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Unity - Pure Onyx [v0.118] [Eromancer]

  1. 1.00 star(s)

    Fake Count

    There's no content. There's no polish. There's no progress. As of this review, there is 2 enemies, 1 which has 2 battle-interrupting H animations. This has been in development for more than 6 months.

    It's a side scroll fighting game with some 3D depth. You have punch (Z), knee/kick (X), block (C), jump (Space), Move (Arrow Keys), Menu (Esc), Zoom In (Shift), and Zoom Out (Ctrl). Your attacks hit very little depth wise, you can't low attack or crouch, no dash, no grabs, no throws, no healing, and no special moves despite what appears to be a 'mana/ki/power' bar. The one enemy with H-moves has no animation for grabbing. You can't hit enemies while they are on the ground and the air attacks are incredibly lackluster as they always knockdown. The current gameplay is an unlimited amount of increasingly more mob-like waves that appear when beating the previous until your character dies. There is no death H-scene and you are either given the option to restart or (not really) return to the start screen. If you actually want to head to the start screen at that point, you need to hit 'Esc' to go to the menu and then you will be able to work around this bug. The gallery only has concept art and does not give you the ability to zoom in on or enlarge the art work icons.

    Ultimately, the art is the only thing that is decent in this game at all. However, that doesn't help the game as someone could just look up the art or animations instead of spending time trying to download this game.

    Edit: It does appear that there is a way to attack enemies on the ground (down arrow + kick), but it really sucks in practice and should be at least given its own keybind and given a wider hit depth.

    The above is my original review done on June 9th, 2019.

    As of February 4th, 2022, I have tried this game again to see if any of the issues I found have been resolved in its time in development. And I found myself underwhelmed even with my low expectations. There is h-animations now, but the gameplay still has the same issues as it did almost 3 years ago and now more added on top.

    Items would be neat if they weren't totally static. They also seem to drop quite randomly. I got a Cat's ears to drop from the first enemy in a mission once. A supposedly top tier item . . . and the non-main stats become functionally irrelevant once you level up a few times. Biggest impact is +health as healing is by %health.

    Which is related to probably the biggest change I noticed for the positive. Healing, God-mode, & OHKO mode. They let you now actually explore the content some. Granted, that isn't much, but you can now reduce the tedium and annoyance of getting stunlocked.

    There isn't a way to manipulate the camera position directly outside of the gallery. If this was implemented, then you could center the camera yourself instead of running to the side of the map to push the camera back towards the center.

    Hit depth still sucks just as bad as I remember it. There hasn't been any new moves added and using movement direction input for attack options still isn't something I like. While you can "dash" now, it isn't a dodge at all. Aerials are still the same one attack and the stomp is still the only thing that can really hit enemies knocked down.

    Not that I really care, but story still doesn't exist.

    I could go on for longer, but unfortunately my verdict is still the same. You could get about the same amount of enjoyment from just the gallery as you could from the entire rest of the game. It's a hentai gallery with a game attached.