- Feb 13, 2019
- 500
- 1,771
Please let me know if pasting the files into the game folder works for you. I'm not sure if the mac version of renpy is structured to allow this.Why use 7zip? Too bad is not compatible with my mac :/
Please let me know if pasting the files into the game folder works for you. I'm not sure if the mac version of renpy is structured to allow this.Why use 7zip? Too bad is not compatible with my mac :/
For me it works all i had to do is download BetterZip.Please let me know if pasting the files into the game folder works for you. I'm not sure if the mac version of renpy is structured to allow this.
I will make an update.Is this still being worked on ?
No pressure, was just curious as i got a Message that this Thread was older than 180 Days and shouldn't expect any reply lol.I will make an update.
Fixed. Thank you very much.I think you put jump end instead of ch3sc1 at the end of chapter 2.
There is only an android version for QPrey 1.2. It's up to cebs if he wants to make one for QPrey 2.Is android version 3.0 or 1.2?
Yes. The developer made a patch for that role.i played 1st part without incest can it possible change only landlady salina to mom ?
My mod isn't structural. It edits the dialogue. Did you add my mod after adding the other? Try it the other way around.Your Mom/Son mod for the first game interferes with KoGa3 mod with being able to change the text outline, your mod makes it not work. When you adjust the text outline, nothing happens. Works fine without your mod, I tested it. Could you fix this please? Thanx.
Yes, I did KoGa3 mod first, then installed yours over top of it. I removed the screens.rpy and screens.rpym. It changed nothing. I did a fresh install of the game with KoGa3 mod and then yours over top NOT adding the screens files. It still interferes with KoGa3 mod text outline.My mod isn't structural. It edits the dialogue. Did you add my mod after adding the other? Try it the other way around.
What you could try is to delete the screens.rpy script in my mod. That's likely where the other mod changed the text outline variable.
Sorry, my dude, but I made no changes to the outlines. As told you, I only changed the dialogue.Yes, I did KoGa3 mod first, then installed yours over top of it. I removed the screens.rpy and screens.rpym. It changed nothing. I did a fresh install of the game with KoGa3 mod and then yours over top NOT adding the screens files. It still interferes with KoGa3 mod text outline.
So, I tried installing your mod first, then the KoGa3 mod, the text outline works but now there is no Mom/Son which defeats the purpose of your mod.
So, I did it a file at a time. First I did all the day files, then gui, then options, etc. Starting a new game each time I wrote your file over top the KoGa3 mod. And, whalah, after putting your script.rpy file in, THAT is when the text outline stops working. So it is something in your script.rpy file that is interfering with the KoGa3 mod text outline. From the look of your script.rpy (I only know the very very basics of renpy here) it could be that who_outlines and absolute is defined many many times? Or the fact that those are being defined is interfering with the text outline in KoGa3 mod?
I added those lines to the end of KoGa's script, and the text outlines work now. Thanx.Sorry, my dude, but I made no changes to the outlines. As told you, I only changed the dialogue.
Here's a tip for you. Since I have no knowledge of KoGa's scripts, here is my blind tip. Apply the KoGa mod, then add my files, except options, screens and script. Then add these lines to KoGa's script.rpy.
default y = ""
default player = ""
This ensures that the custom name functions. This method optimizes the chances of the two mods harmonizing.