AI Porn is here, Create and Fap TRY FREE
x

Daz Q: Enough light on character?

Deleted member 3586865

Well-Known Member
Apr 13, 2021
1,838
1,574
241
I just want to find out if i light the character enough.
day01_16.jpg

Currently i am using the 3 point spotlight system. The room should keep the ambient.
But i am always unsure if i light the character enough. I think it looks ok but judging based on some other game images, maybe not.

This is just a quick render. So it's grainy. But you get the scene and that should be enough. I hope.
The lights are about 3 feet away. There is a plane at the ceiling that emits low light. Just enough. On the sides there are two lamps where i added each a pointlight.
Body and face are covered with spotlights. Face is getting about 7000 lumen.
Thanks.

Asset used, EuroApartment. This is my remodeled large bedroom. :)
 
Oct 29, 2020
57
42
132
Hello yester64
Light a scene in film industry is more important than the camera itself. I recomend you to see some tutorials in youtube.
Search for daz HDRI, Point Light and enviroment lighting.
I will tell how i work, its not something you should do, just find the better way that you ll be satisfied.
After i finished the scene, if is a place that is so much dark, sometimes removing some walls and using a Envoriment Lighting helps. But always remember to make a backup before removing.
Now, with time you can make a great light with point light, using them from the lightining sources pointing to the model with the same K temperature.
And when compositing a scene, always think about the lighting. For example, behind this sofa, could be a window to use some back light in the model. If night, simulates a moon light, or building lights.
As I said, that is how i works, find the way you will like it.
 

Deleted member 3586865

Well-Known Member
Apr 13, 2021
1,838
1,574
241
Well, characters always change the light dynamic.
I usually start off (now) with just the room. Setup the lights and everything to see how it actually looks.
Later on i will load the character in to the scene to see how it looks for the overall impression.

Say hello to my cam/light. Of course i didn't came up with that idea but i find it very useful to get great lights on to the character.

2023-01-23 15_22_05-DAZ Studio 4.21 Pro.jpg 2023-01-23 15_23_37-DAZ Studio 4.21 Pro.jpg

I do now change also the tonemapper with ISO, Exposure and white color.
The main approach is to flush a little more light but later dial the exposure to get the right ambiance.
In some scene i need two of them.

I posted an asset that i setup for myself. Was a little work and it took me several days but take a look.

Porn Asset

I think i probably never will release anything because it just takes a lot of time. But you never know.
 

Fatalmasterpiece

SinScript Studios
Game Developer
Apr 18, 2021
445
1,646
194
OP, get the mood you are setting with this, realistic ambience, but in my opinion you need a little more light. In this instance I would probably try decreasing +0.5 to exposure value or so under tone mapping in render settings.
 

Deleted member 3586865

Well-Known Member
Apr 13, 2021
1,838
1,574
241
OP, get the mood you are setting with this, realistic ambience, but in my opinion you need a little more light. In this instance I would probably try decreasing +0.5 to exposure value or so under tone mapping in render settings.
Are you referring to the asset i posted? Well, yes. Perhaps. It's always tricky i find to get the right tone. Problem i faced was, there are red lights everywhere and i want to preserve the tone of the scene. So i can't flush it with with light or yellow.
It took me a little while but i think i got it right.
When i finally render the scene i will post one shot.
 
  • Like
Reactions: Fatalmasterpiece