Mod Qprey: Escape from Lake Thing and QPrey2 : House Arrest - Incest Mod

Darth Vengeant

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May 6, 2020
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Your Mom/Son mod for the first game interferes with KoGa3 mod with being able to change the text outline, your mod makes it not work. When you adjust the text outline, nothing happens. Works fine without your mod, I tested it. Could you fix this please? Thanx.
 

jospaghettio

Active Member
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Feb 13, 2019
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Your Mom/Son mod for the first game interferes with KoGa3 mod with being able to change the text outline, your mod makes it not work. When you adjust the text outline, nothing happens. Works fine without your mod, I tested it. Could you fix this please? Thanx.
My mod isn't structural. It edits the dialogue. Did you add my mod after adding the other? Try it the other way around.

What you could try is to delete the screens.rpy script in my mod. That's likely where the other mod changed the text outline variable.
 
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Darth Vengeant

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May 6, 2020
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My mod isn't structural. It edits the dialogue. Did you add my mod after adding the other? Try it the other way around.

What you could try is to delete the screens.rpy script in my mod. That's likely where the other mod changed the text outline variable.
Yes, I did KoGa3 mod first, then installed yours over top of it. I removed the screens.rpy and screens.rpym. It changed nothing. I did a fresh install of the game with KoGa3 mod and then yours over top NOT adding the screens files. It still interferes with KoGa3 mod text outline.

So, I tried installing your mod first, then the KoGa3 mod, the text outline works but now there is no Mom/Son which defeats the purpose of your mod.

So, I did it a file at a time. First I did all the day files, then gui, then options, etc. Starting a new game each time I wrote your file over top the KoGa3 mod. And, whalah, after putting your script.rpy file in, THAT is when the text outline stops working. So it is something in your script.rpy file that is interfering with the KoGa3 mod text outline. From the look of your script.rpy (I only know the very very basics of renpy here) it could be that who_outlines and absolute is defined many many times? Or the fact that those are being defined is interfering with the text outline in KoGa3 mod?
 
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jospaghettio

Active Member
Donor
Feb 13, 2019
500
1,771
Yes, I did KoGa3 mod first, then installed yours over top of it. I removed the screens.rpy and screens.rpym. It changed nothing. I did a fresh install of the game with KoGa3 mod and then yours over top NOT adding the screens files. It still interferes with KoGa3 mod text outline.

So, I tried installing your mod first, then the KoGa3 mod, the text outline works but now there is no Mom/Son which defeats the purpose of your mod.

So, I did it a file at a time. First I did all the day files, then gui, then options, etc. Starting a new game each time I wrote your file over top the KoGa3 mod. And, whalah, after putting your script.rpy file in, THAT is when the text outline stops working. So it is something in your script.rpy file that is interfering with the KoGa3 mod text outline. From the look of your script.rpy (I only know the very very basics of renpy here) it could be that who_outlines and absolute is defined many many times? Or the fact that those are being defined is interfering with the text outline in KoGa3 mod?
Sorry, my dude, but I made no changes to the outlines. As told you, I only changed the dialogue.

Here's a tip for you. Since I have no knowledge of KoGa's scripts, here is my blind tip. Apply the KoGa mod, then add my files, except options, screens and script. Then add these lines to KoGa's script.rpy.
default y = ""
default player = ""
This ensures that the custom name functions. This method optimizes the chances of the two mods harmonizing.
 
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Darth Vengeant

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May 6, 2020
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Sorry, my dude, but I made no changes to the outlines. As told you, I only changed the dialogue.

Here's a tip for you. Since I have no knowledge of KoGa's scripts, here is my blind tip. Apply the KoGa mod, then add my files, except options, screens and script. Then add these lines to KoGa's script.rpy.
default y = ""
default player = ""
This ensures that the custom name functions. This method optimizes the chances of the two mods harmonizing.
I added those lines to the end of KoGa's script, and the text outlines work now. Thanx.