HTML Quarantine Tales - Development Thread (Update 0.2)

SerokMinmas

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Sep 6, 2016
54
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(UPDATE 0.2, new info at the end.)

Sup broskis, I've been playing around with a game project of mine for a while now, and I feel it's finally time to show it off and get some feedback.

I am a game developer based in Brasil, and have been making games for a long while now, I made and released two (nonporn) puzzle games for DOS (I am a retro-programmer in my non-f95zone related life), and I have a bunch of little projects that I started but never finished, like a retro-style FPS based on Duke3D and a point and click adventure game based on Loom, but I got a bit burned out from making those games, and I decided to work on one of my oldest ideas, that is related to my other interest, SHITTY PORN GAMES,.

So, after a few weeks of work I finally have something to show for it, and here it is.

Inspired by the quarantine that many of us had to endure (and most still are enduring, I believe), I present Quarantine Tales, a female MC life-sim real porn HTML game made in Tweego, inspired by QSP games like Girl Quest, and all the other hundreds of this style games that are available on this very website.

I know, every week someone comes along with a life-sim twine game, and says "Oh boy, this time I'll make it right!", and it gets abandoned in 2 seconds, because making games is FUCKING hard, and people get in way over their heads, hopefully I am not.

The main concept of the game is to have a cast of characters, and to detail how they interact (mainly online), and how their routines change due to not being able to leave thehttps://mega.nz/file/kvR0nKJJ#3Kcg5z2taJsir houses, specifically their sex lifes, having the characters resort to actions like voyeurism and online-exhibitionism to get their rocks off.

(I have thought of making the other 2 main characters moving in with the player during the quarantine, and then have the progression be based on how the apartment becomes a fuckden, but I'm still thinking about that,)

The writing style is very much not serious, because that's how I personally am.

Being a Real Porn game, the art is, well, "Borrowed" from the internet, I wish I didn't have to do it like that, but having no money for artists and marginal art skills, it's a decent solution, also I do actually like how that style works in favor of the game, of course, I would prefer actual art made specifically for the game, but right now, fuck it.

Of course if any of the people in the images I shamelessly stole were to contact me asking to remove it I would, as it states on the content warning of this game:

Pls dont sue.

Well, here it is:

1591534430768.png

Awesome right?

The game CURRENTLY has a few mechanics implemented that I few are interesting enough to mention.

*Day/Night cycle
Currently only changes some images based on if it's day or night, there is a $is_night variable that tells you that.

1591534490372.png 1591534524230.png

*Character Schedules (UPDATED 0.2)
Needs to be a bit expanded, but every character can have a "schedule" and depending on what time it is, some variable will be enabled or disabled, also has a override macro that can say HEY GET OFFLINE FOR 10H BITCH.
Basically $phoebe_online will be enabled from 10:00 for 8h, and that variable can be used to control stuff.


1592158735422.png

The scheduling system has been updated and expanded, now there's a js file called AI which controls what the current state of the character is, in the 0.2 update for example I use it to change Phoebe between being online in the computer and actually physically being in the player's living-room, so its possible to change the ai-cycle of the character at any time with a macro, and the override state macro still exists, you can force-put a character in a state for a set period of time.

*Needs System (UPDATED 0.2)
This is the thing that I am most likely to remove, I do not like the idea of being forced to stop whatever it is that you are doing to go to the kitchen to eat, doesn't raise immersion and only ruins the flow of the scene you were watching, probably will change to optional immersion-only scenes like "Hey look I can eat, thats neat" scenes.

I am experimenting with only having 2 meters for the player condition, having day to day activities raise it instead of having separate food, mood, energy, hygiene, like in The Sims, for example.

1592158817542.png

Not sure how I feel about it, but its there.

*Quest Tracker
Easy to add new quests, macros to add them to your quest log, and to progress them, serves as a reminder to what to do.

1591534709331.png 1591534722687.png

*Random Event System
Kind of shoddily made right now, will need a revamp at some point, but as of right now,(properly redone in 0.2, didn't really change much, just more solidly made) If there is a random event that might happen in a passage, you can add a visual warning to the link to that passage, like " ! Watch porn ! ", the ! indicates that by watching porn you might trigger an unseen random event.

The ! is also used in the conversations with the characters, if there is something important to be said, it will appear before the link.

Not really happy with how that is, and I'd prefer a more robust solution, will think about it in the future.


1591534770337.png

*Skill System
Calling it a skill system is a huge overstatement, but we'll leave it at that, you can raise variables at some points during the story, thats it, thats basically what a skill system is, in the core of things.

Do note that all of these systems were written by me, with the only exception being the <<first>> macro that I took from

I am a big fan of small immersion-focused details, like the TV in this game, that can be left on even while not being watched, and if you leave the channel at porn, your arousal rises if you're in the room, or the bathroom being wet because of the earlier shower, that kind of thing, the game will have a bunch of those kinds of things, I think they add a lot.

You might be asking yourself why am I telling you all this semi-detailed stuff about how the inner workings of the game work, and that shit segway that makes no sense because thats the whole point of a development thread gets me to some of the interesting points.

1st, The game is released, and is available here :

2nd, The game is COMPLETELY Open-Source, distributed under the MIT license, now, you also might be asking yourself in whats the point, you can read Twine HTMLs on the Twine editor, and that is most certainly true, and I do it a lot, but most developers over here haven't clearly defined a license for their games, so I just assume it to be closed-but-easily-accessible-without-express-permission source, not here, this game is EXPRESSLY open-source, so you are completely free to go nuts, all the systems described above? Use them in your games, it's all javascript, CSS styling? Go ahead, and the second reason I define the game as Open-Source is that it was developed in Tweego, not Twine, so opening it in twine gives you a confusing mess, so the organization of my .tw files gives you a bit of an extra help in understanding it. The source code is available here:

And finally 3rd, I really want your opinion! Launching a game in a platform that is actually visited by people is a new thing for me, my other games got played by precisely 3 people, and that's because I sent it to them (The prices of writing for computers nobody uses, right).
I am not a very good writer, thats the thing I am learning with this project, so narrative and character issues will happen, if you see something like that, tell me!

(UPDATE 0.2)

Apart from the stuff listed above, (namely, character schedules, need systems and the revamp to the event systems), there are some new events, in special the first actual sex scene, between the main character and her friend phoebe, Which is a lesbian scene regarding to the player's/phoebe's camgirl route, and some small events around the house.

Also, in the route of camgirling previously mentioned Phoebe actually visits the player in-person, showing how the character scheduling system can be used for that.

I believe that there MIGHT be enough content to warrant a release in the games section, but I am not sure, also I have no idea about how to actually do that, opinions would be nice.

Thanks a bunch for playing/reading, I hope you enjoy.
Be Excellent to Each Other.
Serokku Minmas

P.S. On the subject of Patreon, would love to get some money to develop stuff, if you believe it's justified, I'll create one.
 
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SerokMinmas

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Sep 6, 2016
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pretty amazing work!
Thanks!

I've been working on the chat and event systems

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Chat is looking great, still haven't figured out how to make old conversations viewable, have a chat-log of sorts, but I'm working on that.

Events are now easier to make, there are a few macros that you can use, like <<event_link>> that creates a link that heads to a defined passage or to a event passage depending on a random chance and pre-defined conditions like a variable being == 1. (And shows a little ! in front if the event can even be triggered)
 

SerokMinmas

Newbie
Sep 6, 2016
54
74
(UPDATE 0.2)

Well, I added some new interesting stuff, did some revamps that were needed and ended up removing the different needs bar, and substituted them for a single mood bar and an arousal bar, that can be used to block or enable some events.

I have no IDEA how to go about updating threads like this, do I do it in a new post, do I change the OP, do I do both, should this be in the games section? is this considered spam?

I apologize to the mods in advance.
 

SerokMinmas

Newbie
Sep 6, 2016
54
74
looks pretty good.Cant wait to go into the lockdown mode once again :LOL:
Thank you very much!

It's been a while since I messed around with this project, there wasnt a big response to it so when I hit a narrative wall that I couldn't get past I just changed to other projects (non-porny ones) and forgot about it, but I do believe this turned out decent, albeit short and incomplete.

I think it was pretty good for a first experiment, dont you think?

Maybe I should get back on it with a fresh head and see what comes out.
 
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