sell games for cheap with the least effort needed.

    Of course if you're here on f95 you're probably looking to not pay for it anyway but I certainly wouldn't support this practice, especially when their patreon really tries to oversell the whole "we're gonna become huge and change the way the hentai world works by making amazing games that are just gonna get bigger and more complicated and be great." Yeah... I'm sure you guys are totally on track to do that...
  3. 2.00 star(s)

    Beggarman

    I may be being a bit harsh here, but the tl;dr is that the controls aren't great, the gameplay is a bit slow and stodgy, and the sex is barely present or integrated into the gameplay. The art isn't bad, but all of the drawn assets are visible in the header of this topic and the sprites are fairly short and basic so far. However, this is a review of an early demo, so please bare that in mind if reading this towards release.

    In long... well, there's not a ton more to add.

    Gameplay-wise, you're just clicking towards enemies so that your thrown weapon will hit them - only one is available at the moment, the sword. Why this is a thrown weapon, idk. This weapon doesn't really start feeling good until it's been upgraded a few times, otherwise it feels like it fires a bit slow (speed and repetition) and with little punch. The act of firing isn't great - you have to actually hold-down left click to auto-fire and there's a slight delay before it starts firing. You just have to kill all enemies before they hit your wall and start doing damage.

    The one twist with gameplay is that some enemies are actually coming to fuck you, marked with a heart above their head. If you let them through, you can't fire for a short while, but then get a significant damage boost and enemies get a slow debuff. It can lead to putting in a little more thought to gameplay - trying to juggle other enemies around and let them through - but sometimes that's just a trap, and other times it just reveals how awkward the hitboxes and shooting can be.

    Art-wise, again, what's in the banner image atm is all that's in the game CG-wise, and they did seem to be a little squished in the game too. The pixel art is OK - it's not hugely detailed and loops are fairly quick, but it's not terrible either. There's no time to enjoy them during gameplay though, they only last a few seconds. I didn't notice any reaction to enemies getting hit, which adds to how stodgy the combat itself feels.

    Mechanically, on top of how awkward the shooting feels, the text is also a bit irritating - text speed doesn't seem to be changeable, and the usual "click to show the whole text" thing doesn't seem to work, it just skips over to the next text line.

    Writing is just functional so far. There's not much of it or the story yet. I think scenes with the other girls are implied but not in yet.

    Length-wise, there's a few levels and one boss in the game so far. There seems to be significantly more levels planned, with different themes, but it's hard to judge that without actually seeing it. I've left any concerns about length out of my score for now, as it's only a demo.

    Overall, I don't think the game's awful, and there's room to be at least passable. The main thing holding it back that's fixable is mainly mechanical and gameplay; Tighten up the actual fight controls, maybe speed up the fights, and make the text speed-up-able without outright skipping on each click. I don't think in-battle sex as a concept can be made better with how the game is set up, but some longer sprites to unlock would be good. The rest is going to depend on what the final (or at least beyond-demo) versions look like.