Daz Q: Enough light on character?

coffeeaddicted

Well-Known Member
Apr 13, 2021
1,765
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I just want to find out if i light the character enough.
day01_16.jpg

Currently i am using the 3 point spotlight system. The room should keep the ambient.
But i am always unsure if i light the character enough. I think it looks ok but judging based on some other game images, maybe not.

This is just a quick render. So it's grainy. But you get the scene and that should be enough. I hope.
The lights are about 3 feet away. There is a plane at the ceiling that emits low light. Just enough. On the sides there are two lamps where i added each a pointlight.
Body and face are covered with spotlights. Face is getting about 7000 lumen.
Thanks.

Asset used, EuroApartment. This is my remodeled large bedroom. :)
 

Eezergoode

Newbie
Oct 31, 2017
66
68
It's hard to tell without a full render. Mainly, if you can make out all of the details you want seen, and the end result isn't grainy, you are fine.
 
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Mr. Kin

New Member
Oct 29, 2020
12
7
Hello yester64
Light a scene in film industry is more important than the camera itself. I recomend you to see some tutorials in youtube.
Search for daz HDRI, Point Light and enviroment lighting.
I will tell how i work, its not something you should do, just find the better way that you ll be satisfied.
After i finished the scene, if is a place that is so much dark, sometimes removing some walls and using a Envoriment Lighting helps. But always remember to make a backup before removing.
Now, with time you can make a great light with point light, using them from the lightining sources pointing to the model with the same K temperature.
And when compositing a scene, always think about the lighting. For example, behind this sofa, could be a window to use some back light in the model. If night, simulates a moon light, or building lights.
As I said, that is how i works, find the way you will like it.
 
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coffeeaddicted

Well-Known Member
Apr 13, 2021
1,765
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Well, characters always change the light dynamic.
I usually start off (now) with just the room. Setup the lights and everything to see how it actually looks.
Later on i will load the character in to the scene to see how it looks for the overall impression.

Say hello to my cam/light. Of course i didn't came up with that idea but i find it very useful to get great lights on to the character.

2023-01-23 15_22_05-DAZ Studio 4.21 Pro.jpg 2023-01-23 15_23_37-DAZ Studio 4.21 Pro.jpg

I do now change also the tonemapper with ISO, Exposure and white color.
The main approach is to flush a little more light but later dial the exposure to get the right ambiance.
In some scene i need two of them.

I posted an asset that i setup for myself. Was a little work and it took me several days but take a look.

Porn Asset

I think i probably never will release anything because it just takes a lot of time. But you never know.
 
Apr 18, 2021
370
788
OP, get the mood you are setting with this, realistic ambience, but in my opinion you need a little more light. In this instance I would probably try decreasing +0.5 to exposure value or so under tone mapping in render settings.
 

coffeeaddicted

Well-Known Member
Apr 13, 2021
1,765
1,437
OP, get the mood you are setting with this, realistic ambience, but in my opinion you need a little more light. In this instance I would probably try decreasing +0.5 to exposure value or so under tone mapping in render settings.
Are you referring to the asset i posted? Well, yes. Perhaps. It's always tricky i find to get the right tone. Problem i faced was, there are red lights everywhere and i want to preserve the tone of the scene. So i can't flush it with with light or yellow.
It took me a little while but i think i got it right.
When i finally render the scene i will post one shot.
 
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