29 april test release
Looks and animation 5 stars
Nothing to say apart how greats it's feel, and it's what let me play for an hours before having enough of the bad point, this so satisfying to see cleen smooth art and well animated frame!
Gameplay 1 stars
The bad point of this game, surely because they want an old school system or maybe they just don't have a game designer, don't know.
What I know is the following: the command and movement, the combo and the enemy combine to make a frustrating game.
It's not quick enough, it take time to get up with no reason, the movement pattern are weird you simply punch and the enemy is pushed so you can't reach it... Well...
No dash, no follow up kick, bad aiming system, weird command with the down arrow and kick button (never found the use of it).
Pretty but boring experience so far.
Game leveling 3 stars
So 2 level, one is a testing one, the other is . . . don't know a sewer quest? We don't know where and why we are fighting so for the moment no fucking way to know where are we going and if we are going somewhere!
Potential 3 stars
The potential is huge, just need to correct the gameplay, create a more fluid and responsive experience (lot of exemple on the internet...)
The quality is what put the potential so high, just that.
Then i look to the first post and see 2018 and now i'm sure that even the dev don't have a precise idea, red line of where Onyx is going and it's the most important things, doing a game without a goal is useless, cause it will suck the motivation little by little, and we feel it in this game!
But with a precise Idea, is potential is limitless, just need to clarify it and hold on it and this game will be of the few i will buy without hesitating!
Ori
Looks and animation 5 stars
Nothing to say apart how greats it's feel, and it's what let me play for an hours before having enough of the bad point, this so satisfying to see cleen smooth art and well animated frame!
Gameplay 1 stars
The bad point of this game, surely because they want an old school system or maybe they just don't have a game designer, don't know.
What I know is the following: the command and movement, the combo and the enemy combine to make a frustrating game.
It's not quick enough, it take time to get up with no reason, the movement pattern are weird you simply punch and the enemy is pushed so you can't reach it... Well...
No dash, no follow up kick, bad aiming system, weird command with the down arrow and kick button (never found the use of it).
Pretty but boring experience so far.
Game leveling 3 stars
So 2 level, one is a testing one, the other is . . . don't know a sewer quest? We don't know where and why we are fighting so for the moment no fucking way to know where are we going and if we are going somewhere!
Potential 3 stars
The potential is huge, just need to correct the gameplay, create a more fluid and responsive experience (lot of exemple on the internet...)
The quality is what put the potential so high, just that.
Then i look to the first post and see 2018 and now i'm sure that even the dev don't have a precise idea, red line of where Onyx is going and it's the most important things, doing a game without a goal is useless, cause it will suck the motivation little by little, and we feel it in this game!
But with a precise Idea, is potential is limitless, just need to clarify it and hold on it and this game will be of the few i will buy without hesitating!
Ori